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NPC Generator

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Advanced [show]


Avice Remington, Female Human [Permalink]

Personal [hide]

Description: This woman is bedraggled and starved. She wears grey robes with leather pauldrons. Though occasionally she wears more armor. She prefers to carry a bastard sword, but if one is not available she will default to her trident. She has slicked back blonde hair. She tend to wears goggles to shield her eyes.

Personality: She can speak with the recently deceased. She tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.

History: The child of southern immigrants she idolized her mother. After coming to the age of reason, Avice took it upon herself to study the divine arts in their entirety; because of this, she was labeled a dark omen and banished from her homeland. She moves from town to town, unable to find a place to settle.

Motivation: Wants to have a good time and be beloved; and wants to raise her children well

Ideals: Gifted, Optimist. Bonds: Poor, Immigrant. Occupation: Guard

Voice: Slurs words

Attributes [hide]

Avice Remington, Female Human Barbarian 1
Medium (5'11") Human, Lawful Neutral (CR 1)
Armor Class 11
Hit Points 13 (1d12)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)12 (+1) 13 (+1)16 (+3) 12 (+1)16 (+3)
Skills Athletics +1, Religion +5
Senses Passive Perception 11
Languages Common, Undercommon, Auran, Infernal
Attacks Melee +1 / 1d4-1, Ranged +3 / 1d4+1, Grapple +5

Possessions: Just what you see.


Social Check DCs


Elaim Holderhek, Male Dwarf [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. His hair, while still mostly brown, has prominent grey streaks. His violet eyes have a joyful gleam in them most of the time.

Personality: He dislikes all the random violence that takes place in the south. He always tries to repair and not replace. It was this mentality that drove him into the Animal Trainer business.

History: Elaim was born in the south. At a young age he loved to build and create. His mother disappeared, and while he tried to raise money to find his mother, he was betrayed dozens of times. He has taken up leadership of the village's small militia in response to dire rats demanding more tribute than usual.

Motivation: Someone believes him a fraud; and he has a crush on the local junk dealer

Ideals: Pacifist, Persistence. Bonds: Family, Enemies, Has a crush. Occupation: Animal Trainer

Voice: Soft and melodious

Attributes [hide]

Elaim Holderhek, Male Dwarf Ranger 1
Medium (3'11") Dwarf, Lawful Evil (CR 1)
Armor Class 11
Hit Points 8 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 10 (+0)8 (-1) 11 (+0)9 (-1)
Skills Investigation +1, Religion +1
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1000

Possessions: 150 gp. Citrine (40 gp). 1 Banded mail.


Social Check DCs


Lewis Reid, Male Human [Permalink]

Personal [hide]

Description: Standing 5'6", this man wears baggy brown pantaloons and a grey scarf. He wears his hair in dreadlocks. He is baby faced.

Personality: He is fixated on the number 35. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.

History: Born to a pair of adventurers, Lewis grew up listening to his father's many stories. When money was particularly tight he was walking through alleys when he overheard a Sculptor hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. Recently a tribe of gnolls attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Lewis fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: Wishes to resurrect an old love; and meet up once more with his childhood friend

Ideals: Fighting. Flaws: Insane. Bonds: Adventurer, Poor, In love. Occupation: Sculptor

Voice: Speaks like tongue is numb

Attributes [hide]

Lewis Reid, Male Human Ranger 8
Medium (5'6") Human, Chaotic Neutral (CR 8)
Armor Class 13
Hit Points 38 (8d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)16 (+3) 10 (+0)11 (+0) 12 (+1)9 (-1)
Skills Athletics +3, Insight +4
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 2d10+0, Ranged +6 / 2d10+3, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12010

Possessions: 60 pp. Golden yellow topaz (1200 gp). Hematite (7 gp). Fire opal (800 gp). Hematite (7 gp). Amethyst (80 gp).


Social Check DCs


Dazzazn Yarjerit, Male Dragonborn [Permalink]

Personal [hide]

Description: He wears a tattered pair of loose green pants, a matching torn shirt, and a visible pair of similar condition same color briefs. He wears a Stetson hat to cover his moderate length black crest. He wears crescent spectacles with a black brim.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. Flattery will make him almost putty in your hands.

History: Dazzazn was born in the north. At a young age he loved to build and create. Before the accident, he was one of the most outspoken anti-Half-Orc activists. He was mortally wounded, saved by a kind and fast-acting Half-Orc doctor. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: A strong sense of loyalty to Half-Orc people; and half-orc compassion

Ideals: Persistence. Flaws: Antagonistic, Selfish, Racist. Bonds: Poor. Occupation: Cook

Voice: Puts emphasis on the wrong words

Attributes [hide]

Dazzazn Yarjerit, Male Dragonborn Wizard 10
Medium (6'6") Dragonborn, Lawful Good (CR 10)
Armor Class 12
Hit Points 24 (10d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 11 (+0)9 (-1) 12 (+1)16 (+3)
Skills Nature +3
Senses Passive Perception 11
Languages Common
Attacks Melee +6 / 3d6+2, Ranged +6 / 3d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11

Possessions: 12000 sp. Malachite (10 gp). Moonstone (60 gp). Deep blue spinel (400 gp). Blue quartz (10 gp).


Social Check DCs

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