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NPC Generator

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Advanced [show]


Hork Anderton, Male Half-Orc [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he prefers to wear black pants and tee shirts. His blonde hair is smooth and relatively long. His gray eyes are slightly larger than normal.

Personality: He is witty, but his monotone delivery comes off as unnerving He is always in debt, since he spends his money on lavish parties and gifts for friends

History: Hork was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. Cursed with a spirit at a very young age, Hork has worked very hard to control his curse. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: Meet up once more with his childhood friend; and he wants to meet his childhood hero

Ideals: Joker. Flaws: Impulsive, Disease. Bonds: Poor, Adventurer. Occupation: Navigator

Voice: Pirate accent

Attributes [hide]

Hork Anderton, Male Half-Orc Barbarian 1
Medium (5'11") Half-Orc, Neutral Good (CR 1)
Armor Class 12
Hit Points 12 (1d12)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 11 (+0)13 (+1) 12 (+1)12 (+1)
Skills Acrobatics +4, Medicine +3
Senses Passive Perception 11
Languages Common, Orc, Giant
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +3

Possessions: 1000 cp.


Social Check DCs


Trey Tattersall, Male Human [Permalink]

Personal [hide]

Description: He is a mite stocky and has the majority of his body covered in plate. He wears his white hair up in a very large beehive style do. He has a dull look in his gray eyes.

Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He takes great pride in his work and is very well organized. His planner is full of calendar events.

History: Trey was born the youngest of three triplets. He was taken as a slave by a traveling circus and forced to perform He has worked as a Marshal like his mother before him.

Motivation: Wants to raise his children well; and his spouse's relatives view him with great suspicion

Ideals: Joker. Bonds: Job, Family, Slave. Occupation: Marshal

Voice: Pirate accent

Attributes [hide]

Trey Tattersall, Male Human Wizard 11
Medium (5'2") Human, Chaotic Evil (CR 11)
Armor Class 14
Hit Points 44 (11d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)18 (+4) 13 (+1)14 (+2) 15 (+2)14 (+2)
Skills History +6, Religion +6
Senses Passive Perception 12
Languages Common, Gnoll, Gnome
Attacks Melee +6 / 3d8+2, Ranged +8 / 3d8+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1444443

Possessions: 1600 gp. Carnelian (30 gp). Deep blue spinel (600 gp). Smoky quartz (30 gp). Moonstone (30 gp). White pearl (160 gp). Smoky quartz (30 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Two Llamas Of Winter, Male Tabaxi [Permalink]

Personal [hide]

Description: This exceptionally lanky man wears a pastel armored body suit, with a simple grey line shooting up and back down. His brown fur is kept up in a ponytail inside a top hat. His blue eyes dart from person to person.

Personality: He is overprotective of those who hire his services. He would rather hide behind his crafts than deal with other people.

History: Born to a Courier, his mother struggled to pay the bills. He moved from fad to fad and when he turned 15 he discovered music. He has never given up on his music dream.

Motivation: To protect his home.

Ideals: Artistic. Flaws: Shy. Bonds: Poor, Guardian. Occupation: Cartwright

Voice: Scottish accent

Attributes [hide]

Two Llamas Of Winter, Male Tabaxi Druid 1
Medium (6'0") Tabaxi, Chaotic Neutral (CR 1)
Armor Class 12
Hit Points 8 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 10 (+0)7 (-2) 13 (+1)16 (+3)
Skills Acrobatics +4, Deception +5
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113100

Possessions: 100 sp.


Social Check DCs


Sannl Holderhek, Female Dwarf [Permalink]

Personal [hide]

Description: She is a pot bellied northern woman with a big hulking figure and broad shoulders. She wears an old set of leather armor, nicked and torn by the ravages of time and battle. She wears her black hair down. Her violet eyes dart from person to person.

Personality: She is extraordinarily eccentric. She is a bit of a xeno-phobe, disliking non-Dwarves.

History: Sold as a small child to a wizard, Sannl was an assistant, and all too frequently test subject. She eventually earned her freedom when her former master disappeared. As a young adult she joined a group advocating for an improvement in Dwarven conditions. She has been saving her money to try and buy her brother's freedom.

Motivation: Tiefling compassion; and wants to work out more often

Ideals: Athletic. Flaws: Insane, Racist. Bonds: Mentor. Occupation: Assassin

Voice: Deep voice with rolling R's

Attributes [hide]

Sannl Holderhek, Female Dwarf Ranger 8
Medium (3'11") Dwarf, Neutral Good (CR 8)
Armor Class 12
Hit Points 38 (8d8)
Speed 20 ft.
STRDEXCONINTWISCHA
6 (-2)14 (+2) 11 (+0)11 (+0) 15 (+2)12 (+1)
Skills Arcana +3, Perception +5
Senses Passive Perception 15
Languages Common, Dwarven
Attacks Melee +1 / 2d10-2, Ranged +5 / 2d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1301000

Possessions: 700 gp. Golden circlet with four aquamarines (1000 gp). Embroidered silk and velvet mantle with numerous moonstones (1700 gp). A roughly beaten golden orb (150 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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