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NPC Generator

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Advanced [show]


Herleva Graeme, Female Human [Permalink]

Personal [hide]

Description: 5'4" and muscular, this northern woman wears a brown coat over a white low-cut shirt, and a deerstalker hat upon her head. She wears a deerstalker hat to hide her balding. She wears crescent spectacles with a black brim.

Personality: She never swears and excessively uses polite adverbs when speaking. She is a thrill seeker, she laughs at people and throws down challenges. She is highly competitive and combative.

History: Herleva lived on a farm with her mother, near the main road leading to a nearby town. She dropped out of school before completing her studies. She became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: She has passion for adventuring and risk; and wants to have a good time and be beloved

Ideals: Athletic, Optimist, Logical. Bonds: Adventurer, Family. Occupation: Stableman

Voice: High pitched, excited

Attributes [hide]

Herleva Graeme, Female Human Cleric 7
Medium (5'4") Human, Neutral Evil (CR 7)
Armor Class 9
Hit Points 35 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)8 (-1) 11 (+0)11 (+0) 15 (+2)15 (+2)
Skills Acrobatics +2, Insight +5
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 2d8+1, Ranged +2 / 2d8-1, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13643210

Possessions: 80000 cp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Mardred Eversharp, Female Dwarf [Permalink]

Personal [hide]

Description: She is a paragon of her species. She is larger and stronger than most Dwarves. Her skin is dark but she possesses many black ritualistic tattoos. She wears a brown shirt with thin black vertical stripes and pastel pants. Her hair is greying and her face has many wrinkles. Her otherwise smooth face is marked with small tiny scars.

Personality: She is shy and timid. She has not had much interaction with people and is skittish around them. Her home and work are filled with various knick knacks she has acquired through the years. She cares a great deal for her adopted teenage son.

History: She was born on a small isolated farm. Mardred liked to wander the woods near her home when she was young, something she still likes to do at least once a week. She never liked modest clothing or shoes, so she would wander the woods barefoot and lightly dressed, and she developed a good sense of balance and learned how to climb and swim well. She has been a successful dealer in antiques buying low and selling high.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and her spouse's relatives view her with great suspicion

Ideals: Entrepeneur, Fighting. Flaws: Shy. Bonds: Family, Nature. Occupation: Bricklayer

Voice: Sensual and smooth

Attributes [hide]

Mardred Eversharp, Female Dwarf Druid 9
Medium (3'10") Dwarf, Lawful Good (CR 9)
Armor Class 10
Hit Points 29 (9d8)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 6 (-2)13 (+1) 12 (+1)7 (-2)
Skills Acrobatics +3, Medicine +4
Senses Passive Perception 11
Languages Common, Dwarven, Sylvan
Attacks Melee +5 / 3d4+2, Ranged +3 / 3d4+0, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12644

Possessions: 1000 gp.


Social Check DCs


Nim Ray, Male Half-Elf [Permalink]

Personal [hide]

Description: He is a pot bellied southern man with a big hulking figure and broad shoulders. He wears a well pressed and immaculate suit (or dress). His hair, while still mostly red, has prominent grey streaks. His hazel eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He will pursue extreme courses of action in the short term, confident that they cannot fail.

History: Nim was born in the south. At a young age he loved to build and create. His mother took him hunting and taught him how to get in the mind of other creatures. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: To prove his worth to the world; and wants to work out more often

Ideals: Athletic, Persistence. Flaws: Antagonistic, Impulsive. Bonds: Nature. Occupation: Apothecary

Voice: Breathy voice

Attributes [hide]

Nim Ray, Male Half-Elf Fighter 7
Medium (5'9") Half-Elf, True Neutral (CR 7)
Armor Class 10
Hit Points 62 (7d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 14 (+2)12 (+1) 15 (+2)18 (+4)
Skills Acrobatics +3, Investigation +4
Senses Passive Perception 12
Languages Common, Elven, Gnoll
Attacks Melee +5 / 2d8+2, Ranged +3 / 2d8+0, Grapple +4

Possessions: 600 gp. Tiger eye turquoise (13 gp).


Social Check DCs


Elegant Of Claws, Male Tabaxi [Permalink]

Personal [hide]

Description: A man of a pale complexion, he is wearing the road beaten gear of a warrior. He wears his lavender fur down. His copper eyes have a joyful gleam in them most of the time.

Personality: He never swears and excessively uses polite adverbs when speaking. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.

History: He was born the only child of a wealthy merchant. While he appears to be a normal Tabaxi, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He then took over the family business and is one of the better Merchant for hire.

Motivation: Balancing his hectic life and new Merchant responsibilities is difficult.

Ideals: Fighting, Optimist, Entrepeneur. Flaws: Insane. Bonds: Job. Occupation: Merchant

Voice: Speaks in third person

Attributes [hide]

Elegant Of Claws, Male Tabaxi Commoner 5
Medium (6'7") Tabaxi, Lawful Evil (CR 5)
Armor Class 13
Hit Points 11 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)17 (+3) 11 (+0)16 (+3) 11 (+0)10 (+0)
Skills Athletics +4, Intimidation +3
Senses Passive Perception 10
Languages Common, Giant, Undercommon, Sylvan
Attacks Melee +4 / 2d4+1, Ranged +6 / 2d4+3, Grapple +3

Possessions: Just what you see.


Social Check DCs

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