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Two Llamas Fang, Male Tabaxi [Permalink]

Personal [hide]

Description: This man prefers to wear fine silks, though has several suits of combat armor for his hunting needs. He has a penchant for wearing a ring with an oversized ruby on his left hand. His fur is red and very short. He has a dull look in his copper eyes.

Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.

History: He was born on a small isolated farm. A freak accident while working with his Butcher father left him crippled. He now mingles about in high society.

Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact; and he is a bit of a kleptomaniac

Flaws: Shy, Impulsive, Disease. Bonds: Rich, Nature, Criminal record. Occupation: Sculptor

Voice: Jamaican accent

Attributes [hide]

Two Llamas Fang, Male Tabaxi Sorcerer 14
Medium (5'3") Tabaxi, Chaotic Evil (CR 14)
Armor Class 12
Hit Points 77 (14d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 16 (+3)8 (-1) 12 (+1)11 (+0)
Skills Arcana +4, Insight +6
Senses Passive Perception 11
Languages Common
Attacks Melee +6 / 4d6+1, Ranged +7 / 4d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12

Possessions: 200 pp. Black pearl (1000 gp). Deep blue spinel (1000 gp). Deep blue spinel (1000 gp). Peridot (80 gp). Chrysoprase (80 gp). Rhodochrosite (7 gp). Black pearl (1000 gp). Chrysoberyl (160 gp). Rhodochrosite (7 gp). Golden yellow topaz (1000 gp). Blue star sapphire (600 gp). Rock crystal (80 gp). White opal (600 gp). Fiery yellow corundum (600 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Ermina Hamilton, Female Human [Permalink]

Personal [hide]

Description: She sports brown clothing, slightly heavier than average wear. Her hair, while still mostly black, has prominent grey streaks. Her green unseeing eyes seem to look past you.

Personality: She can speak with the dead, and doesn't see much difference between the living and dead. She will pursue extreme courses of action in the short term, confident that they cannot fail.

History: She grew up in a lower middle class home, but living comfortably wasn't enough. She became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. Unlike her family, who was content to work in a sleepy main town, she wanted to work in the city. She has been working here for the past few years.

Motivation: She possesses a valuable artifact that the thieves guild wishes to steal; and she seems to be bored by most things

Ideals: Gifted. Flaws: Disease, Impulsive, Mundane. Bonds: Criminal record. Occupation: Adventurer

Voice: German accent

Attributes [hide]

Ermina Hamilton, Female Human Adept 11
Medium (5'4") Human, Chaotic Evil (CR 11)
Armor Class 10
Hit Points 46 (11d6)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)11 (+0) 12 (+1)11 (+0) 15 (+2)16 (+3)
Skills History +4, Sleight of Hand +4
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 3d8-1, Ranged +4 / 3d8+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day14333200

Possessions: 600 gp. Carved harp of exotic wood with ivory inlay and zircon gems (1000 gp).


Social Check DCs


Ildrex Raghthroknaar, Male Dragonborn [Permalink]

Personal [hide]

Description: This tall, slender man wears an entirely green suit with grey socks and a vest with buckled shoes. His red crest is kept up in a ponytail inside a deerstalker hat. He has gold eyes.

Personality: He is a Barber first and foremost. He believes firmly that knowledge should be universal. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.

History: He was born to a criminal king-pin and mafia family When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Barber. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: He has comitted a past crime that haunts him to this day; and he will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. if successful, he will try to sell them to his slave-trader contact

Flaws: Antagonistic, Shy. Bonds: Job, Mentor, Criminal record. Occupation: Barber

Voice: Sore throat, cough

Attributes [hide]

Ildrex Raghthroknaar, Male Dragonborn Druid 8
Medium (6'8") Dragonborn, True Neutral (CR 8)
Armor Class 11
Hit Points 25 (8d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 6 (-2)11 (+0) 13 (+1)16 (+3)
Skills Athletics +3, History +3
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 2d10+0, Ranged +4 / 2d10+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day126433

Possessions: 2000 sp. Golden yellow topaz (900 gp). Malachite (11 gp).


Social Check DCs


Nuraval Rakankrak, Male Dwarf [Permalink]

Personal [hide]

Description: This man stands a little under 3'11" and is a bit bulky. He is very muscular particularly in the legs. He prefers to wear grey clothing when he does not wear armor. His hair is long and white with streaks of black, and is pulled back with small grey clips. His beard is black, braided, and well cared for. His blue unseeing eyes seem to look past you.

Personality: Prone to second guessing himself, he comes off as nervous. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.

History: He got into the Dyer business at a young age. Through the years after Nuraval was born, his mother became increasingly distant from his family, instead choosing to pursue power in the south. Nuraval's mother didn't care for him much, and the feeling was mutual. He struck the Dyer job and began his own company from there.

Motivation: His religion dominates his actions; and wants to open a new tavern

Flaws: Disease, Shy, Impulsive, Antagonistic. Bonds: Job, Religious. Occupation: Dyer

Voice: Scottish accent

Attributes [hide]

Nuraval Rakankrak, Male Dwarf Druid 2
Medium (3'11") Dwarf, Chaotic Neutral (CR 2)
Armor Class 12
Hit Points 18 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
6 (-2)14 (+2) 13 (+1)16 (+3) 12 (+1)13 (+1)
Skills Animal Handling +3, Insight +3
Senses Passive Perception 11
Languages Common, Dwarven, Giant, Halfling, Gnome
Attacks Melee +0 / 1d6-2, Ranged +4 / 1d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11420

Possessions: Just what you see.


Social Check DCs

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