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NPC Generator

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Advanced [show]


Donaar Imbixtellrhyst, Male Dragonborn [Permalink]

Personal [hide]

Description: A hulking man with gigantic muscles, he wears a black collared shirt and violet pants. He accessorizes with a yellow scarf around the waist and a strap diagonally across his shirt. He has dyed his greying blue crest a little too much giving a sharp blue color. His eyes are gold and catlike.

Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. His philosophy is that everyone needs a friend and as such shows hospitality towards all.

History: He served in the navy to pay for his family's outstanding loans. His childhood dream was to be a Bricklayer, but he was a colossal failure. He now owns his own business.

Motivation: He has money and likes to spend it; and further expansion of business

Ideals: Optimist. Flaws: Shy. Bonds: Military, Job, Rich. Occupation: Ruler

Voice: Tuts and clicks tongue

Attributes [hide]

Donaar Imbixtellrhyst, Male Dragonborn Barbarian 2
Medium (6'4") Dragonborn, Lawful Good (CR 2)
Armor Class 10
Hit Points 19 (2d12)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)11 (+0) 11 (+0)12 (+1) 15 (+2)14 (+2)
Skills Medicine +4, Performance +4
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +5 / 1d6+3, Ranged +2 / 1d6+0, Grapple +3

Possessions: 1900 sp. Silver pearl (70 gp). Peridot (50 gp).


Social Check DCs


Windy Paws, Male Tabaxi [Permalink]

Personal [hide]

Description: He wears a pastel tunic with white highlights, and long blue pants that bunch up around his shoes, and he perpetually has his rapier ready. His brown fur is knotted and matted. He has a dull look in his copper eyes.

Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: Born in a small village he learned the ways of the warrior from his mother. Like his mother and his brother before him, after school he went straight into learning to become a Scribe. He inherited the family business which he has now maintained for 12 years.

Motivation: Expand his business; and obtaining odd cultural dwarven artifacts is his passion

Ideals: Fighting, Joker. Flaws: Shy. Bonds: Job, Adventurer. Occupation: Scribe

Voice: Spits words with contempt

Attributes [hide]

Windy Paws, Male Tabaxi Cleric 2
Medium (5'11") Tabaxi, Neutral Good (CR 2)
Armor Class 10
Hit Points 14 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)10 (+0) 11 (+0)15 (+2) 8 (-1)13 (+1)
Skills Investigation +4, Medicine +1
Senses Passive Perception 9
Languages Common, Goblin, Elven
Attacks Melee +2 / 1d6+0, Ranged +2 / 1d6+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 2000 sp.


Social Check DCs


Ozyman Stoutman, Male Halfling [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he does not wear sleeves and tends to eschew shirts when he can avoid it. He wears a small hat to cover his moderate length auburn hair. His violet eyes have a joyful gleam in them most of the time.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He constantly seizes attention wherever he goes and has come to expect this respect from everyone. He likes to think of himself as merciful, but nonetheless is very strict.

History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. A freak accident while working with his Glassblower mother left him crippled. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: He's repulsed by the PC; and nothing but the best is good enough for him

Ideals: Joker, Impeccable. Flaws: Antagonistic, Disease. Occupation: Hunter

Voice: Tuts and clicks tongue

Attributes [hide]

Ozyman Stoutman, Male Halfling Paladin 12
Small (3'1") Halfling, Lawful Evil (CR 12)
Armor Class 11
Hit Points 96 (12d10)
Speed 20 ft.
STRDEXCONINTWISCHA
7 (-2)11 (+0) 14 (+2)14 (+2) 9 (-1)18 (+4)
Skills Animal Handling +3, Survival +3
Senses Passive Perception 9
Languages Common, Halfling, Undercommon, Dwarven
Attacks Melee +2 / 3d10-2, Ranged +4 / 3d10+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11

Possessions: 2000 gp. Red garnet (90 gp). Brown-green garnet (90 gp). Jasper (40 gp). Aquamarine (1600 gp). Chrysoprase (40 gp). Aquamarine (1600 gp). Jet (90 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Naamah Sage, Female Tiefling [Permalink]

Personal [hide]

Description: This woman stands a little under 5'7" and is a bit bulky. She is very muscular particularly in the legs. She is constantly adorned with expensive silk clothing, often dyed in bright black and red, and wears rings and necklaces with large, colorful gems. She wears her purple hair up. Her face possesses mild wrinkles. Her smile is extraordinarily sincere though she does not smile often.

Personality: She is fixated on the number 15. She counts her steps and bites of food to keep in track with it. She seems to be used to being ignored and not questioned about it. She is vehemently anti-magic. All of it is evil and corrupting in her opinion.

History: She was a bastard born out of an affair, and her mother always resented and mistreated her for it out of spite. Her family was turned out during the war. She and her family wandered south to less war torn lands. She now mingles about in high society.

Motivation: She's attracted to the PC; and to settle down with her crush

Ideals: Opinionated. Flaws: Insane, Antagonistic, PTSD. Bonds: Rich, Has a crush. Occupation: Dyer

Voice: Breathy voice

Attributes [hide]

Naamah Sage, Female Tiefling Commoner 4
Medium (5'7") Tiefling, Neutral Good (CR 4)
Armor Class 10
Hit Points 11 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)11 (+0) 10 (+0)16 (+3) 10 (+0)14 (+2)
Skills Persuasion +4, Survival +2
Senses Passive Perception 10
Languages Common, Druidic, Orc, Goblin
Attacks Melee +5 / 1d10+3, Ranged +2 / 1d10+0, Grapple +3

Possessions: 60 pp. 1 Minor magic item.


Social Check DCs

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