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NPC Generator

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Advanced [show]


Richard Firahel, Male Half-Elf [Permalink]

Personal [hide]

Description: He is a pot bellied western man with a big hulking figure and broad shoulders. He wears very tight pants and wife beaters, though occasionally he sports a violet coat. He has a long silver beard with little hanging trinkets. He has a tattooed face.

Personality: He snorts whenever he laughs or is feeling confident. He constantly seizes attention wherever he goes and has come to expect this respect from everyone. He likes to think of himself as merciful, but nonetheless is very strict.

History: Richard lived on a farm with his mother, near the main road leading to a nearby town. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: He'd like to take his coworkers down a peg; and find a way to reverse the transformation of his brother

Ideals: Athletic, Impeccable. Bonds: Family, Rich, Job. Occupation: Armorer

Voice: Posh accent

Attributes [hide]

Richard Firahel, Male Half-Elf Commoner 13
Medium (5'1") Half-Elf, Lawful Evil (CR 13)
Armor Class 11
Hit Points 30 (13d4)
Speed 30 ft.
STRDEXCONINTWISCHA
4 (-3)13 (+1) 10 (+0)10 (+0) 17 (+3)19 (+4)
Skills Acrobatics +5, Insight +7
Senses Passive Perception 13
Languages Common, Elven
Attacks Melee +1 / 4d4-3, Ranged +5 / 4d4+1, Grapple +7

Possessions: 1000 gp. Star rose quartz (60 gp). Smoky quartz (60 gp). Deep green spinel (90 gp). White opal (600 gp). Hematite (10 gp). Deep blue spinel (1100 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Fivin Petrie, Male Half-Elf [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he wears a custom-built plate barding that's adorned with yellow lining and desert motifs. His moppish blonde hair is in a traditional bowl cut. He has a tattooed face.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.

History: Born in the south to a Mason, Fivin learned a great deal about his mother's area of expertise. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Mason. He then took over the family business and is one of the better Mason for hire.

Motivation: Several ex partners dislike his way of doing things and want revenge.

Ideals: Joker. Bonds: Enemies, Job. Occupation: Mason

Voice: Mousy voice

Attributes [hide]

Fivin Petrie, Male Half-Elf Cleric 4
Medium (5'7") Half-Elf, Lawful Good (CR 4)
Armor Class 12
Hit Points 24 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)14 (+2) 11 (+0)9 (-1) 11 (+0)7 (-2)
Skills Acrobatics +4, Sleight of Hand +4
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +1 / 1d10-1, Ranged +4 / 1d10+2, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1053

Possessions: 15000 sp. Sard (50 gp).


Social Check DCs


Nalral Battlehammer, Male Dwarf [Permalink]

Personal [hide]

Description: He wears very tight pants and wife beaters, though occasionally he sports a brown coat. He carries a battered dagger and tarnished sickle as well. His red hair is cut short with large spiked bangs in the front. This amber eyed northerner is not easily forgotten.

Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.

History: His parents moved while he was still in utero so he is the first generation to be born here. Over the years he perfected his riding and shooting skills. He ran away from his former home and has been making his living as a Fortune-teller for the past few years.

Motivation: He'd like to take his coworkers down a peg; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting. Bonds: Job, Religious, Immigrant, Nature. Occupation: Fortune-teller

Voice: Scratchy, weak

Attributes [hide]

Nalral Battlehammer, Male Dwarf Expert 5
Medium (4'3") Dwarf, Neutral Evil (CR 5)
Armor Class 13
Hit Points 36 (5d6)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)17 (+3) 16 (+3)11 (+0) 14 (+2)11 (+0)
Skills Athletics +3, Nature +3
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +3 / 2d4+0, Ranged +6 / 2d4+3, Grapple +3

Possessions: 300 gp. 1 Minor magic item.


Social Check DCs


Travok Eversharp, Male Dwarf [Permalink]

Personal [hide]

Description: He wears an old set of leather armor, nicked and torn by the ravages of time and battle. His attire stands in sharp contrast to his hammer, which is beautifully polished and possesses an ornate carving of a butterfly on it. His hair is black and curly. He wears large thick round spectacles.

Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.

History: He was always a brilliant, if unscrupulous mind. He dropped out of school before completing his studies. He is untrained/undisciplined, which makes him dangerous.

Motivation: He is not mentally stable, and does not behave rationally.

Ideals: Fighting, Logical. Flaws: Depressed, Insane. Occupation: Stableman

Voice: Slow speaker

Attributes [hide]

Travok Eversharp, Male Dwarf Commoner 12
Medium (4'3") Dwarf, Neutral Good (CR 12)
Armor Class 10
Hit Points 33 (12d4)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 11 (+0)13 (+1) 7 (-2)14 (+2)
Skills Arcana +5, Insight +2
Senses Passive Perception 8
Languages Common, Dwarven, Goblin
Attacks Melee +4 / 3d10+0, Ranged +4 / 3d10+0, Grapple +0

Possessions: 300 pp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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