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NPC Generator

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Advanced [show]


Kallista Blame, Female Tiefling [Permalink]

Personal [hide]

Description: She wears an old set of leather armor, nicked and torn by the ravages of time and battle. Her red hair is drawn into a tight pony tail with a cross scrunchie. Her white eyes lackadaisically let the world flow into them.

Personality: A skeptical and narcissistic woman, Kallista's first love is herself. Her second love is also herself. She has a habit of throwing herself into exceedingly dangerous situations.

History: Kallista was born the youngest of three triplets. In her 14th year, while out on a day-trip, she returned to find her hometown burning and destroyed. She found her father impaled in their home, and her mother beheaded. She saw the woman who walked out, and charged her in a blind rage. The woman easily evaded and defeated her, leaving her to live broken and terrified. She has since lost track of the people in her past.

Motivation: Wants to raise her children well.

Ideals: Impeccable. Flaws: Impulsive, Fearful. Bonds: Family. Occupation: Scribe

Voice: Shortens vowels

Attributes [hide]

Kallista Blame, Female Tiefling Barbarian 13
Medium (4'9") Tiefling, Chaotic Good (CR 13)
Armor Class 12
Hit Points 120 (13d12)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)15 (+2) 14 (+2)13 (+1) 14 (+2)11 (+0)
Skills Animal Handling +6, Persuasion +4
Senses Passive Perception 12
Languages Common, Celestial
Attacks Melee +2 / 4d4-2, Ranged +6 / 4d4+2, Grapple +2

Possessions: 200 pp. Smoky quartz (50 gp). Blue star sapphire (1200 gp). Jet (110 gp). Malachite (7 gp). 1 Medium magic item.


Social Check DCs


Merihim Cacophony, Male Tiefling [Permalink]

Personal [hide]

Description: He wears a well pressed and immaculate suit (or dress). He is portly but not overly obese. He keeps his long purple hair kept up in a rat tail. His red eyes have a joyful gleam in them most of the time.

Personality: This man loves dancing and to teach people dancing more than just about anything. He always tries to repair and not replace. It was this mentality that drove him into the Blacksmith business.

History: He was born in the south. Merihim was born on a far southern mountains where he grew up under the tutelage of his mother, an expert Blacksmith. Recently he has begun working with bootleggers and crooks.

Motivation: He's repulsed by the PC; and he feels that his past leaves him morally obligated to help

Ideals: Artistic, Persistence. Flaws: Antagonistic. Bonds: Immigrant, Criminal record. Occupation: Blacksmith

Voice: Smooth and feminine

Attributes [hide]

Merihim Cacophony, Male Tiefling Rogue 1
Medium (5'10") Tiefling, Neutral Evil (CR 1)
Armor Class 11
Hit Points 7 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 13 (+1)14 (+2) 15 (+2)9 (-1)
Skills Animal Handling +4, Religion +4
Senses Passive Perception 12
Languages Common, Gnome, Druidic
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1

Possessions: 60 gp.


Social Check DCs


Arannis Mellerelel, Male Elf [Permalink]

Personal [hide]

Description: He is an average looking northern male in his early mid-life. He prefers to wear fine silks, though has several suits of combat armor for his hunting needs. His chestnut hair is styled in orderly dreadlocks. His fierce violet eyes like to dwell on things.

Personality: He is happy with his job as a Adventurer. He turns his eye from what people do, preferring to live and let live. He also has developed a complete distrust of the Masseuse profession.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He made a point of taking high paying jobs and getting most of it up front. He has gone from town to town working and never settling down anywhere, but has fallen for a local Masseuse. He hasn't told them the truth, but wants to settle down with them.

Motivation: To reunite with his absent mother; and he's attracted to the pc

Bonds: Rich, Job, Adventurer, Has a crush, Family. Occupation: Adventurer

Voice: Deep voice with rolling R's

Attributes [hide]

Arannis Mellerelel, Male Elf Commoner 3
Medium (4'11") Elf, Chaotic Neutral (CR 3)
Armor Class 12
Hit Points 5 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 8 (-1)11 (+0) 11 (+0)13 (+1)
Skills Performance +3, Religion +2
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2

Possessions: 300 gp. Amethyst (140 gp). Amethyst (140 gp). Rhodochrosite (4 gp).


Social Check DCs


Meena Wildwander, Female Gnome [Permalink]

Personal [hide]

Description: The woman speaks with an almost imperceptible accent. She seems to always be the slightest bit damp as if she got out from a pool a few moments ago. She wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. Her golden hair is braided into rings. Her violet eyes dart from person to person.

Personality: She is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help her friends. She considers everything a fun event and doesn't hold grudges. She disdains her fellow easterners, claiming they make her look unintelligent just for using an accent.

History: Born to a pair of adventurers, Meena grew up listening to her mother's many stories. Aside from being a slave or a gladiator, there isn't much legitimate work for Gnomes in Meena's homeland. Meena decided to take the middle way and become a bodyguard. She became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and she desires power and/or immortality

Ideals: Entrepeneur, Optimist, Fighting. Bonds: Immigrant, Adventurer. Occupation: Scribe

Voice: Slurs words

Attributes [hide]

Meena Wildwander, Female Gnome Fighter 14
Small (3'0") Gnome, Lawful Good (CR 14)
Armor Class 11
Hit Points 119 (14d10)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)11 (+0) 16 (+3)15 (+2) 7 (-2)14 (+2)
Skills Persuasion +7, Sleight of Hand +5
Senses Passive Perception 8
Languages Common, Gnome, Orc, Draconic
Attacks Melee +4 / 4d6-1, Ranged +5 / 4d6+0, Grapple +0

Possessions: 2000 gp. Freshwater pearl (7 gp). Tiger eye turquoise (7 gp). Chrysoberyl (40 gp). Golden pearl (40 gp). Deep green spinel (40 gp). Zircon (20 gp). Eye agate (7 gp). Hematite (7 gp). Rose (20 gp). 1 Medium magic item.


Social Check DCs

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