Maynild Skelton, Female Human [Permalink]
Personal [hide]
Description: The light-skinned woman stands 5'0" and is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers her face most of the time. She wears a Stetson hat to cover her moderate length blonde hair. Her eyes are a pleasant hazel.
Personality: Maynild speaks confidently about a variety of topics with grace. She is clearly well-traveled and educated. Her respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to her, a bar set well above any reasonable standard, she tolerates in varying degrees. Though less modest and more hasty in her reactions to snap at those who irritate her, Maynild is combative with any and all who dare try her patience in the slightest.
History: She is the product a well kept family trust fund and as such has never really known need. Her mother was very strict, and drilled into her lessons on being the perfect lady. She moves from town to town, unable to find a place to settle.
Motivation: Someone believes her a fraud; and nothing but the best is good enough for her
Ideals: Impeccable, Justice. Bonds: Rich, Immigrant, Enemies. Occupation: Spice Merchant
Voice: Middle-eastern accent
Attributes [hide]
Medium (5'0") Human, Chaotic Good (CR 1)
Armor Class 12
Hit Points 10 (1d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 12 (+1) | 14 (+2) | 15 (+2) | 12 (+1) | 14 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Aquan
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 12 | 3 | 1 | 0 | 0 | 0 |
Possessions: 30 pp. Iolite (20 gp). 1 Banded mail.
Theriatis Othronus, Male Half-Elf [Permalink]
Personal [hide]
Description: This late middle aged man prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman and is in decent physical shape. His black hair is well kept and his bushy mustache is tapered upwards at the ends. He wears a mask on his face.
Personality: Always inclined to offer people food he seems plenty friendly. He uses his nature as a weapon; he likes to lead opponents to think him in distress.
History: The child of a Guard, who enjoyed hunting, Theriatis was taken on many hunting expeditions. A gifted student he started as a Guard, but he got bored and became a Engraver. He's also a talented Guard, but doesn't like to broadcast it.
Motivation: Money/treasure; and he has money and likes to spend it
Ideals: Philantrophist. Flaws: Secretive. Bonds: Rich, Nature, Job. Occupation: Engraver
Voice: Irish accent
Attributes [hide]
Medium (5'0") Half-Elf, Lawful Good (CR 14)
Armor Class 12
Hit Points 99 (14d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 11 (+0) | 15 (+2) | 16 (+3) | 11 (+0) | 12 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +5 / 4d6+0, Ranged +7 / 4d6+2, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 14 | 0 | 2 | 1 |
Possessions: 4000 gp. Deep green spinel (160 gp). Deep green spinel (160 gp). Red-brown spinel (160 gp). Lapis lazuli (14 gp). Rose (20 gp). Amber (160 gp). Alexandrite (200 gp). Rhodochrosite (14 gp). Sardonyx (20 gp). Moonstone (20 gp). Alexandrite (200 gp). Amethyst (160 gp). Tourmaline (160 gp). Blue-white diamond (3000 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Flask Of Stars, Male Tabaxi [Permalink]
Personal [hide]
Description: This man tends to wear a brown poncho over his likewise colored trousers and shirt. He has a penchant for wearing a ring with an oversized aquamarine on his left hand. His orange fur, when down, is lengthy. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep yellow.
Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.
History: Flask was born in the west. At a young age he loved to build and create. He struck it rich when he found rare goods in large quantities. He has built up a small fortune and can afford his own way.
Motivation: He has money and likes to spend it.
Ideals: Philantrophist, Joker, Persistence. Bonds: Rich. Occupation: Barkeep
Voice: Middle-eastern accent
Attributes [hide]
Medium (6'1") Tabaxi, Lawful Evil (CR 2)
Armor Class 14
Hit Points 14 (2d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 14 (+2) | 19 (+4) | 15 (+2) | 12 (+1) | 11 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Goblin
Attacks Melee +4 / 1d6+2, Ranged +6 / 1d6+4, Grapple +6
Possessions: 130 gp. 1 Chain shirt.
Margery Stanley, Female Human [Permalink]
Personal [hide]
Description: She is a woman of bearing and well nourished. She wears grey leather gloves, a grey jacket, and tight pants. With bright black hair. Her amber eyes have a joyful gleam in them most of the time.
Personality: She is cool and collected. She likes to make quips and puns whenever she does anything. She also makes a point to compliment her superiors and flatter them. Her temper goes off on the smallest of things. She tends to lash out at those around her.
History: She was born in the east. Being born in the east, she completed her medical training abroad so as to avoid the war. She returned after the war having achieved medical proficiency. She was a general practitioner in the east for years, until she, through no fault of her own, lost a patient who had a very powerful family. Rather than risk reprisal she made her way south. She has been saving her money to try and buy her brother's freedom.
Motivation: Dwarven compassion; and her relatives are trying to arrange a marriage
Ideals: Disciplined. Flaws: Antagonistic, Racist. Bonds: Immigrant, Family. Occupation: Jeweler
Voice: Sighs a lot, exhausted
Attributes [hide]
Medium (5'4") Human, Lawful Good (CR 1)
Armor Class 10
Hit Points 8 (1d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 7 (-2) | 11 (+0) | 10 (+0) | 8 (-1) | 14 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common
Attacks Melee +0 / 1d4-2, Ranged +2 / 1d4+0, Grapple +0
Possessions: 40 pp. Cloth of gold vestments (30 gp). 1 Masterwork Uncommon Weapon.
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Their contribution stands as a beacon of hope for all adventurers!

