Nuraval Ungart, Male Dwarf [Permalink]
Personal [hide]
Description: A man with a cold, calculating air about him, he usually wears his grey robe and has his warhammer always slung over his shoulder. He wears a top hat to hide his balding. His hazel eyes are slightly larger than normal.
Personality: He seems absolutely devoid of it. He stares off into space and will respond with overly literal and minimalist answers to questions. He plays an instrument quite well.
History: Born in the north to a Gardener, Nuraval learned a great deal about his father's area of expertise. He worked as a nervous Gardener and found it very stressful. He has worked as a Gardener like his father before him.
Motivation: He has comitted a past crime that haunts him to this day; and he feels that his past leaves him morally obligated to help
Ideals: Artistic. Flaws: Mundane. Bonds: Has a crush, Job, Criminal record. Occupation: Gardener
Voice: Scratchy, weak
Attributes [hide]
Medium (4'5") Dwarf, Chaotic Neutral (CR 2)
Armor Class 11
Hit Points 11 (2d4)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 17 (+3) | 13 (+1) | 15 (+2) | 8 (-1) | 13 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +5 / 1d6+3, Ranged +3 / 1d6+1, Grapple +3
Possessions: 260 gp. Star rose quartz (20 gp). Zircon (20 gp). Onyx (20 gp). 1 Silk rope.
Darrow Stonebridge, Male Halfling [Permalink]
Personal [hide]
Description: He is a physically imposing light-skinned man. He wears a simple white robe with black stripes complete with hood. Sporting a auburn mohawk and bushy mustache this man's hair draws a lot of attention. He has a tattooed face.
Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. He is accommodating to his spouse and as such limits his hospitality. He is brave and levelheaded in the face of danger and has proven himself a capable leader.
History: The child of a Dyer, who enjoyed hunting, Darrow was taken on many hunting expeditions. There was a wharf not far from home where he often wandered off to fish. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.
Motivation: To clean up the streets; and to protect his home
Ideals: Persistence. Flaws: Terse. Bonds: In love, Nature, Guardian. Occupation: Sailor
Voice: Soft and mumbly
Attributes [hide]
Small (3'4") Halfling, Chaotic Good (CR 16)
Armor Class 13
Hit Points 38 (16d8)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 8 (-1) | 15 (+2) | 7 (-2) | 11 (+0) | 13 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +4 / 4d10-1, Ranged +7 / 4d10+2, Grapple +2
Possessions: 5000 gp. Hematite (15 gp). Peridot (70 gp). Malachite (15 gp). Citrine (70 gp). White pearl (70 gp). Deep blue spinel (1100 gp). Amber (70 gp). Golden pearl (70 gp). Rhodochrosite (15 gp). Bloodstone (70 gp). Black pearl (1100 gp). Black opal (1400 gp).
Sweet Wing, Male Tabaxi [Permalink]
Personal [hide]
Description: A pudgy man standing about 5'0" has a big stupid grin on his face most of the time. He wears an old set of leather armor, nicked and torn by the ravages of time and battle. He wears his white fur down. His eyes are likewise blue.
Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. He is stubborn though. He always likes to keep a trick up his sleeve. He likes to fight dirty and will kick and punch below the belt if he feels he even has a chance of losing.
History: Sweet was born into a poor family. Growing up, he dreamt of becoming a Ranger, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Ranger in service of a powerful lord somewhere. Like his mother and his brother before him, after school he went straight into learning to become a Roofer. In the meantime he has taken over work as a Roofer and occasionally as a mercenary.
Motivation: He feels that his past leaves him morally obligated to help; and he has passion for adventuring and risk
Bonds: Job, Criminal record, Poor, Adventurer. Occupation: Roofer
Voice: Complex vocabulary, royal
Attributes [hide]
Medium (5'0") Tabaxi, Chaotic Neutral (CR 11)
Armor Class 13
Hit Points 93 (11d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 11 (+0) | 17 (+3) | 16 (+3) | 17 (+3) | 14 (+2) | 18 (+4) |
Senses Passive Perception 12
Languages Common, Giant, Orc, Gnome
Attacks Melee +4 / 3d8+0, Ranged +7 / 3d8+3, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 14 | 0 | 1 | 1 | 0 | 0 |
Possessions: 1000 gp.
Tomph Middleton, Female Half-Orc [Permalink]
Personal [hide]
Description: Standing 5'10", this woman tends to wear a heavy leather apron. Coupled with her rolled up shirt sleeves this gives her a very relaxed look. She wears a broad hat to hide her balding. She has a dull look in her hazel eyes.
Personality: She swings through moods quickly. One moment she is cool and collected, the next she is carried away by passions. She does not mind isolation but does not hate company and attempts to receive them as best as possible.
History: From birth she was tutored by a cruel and relentless mentor. She has chosen to use the inheritance that was left to her frivolously. She now mingles about in high society.
Motivation: She is greedy.
Ideals: Passionate, Extrovert. Bonds: Mentor, Rich. Occupation: Miller
Voice: pre-pubescent
Attributes [hide]
Medium (5'10") Half-Orc, Lawful Good (CR 4)
Armor Class 12
Hit Points 15 (4d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 13 (+1) | 15 (+2) | 12 (+1) | 14 (+2) | 14 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Orc, Aquan, Draconic
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 12 | 4 | 3 | 2 | 0 | 0 |
Possessions: 100 gp. 1 Disguise kit.
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Their contribution stands as a beacon of hope for all adventurers!


