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NPC Generator

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Advanced [show]


Windy Mist, Male Tabaxi [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. His gray fur is slicked back into a classic pompadour. He has a dull look in his copper eyes.

Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.

History: Windy was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. His childhood dream was to be a Layabout, but he was a colossal failure. He has achieved small success as a Gardener.

Motivation: Wants to work out more often; and obtaining odd cultural dragonborn artifacts is his passion

Ideals: Athletic. Flaws: Fearful. Bonds: Adventurer, Poor, Job. Occupation: Gardener

Voice: Complex vocabulary, royal

Attributes [hide]

Windy Mist, Male Tabaxi Warlock 9
Medium (6'10") Tabaxi, Neutral Evil (CR 9)
Armor Class 11
Hit Points 35 (9d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 9 (-1)8 (-1) 17 (+3)17 (+3)
Skills Animal Handling +6, History +2
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 3d4+1, Ranged +4 / 3d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 2000 gp. Zircon (20 gp). Malachite (7 gp). Amethyst (40 gp). Blue quartz (7 gp). Aquamarine (300 gp). Onyx (20 gp). Golden yellow topaz (300 gp). Amethyst (40 gp).


Social Check DCs


Melech Random, Male Tiefling [Permalink]

Personal [hide]

Description: He wears dull green sweaters, loose tan pants, and alligator leather shoes. Beneath his sweater he keeps a concealed spear, just in case. He carries with him a set of spears, each one with a topaz on the hilt. He only wears one on his belt and the other on his back. His brown hair is slicked back into a classic pompadour. His eyes are black.

Personality: He does not believe in betrayal or weakness as things to be tolerated. Despite his manner, he is extremely passionate and proud of his job, and he prides himself in being thorough and never missing a detail.

History: He was born in the west. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He has gone from town to town working and never settling down anywhere, but has fallen for a local Actor. He hasn't told them the truth, but wants to settle down with them.

Motivation: Wants to open a new tavern.

Ideals: Fighting, Justice. Bonds: Job, Immigrant, Has a crush. Occupation: Architect

Voice: Soft and mumbly

Attributes [hide]

Melech Random, Male Tiefling Sorcerer 12
Medium (5'8") Tiefling, True Neutral (CR 12)
Armor Class 10
Hit Points 46 (12d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)11 (+0) 12 (+1)9 (-1) 10 (+0)10 (+0)
Skills Athletics +7, Insight +4
Senses Passive Perception 10
Languages Common
Attacks Melee +7 / 3d10+3, Ranged +4 / 3d10+0, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11

Possessions: 100 pp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Ohr Harley, Male Half-Orc [Permalink]

Personal [hide]

Description: His skin has the orange glow of too much sun. He has the majority of his body covered in plate. He has a long white beard with little hanging trinkets. He wears a mask on his face.

Personality: He can speak with the recently deceased. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.

History: He was born in the east. He took every job he could get his hands on, but the opportunities for Half-Orcs in the east were limited. Recently a tribe of giants attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Ohr fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: He's attracted to the PC; and he has a crush on the local tailor

Ideals: Gifted, Fighting. Bonds: Immigrant, Has a crush. Occupation: Mason

Voice: Uses lots of figures of speech

Attributes [hide]

Ohr Harley, Male Half-Orc Monk 2
Medium (6'9") Half-Orc, Neutral Good (CR 2)
Armor Class 10
Hit Points 15 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)11 (+0) 15 (+2)12 (+1) 13 (+1)11 (+0)
Skills Acrobatics +2, Arcana +3
Senses Passive Perception 11
Languages Common, Orc, Infernal
Attacks Melee +5 / 1d6+3, Ranged +2 / 1d6+0, Grapple +3

Possessions: 50 gp. 1 Half-Plate.


Social Check DCs


Murook Blankley, Female Half-Orc [Permalink]

Personal [hide]

Description: The woman speaks with an almost imperceptible accent. She seems to always be the slightest bit damp as if she got out from a pool a few moments ago. She is dressed in earthy colors with a black and grey handkerchief worn on her left side. Sporting a black mohawk this woman's hair draws a lot of attention. Her gray eyes dart from person to person to random spaces in the air.

Personality: She likes to brag about her accomplishments and constantly tries to beat others to the punch. She disdains her fellow northerners, claiming they make her look unintelligent just for using an accent.

History: When she was but 8 years old her parents immigrated from the north. She has chosen to use the inheritance that was left to her frivolously. When her spouse passed she lost her only source of income but claims to her daughters to still be retired.

Motivation: To reunite with her absent mother; and to pay off her debts

Ideals: Passionate. Bonds: Immigrant, Rich, Family, Debt. Occupation: Dyer

Voice: Relaxed voice

Attributes [hide]

Murook Blankley, Female Half-Orc Fighter 5
Medium (4'9") Half-Orc, Neutral Good (CR 5)
Armor Class 10
Hit Points 31 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)10 (+0) 10 (+0)12 (+1) 12 (+1)11 (+0)
Skills Insight +4, Perception +4
Senses Passive Perception 14
Languages Common, Orc, Goblin
Attacks Melee +3 / 2d4+0, Ranged +3 / 2d4+0, Grapple +0

Possessions: 500 gp.


Social Check DCs

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