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NPC Generator

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Advanced [show]


Windy Grass, Male Tabaxi [Permalink]

Personal [hide]

Description: He is constantly adorned with expensive silk clothing, often dyed in bright brown and green, and wears rings and necklaces with large, colorful gems, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 6'8" when asserting himself. His long orange fur is drawn into a two foot long braid. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep hazel.

Personality: He is witty, but his monotone delivery comes off as unnerving He claims to be unscrupulous but at the end of the day he will do what he thinks is right.

History: When he was but 7 years old his parents immigrated from the west. His childhood dream was to be a Weaver, but he was a colossal failure. He tends to his Merchant job now, and dutifully fulfills any obligations he has.

Motivation: He wants random interesting trinkets and junk, hates to throw anything away; and balancing his hectic life and new merchant responsibilities is difficult

Ideals: Joker, Justice. Flaws: Greedy. Bonds: Rich, Immigrant, Job. Occupation: Merchant

Voice: Speaks fast with a slight lisp

Attributes [hide]

Windy Grass, Male Tabaxi Commoner 6
Medium (6'8") Tabaxi, True Neutral (CR 6)
Armor Class 11
Hit Points 30 (6d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 14 (+2)16 (+3) 18 (+4)11 (+0)
Skills Arcana +6, Medicine +7
Senses Passive Perception 14
Languages Common, Gnome, Celestial, Druidic
Attacks Melee +5 / 2d6+2, Ranged +4 / 2d6+1, Grapple +2

Possessions: 20000 cp. Azurite (7 gp). Deep blue spinel (1000 gp).


Social Check DCs


Vistra Daerdahk, Female Dwarf [Permalink]

Personal [hide]

Description: Relatively heavier built than your average woman, she is not imposing. She wears a brown tunic with blue highlights, and long white pants that bunch up around her shoes. Her blonde hair is wavy and long. Her brown eyes dart from person to person.

Personality: She dislikes all the random violence that takes place in the south. She is afraid of women and trembles around them

History: Vistra was raised in a hard working conservative environment. A serious injury left her father unemployed and in need of constant care. Her family became saddled with debt trying to care for her infirm father. She's also a talented Crown-heir, but doesn't like to broadcast it.

Motivation: Wants to open a new tavern; and regain custody of her daughter

Ideals: Pacifist. Flaws: Shy. Bonds: Job, Debt, Family. Occupation: Sellsword

Voice: Scottish accent

Attributes [hide]

Vistra Daerdahk, Female Dwarf Cleric 1
Medium (3'11") Dwarf, Lawful Evil (CR 1)
Armor Class 9
Hit Points 9 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)9 (-1) 12 (+1)18 (+4) 15 (+2)5 (-3)
Skills Perception +4, Religion +6
Senses Passive Perception 16
Languages Common, Dwarven, Goblin, Giant, Orc, Gnome
Attacks Melee +1 / 1d4-1, Ranged +1 / 1d4-1, Grapple -1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12310000

Possessions: 10 pp.


Social Check DCs


Elama Amakiir, Female Elf [Permalink]

Personal [hide]

Description: She is a paragon of her species. She is larger and stronger than most Elves. Her skin is dark but she possesses many violet ritualistic tattoos. She wears baggy tan pantaloons and a violet scarf. Her chestnut hair has been sun bleached extensively. Her eyes are likewise gray.

Personality: She is witty, but her monotone delivery comes off as unnerving She is vehemently anti-magic. All of it is evil and corrupting in her opinion.

History: Born to a pair of adventurers, Elama grew up listening to her father's many stories. When she was little, her rather wealthy family often ventured across the desert to a summer home near a large cave. She would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Elama took refuge in the large cave and found the beat up lance and armor she uses now. She is searching for what she claims is her rightful reward.

Motivation: She's looking for her big break; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Joker, Opinionated, Fighting. Bonds: Adventurer, Nature. Occupation: Sage

Voice: Excited and jittery

Attributes [hide]

Elama Amakiir, Female Elf Paladin 1
Medium (5'2") Elf, Neutral Good (CR 1)
Armor Class 13
Hit Points 8 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)17 (+3) 6 (-2)8 (-1) 8 (-1)11 (+0)
Skills Intimidation +2
Senses Passive Perception 9
Languages Common, Elven
Attacks Melee +3 / 1d4+1, Ranged +5 / 1d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 30 gp. Chrysoberyl (60 gp). 1 Masterwork Uncommon Weapon.


Social Check DCs


Edge Of Clay, Female Tabaxi [Permalink]

Personal [hide]

Description: She is a husky woman, who wears light armors faded through time and improper care. Her gray fur is thinning but still full. Her eyes are a pleasant green.

Personality: A deeply religious woman she believes everything happens for a reason. Her philosophy is that everyone needs a friend and as such shows hospitality towards all.

History: She was born blind and as such lacked many opportunities for work. Her mother was a soldier and died while she was still young. Edge was left her mother's suit of armor and trained in its use and care. She hopes to save up enough money to one day pay a cleric to cure her.

Motivation: Wants to have a good time and be beloved; and she wants nothing more than to rejoin the army

Ideals: Optimist. Flaws: Disease. Bonds: Religious, Military. Occupation: Healer

Voice: Speaks with lower jaw sticking out

Attributes [hide]

Edge Of Clay, Female Tabaxi Warlock 1
Medium (5'1") Tabaxi, Chaotic Neutral (CR 1)
Armor Class 11
Hit Points 8 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 10 (+0)11 (+0) 10 (+0)16 (+3)
Skills Nature +2, Persuasion +5
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1021

Possessions: Just what you see.


Social Check DCs

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