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NPC Generator

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Advanced [show]


Aura Paws, Male Tabaxi [Permalink]

Personal [hide]

Description: Standing 6'0", this man wears a simple burlap shirt and baggy pants. He conceals his nunchaku with his veritable burlap sack of a shirt. He wears his orange fur up. His otherwise smooth face is marked with small tiny scars.

Personality: He does not believe in betrayal or weakness as things to be tolerated. He is a logical person and will generally grow upset if things defy logic and science.

History: He was born several months after his father was called into army service. A gifted student he started as a Soapmaker, but he got bored and became a Herbalist. He tends to his Herbalist job now, and dutifully fulfills any obligations he has.

Motivation: Find a way to reverse the transformation of his sister; and regain custody of his daughter

Ideals: Justice, Logical. Bonds: Military, Job, Family. Occupation: Herbalist

Voice: Dark and ominous

Attributes [hide]

Aura Paws, Male Tabaxi Adept 10
Medium (6'0") Tabaxi, Lawful Good (CR 10)
Armor Class 12
Hit Points 49 (10d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 14 (+2)10 (+0) 9 (-1)14 (+2)
Skills Acrobatics +6, Persuasion +6
Senses Passive Perception 9
Languages Common
Attacks Melee +4 / 3d6+0, Ranged +6 / 3d6+2, Grapple +6
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11

Possessions: 260 pp.


Social Check DCs


Azdûsh Morton, Male Half-Orc [Permalink]

Personal [hide]

Description: A man with thick toned arms and a paunchy gut. He is wearing colorful clothing, dressed as a Knight. With a patchy blonde beard and wild blonde hair. His eyes are likewise brown.

Personality: He considers himself the protector of his home. He feels this is his duty and calling. He has a minor phobia of water and hates getting wet.

History: Born in the south his family was never financially stable. In his 16th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his mother impaled in their home, and his father beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He bought a halberd and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: He is wracked by social anxiety; and he's in love

Ideals: Athletic. Flaws: Fearful. Bonds: Guardian, Poor, Nature, Has a crush. Occupation: Knight

Voice: Spits and sputters

Attributes [hide]

Azdûsh Morton, Male Half-Orc Rogue 7
Medium (6'3") Half-Orc, Lawful Good (CR 7)
Armor Class 10
Hit Points 27 (7d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)11 (+0) 10 (+0)12 (+1) 13 (+1)13 (+1)
Skills Acrobatics +3, Intimidation +4
Senses Passive Perception 11
Languages Common, Orc, Dwarven
Attacks Melee +3 / 2d8+0, Ranged +3 / 2d8+0, Grapple +4

Possessions: 6000 sp. Red spinel (140 gp). Obsidian (16 gp). Malachite (16 gp). Pink pearl (140 gp). 1 Minor magic item.


Social Check DCs


Fenriz Dare, Male Tiefling [Permalink]

Personal [hide]

Description: He has a missing right arm. He does not wear sleeves and tends to eschew shirts when he can avoid it. He wears a feathered hat to hide his balding. His eyes are gold.

Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.

History: He was born blind and as such lacked many opportunities for work. His father was a soldier and died while he was still young. Fenriz was left his father's suit of armor and trained in its use and care. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: Wants to open a new tavern; and to get a good night's sleep

Ideals: Gifted. Flaws: Insomniac, Disease. Bonds: Military. Occupation: Marshal

Voice: Old thin voice

Attributes [hide]

Fenriz Dare, Male Tiefling Wizard 8
Medium (6'4") Tiefling, Chaotic Neutral (CR 8)
Armor Class 13
Hit Points 18 (8d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)17 (+3) 11 (+0)18 (+4) 16 (+3)14 (+2)
Skills Acrobatics +6, Intimidation +5
Senses Passive Perception 13
Languages Common, Halfling, Druidic, Gnome, Auran
Attacks Melee +4 / 2d10+1, Ranged +6 / 2d10+3, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day15443320000

Possessions: 1600 gp. Blue star sapphire (1400 gp). Golden yellow topaz (1000 gp). Jasper (70 gp). Golden yellow topaz (1000 gp).


Social Check DCs


Wobbles Lingenhall, Male Gnome [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. He has moderate length white hair. His fierce brown eyes like to dwell on things.

Personality: He has a very dry and sarcastic sense of humor. He is not one for noise or eating so much, which is in direct contrast with his big mouthed big gutted partner. His partner is his best friend in the world. The two are very close despite being more or less each other's opposites. He will pursue extreme courses of action in the short term, confident that they cannot fail.

History: He served in the navy to pay for his family's outstanding loans. When the war came and ruined his parents he was left adrift. He was a hard man then and has only learned to fight more as time goes on. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: He's attracted to the PC; and to prove his worth to the world

Flaws: Impulsive, PTSD. Bonds: Adventurer, Military, Has a crush. Occupation: Fisher

Voice: Squeaky

Attributes [hide]

Wobbles Lingenhall, Male Gnome Commoner 6
Small (3'6") Gnome, Lawful Evil (CR 6)
Armor Class 10
Hit Points 25 (6d4)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)8 (-1) 13 (+1)13 (+1) 12 (+1)14 (+2)
Skills Animal Handling +4, Deception +5
Senses Passive Perception 11
Languages Common, Gnome, Gnoll
Attacks Melee +3 / 2d6+0, Ranged +2 / 2d6-1, Grapple +0

Possessions: 2000 sp. Moonstone (40 gp). Tourmaline (50 gp). Golden yellow topaz (900 gp).


Social Check DCs

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