Eva Huxley, Female Human [Permalink]
Personal [hide]
Description: She wears dull grey sweaters, loose blue pants, and alligator leather shoes. Beneath her sweater she keeps a concealed greatsword, just in case. Her chestnut hair is knotted and matted. She has several tiny ruby earrings on each ear.
Personality: A deeply religious woman she believes everything happens for a reason. She has the money to obtain near anything and knows that if you pay a woman enough she will sell her own mother. Money is her most trusted friend.
History: She was raised happily, as a normal child born to her father and mother. Her father taught her the rudiments of the Mason arts, while her mother instructed her in etiquette, music and courtly manner. She has chosen to use the inheritance that was left to her frivolously. She left for the west, certain she would find work there.
Motivation: To get a good night's sleep; and her religion dominates her actions
Flaws: Insomniac. Bonds: Rich, Religious, Immigrant. Occupation: Mason
Voice: Aggressive tone
Attributes [hide]
Medium (5'2") Human, Lawful Good (CR 1)
Armor Class 10
Hit Points 7 (1d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 7 (-2) | 11 (+0) | 8 (-1) | 16 (+3) | 17 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Undercommon, Aquan, Druidic
Attacks Melee +0 / 1d4-2, Ranged +2 / 1d4+0, Grapple +0
Possessions: 400 sp. Jet (50 gp).
Delebean Munggen, Male Gnome [Permalink]
Personal [hide]
Description: He wears just a blue suit. He carries with him a set of falchions on his belt, each one with a aquamarine on the hilt. His hair is auburn and curly. He wears round tiny glasses practically rammed into his face.
Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He is stubborn though. He always likes to keep a trick up his sleeve. He likes to fight dirty and will kick and punch below the belt if he feels he even has a chance of losing.
History: He was born into a rich family. Like his father and his sister before him, after school he went straight into learning to become a Map Maker. After months of barely getting by, Delebean managed to ambush a major caravan with a load of valuables. Instantly wealthy, he made his way to the capital under a new identity.
Motivation: He'd like to take his coworkers down a peg.
Ideals: Fighting, Gifted. Bonds: Criminal record, Rich, Job. Occupation: Map Maker
Voice: Spits and sputters
Attributes [hide]
Small (3'5") Gnome, Chaotic Neutral (CR 10)
Armor Class 13
Hit Points 101 (10d10)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 9 (-1) | 15 (+2) | 16 (+3) | 12 (+1) | 14 (+2) | 14 (+2) |
Senses Passive Perception 16
Languages Common, Gnome, Draconic
Attacks Melee +3 / 3d6-1, Ranged +6 / 3d6+2, Grapple +2
Possessions: 700 gp. Black opal (600 gp). Banded agate (5 gp). Golden pearl (90 gp). Aquamarine (1100 gp). Golden yellow topaz (1100 gp). Star ruby (600 gp). 1 Minor magic item. 1 Minor magic item.
Zook Welber, Male Gnome [Permalink]
Personal [hide]
Description: This man wears loose pants and a collared shirt complete with sweater beneath his coat. He is muscular with a powerful set of arms. He has moderate length chestnut hair. This green eyed westerner is not easily forgotten.
Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. He disdains his fellow westerners, claiming they make him look unintelligent just for using an accent.
History: From birth he was tutored by a cruel and relentless mentor. Because his father participated in the massacre of their homeland, drow burned their ranch to the ground and forced them out. He was preparing to flee to the west, but the outbreak of war prevented him and his mother from journeying west to reunite his family. Days after completing his studies, news broke out that his hometown was attacked by drow. Zook was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the drow.
Motivation: Many drow want him driven away; and to be a priest again
Bonds: Poor, Job, Immigrant, Mentor, Enemies. Occupation: Doctor
Voice: Cold and demanding tone
Attributes [hide]
Small (3'7") Gnome, Neutral Good (CR 12)
Armor Class 10
Hit Points 98 (12d6)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 9 (-1) | 8 (-1) | 19 (+4) | 15 (+2) | 11 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Gnome, Giant, Infernal
Attacks Melee +3 / 3d10-1, Ranged +3 / 3d10-1, Grapple +6
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 14 | 3 | 3 | 3 | 3 | 2 | 0 |
Possessions: 2000 gp. Carnelian (40 gp). Onyx (40 gp). Black star sapphire (1500 gp). Violet garnet (1600 gp). Rose (40 gp). Golden yellow topaz (1600 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Three On the Mountaintop, Male Tabaxi [Permalink]
Personal [hide]
Description: He wears brown trousers with grey and brown striped suspenders. He wears various colorful collared shirts. He carries with him a set of sais, each one with a amber on the hilt. He only wears one on his belt and the other on his back. His fur, while still mostly lavender, has prominent grey streaks. His hazel eyes peer out from beneath his feathered brown hat.
Personality: He likes to brag about his accomplishments and constantly tries to beat others to the punch. He uses divination through singing.
History: Three was raised in a hard working conservative environment. Three abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He has drifted from career to career and currently works as a Mortician.
Motivation: To reunite with his old friends; and obtaining odd cultural human artifacts is his passion
Ideals: Fighting, Passionate, Gifted. Bonds: Job, Adventurer. Occupation: Mortician
Voice: Uses lots of figures of speech
Attributes [hide]
Medium (5'5") Tabaxi, Neutral Good (CR 1)
Armor Class 11
Hit Points 8 (1d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 16 (+3) | 13 (+1) | 10 (+0) | 11 (+0) | 10 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 1d4+3, Ranged +3 / 1d4+1, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 10 | 3 |
Possessions: 110 gp. Red garnet (70 gp).
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