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NPC Generator

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Advanced [show]


Feldûsh Denholm, Male Half-Orc [Permalink]

Personal [hide]

Description: This man is bedraggled and starved. He dresses in collared shirts and wears a proper scarf over his head. His white hair is drawn into a tight pony tail with a skull scrunchie. He wears large thick round spectacles.

Personality: He speaks before he thinks and is too direct. He has a habit of throwing himself into exceedingly dangerous situations.

History: Born to a poor family in the city he treasured whatever gifts he got. Feldûsh was born on a far eastern desert where he grew up under the tutelage of his father, an expert Sailor. He moves from town to town, unable to find a place to settle.

Motivation: Many gnolls want him driven away; and revenge

Flaws: Impulsive. Bonds: Poor, Immigrant, Enemies. Occupation: Sailor

Voice: Voice breaks

Attributes [hide]

Feldûsh Denholm, Male Half-Orc Wizard 7
Medium (6'2") Half-Orc, Neutral Evil (CR 7)
Armor Class 12
Hit Points 14 (7d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 9 (-1)10 (+0) 12 (+1)9 (-1)
Skills Investigation +3, Survival +4
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +3 / 2d8+0, Ranged +5 / 2d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day114

Possessions: 400 gp. Carved harp of exotic wood with ivory inlay and zircon gems (600 gp). Carved harp of exotic wood with ivory inlay and zircon gems (600 gp). Large well-done wool tapestry (400 gp).


Social Check DCs


Eberk Bofdann, Male Dwarf [Permalink]

Personal [hide]

Description: This exceptionally lanky man wears a well pressed and immaculate suit (or dress). His auburn hair is smooth and relatively long. His otherwise smooth face is marked with small tiny scars.

Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.

History: Born in the south to a Mayor, Eberk learned a great deal about his father's area of expertise. A gifted student he started as a Tailor, but he got bored and became a Mayor. He has dedicated himself to building a better trade route.

Motivation: To protect his home; and he wants to meet his childhood hero

Ideals: Joker. Bonds: Family, Job, Adventurer, Guardian. Occupation: Mayor

Voice: Timid voice

Attributes [hide]

Eberk Bofdann, Male Dwarf Bard 2
Medium (4'5") Dwarf, Chaotic Evil (CR 2)
Armor Class 12
Hit Points 19 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 19 (+4)10 (+0) 10 (+0)5 (-3)
Skills Athletics +4, Survival +2
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +4 / 1d6+2, Ranged +4 / 1d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day103

Possessions: 370 gp.


Social Check DCs


Balimaar Hadleigh, Male Human [Permalink]

Personal [hide]

Description: He wears an entirely grey suit with yellow socks and a vest with buckled shoes. He is portly but not overly obese. He has dyed his greying blonde hair a little too much giving a sharp blonde color. His brown eyes are passionate and lively.

Personality: This man loves singing and to teach people singing more than just about anything. He is a ruthless business man, a trait he acquired from his father.

History: Born in the west his family was never financially stable. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Spice Merchant work with an outfit from a few towns over. Spice Merchant work suited him well, and with each successful project, he earned more gold and more respect from his peers. He ran away from his former home and has been making his living as a Spice Merchant for the past few years.

Motivation: To unite with his brother; and balancing his hectic life and new spice merchant responsibilities is difficult

Ideals: Artistic, Entrepeneur. Bonds: Poor, Job, Family. Occupation: Spice Merchant

Voice: Russian accent

Attributes [hide]

Balimaar Hadleigh, Male Human Monk 1
Medium (6'3") Human, Lawful Neutral (CR 1)
Armor Class 12
Hit Points 8 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 10 (+0)12 (+1) 8 (-1)13 (+1)
Skills Arcana +3, Athletics +4
Senses Passive Perception 9
Languages Common, Abyssal
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +4

Possessions: 200 sp.


Social Check DCs


Pyra Rescue, Female Tiefling [Permalink]

Personal [hide]

Description: She is a mite stocky and is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers her face most of the time. She keeps her long brown hair kept up in a rat tail. Her red unseeing eyes seem to look past you.

Personality: She is a melancholic, but persistent worker. She resents family life and as such spurns the advances of admirers. She is able to make almost anything out of random pieces of junk.

History: Her history is one of pain. She was disowned by both parents and raised among the slaves her parents kept. She married young, but lost her spouse to orcs. She has taken up leadership of the village's small militia in response to orcs demanding more tribute than usual.

Motivation: She loathes her own lifestyle; and several ex partners dislike her way of doing things and want revenge

Ideals: Gifted. Flaws: Disease, Depressed. Bonds: Slave, Enemies. Occupation: Spy

Voice: Sore throat, cough

Attributes [hide]

Pyra Rescue, Female Tiefling Cleric 2
Medium (5'8") Tiefling, Lawful Neutral (CR 2)
Armor Class 12
Hit Points 11 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)14 (+2) 8 (-1)15 (+2) 11 (+0)17 (+3)
Skills History +4, Medicine +2
Senses Passive Perception 10
Languages Common, Infernal, Goblin
Attacks Melee +1 / 1d6-1, Ranged +4 / 1d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1042

Possessions: Just what you see.


Social Check DCs

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