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Advanced [show]


Kaladan Turnuroth, Male Dragonborn [Permalink]

Personal [hide]

Description: He is well dressed, but even with his fine clothing he looks run-down, and he perpetually has his sai ready. His white crest is knotted and matted. This gold eyed easterner is not easily forgotten.

Personality: He is a hateful person. He taunts others and blames them for his problems. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.

History: He was born at the edge of vast desert. He was an adventurer many years ago and he formed a blood bond with his Dwarven companion (his 'brother'). He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: Obtaining odd cultural Dwarven artifacts is his passion; and he desires power and/or immortality

Ideals: Fighting, Gifted. Flaws: Antagonistic. Bonds: Nature, Adventurer. Occupation: Tanner

Voice: Whispers

Attributes [hide]

Kaladan Turnuroth, Male Dragonborn Paladin 2
Medium (6'4") Dragonborn, True Neutral (CR 2)
Armor Class 13
Hit Points 12 (2d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 9 (-1)14 (+2) 8 (-1)12 (+1)
Skills Acrobatics +5, Arcana +4
Senses Passive Perception 9
Languages Common, Sylvan, Draconic
Attacks Melee +3 / 1d6+1, Ranged +5 / 1d6+3, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 1200 sp.


Social Check DCs


Shane Marley, Male Human [Permalink]

Personal [hide]

Description: An older man who tends to wear a large brown jacket, he is not a threatening figure. He keeps his red hair in a flapper bob. He has gleaming, smiling brown eyes.

Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. Further he is a bit of a stoner and is frequently out of it.

History: He was born at the edge of vast desert. Over the years he perfected his riding and shooting skills. He now travels the world, in search of power and loot.

Motivation: He feels the way he acts is they only way to get by in the world; and he wants to meet his childhood hero

Ideals: Impeccable. Flaws: Addict. Bonds: Nature, Adventurer. Occupation: Sailor

Voice: Strong lisp

Attributes [hide]

Shane Marley, Male Human Expert 11
Medium (6'6") Human, Neutral Good (CR 11)
Armor Class 12
Hit Points 57 (11d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 13 (+1)15 (+2) 14 (+2)12 (+1)
Skills Perception +6, Performance +5
Senses Passive Perception 15
Languages Common, Dwarven, Goblin
Attacks Melee +6 / 3d8+2, Ranged +6 / 3d8+2, Grapple +2

Possessions: 1700 gp. Star ruby (1000 gp). Emerald (1000 gp). Star rose quartz (60 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Odorr Thackeray, Male Half-Orc [Permalink]

Personal [hide]

Description: He prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. He has relatively light skin and is very physically imposing due to his abundance of muscles. He has dyed his greying chestnut hair a little too much giving a sharp chestnut color. He wears a mask on his face.

Personality: He is fixated on the number 92. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.

History: Born in a small village he learned the ways of the warrior from his mother. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: To get a good night's sleep; and he has money and likes to spend it

Ideals: Fighting. Flaws: Insane, Insomniac. Bonds: Rich, Adventurer. Occupation: Fortune-teller

Voice: Speaks with squeezed throat

Attributes [hide]

Odorr Thackeray, Male Half-Orc Warrior 2
Medium (6'5") Half-Orc, Chaotic Neutral (CR 2)
Armor Class 9
Hit Points 10 (2d10)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)8 (-1) 6 (-2)8 (-1) 8 (-1)7 (-2)
Skills Animal Handling +1, Sleight of Hand +1
Senses Passive Perception 9
Languages Common, Orc
Attacks Melee +6 / 1d6+4, Ranged +1 / 1d6-1, Grapple +4

Possessions: 110 gp. Moss agate (11 gp). Iolite (40 gp). Freshwater pearl (11 gp). 2 Holy water.


Social Check DCs


Anakis Charisma, Female Tiefling [Permalink]

Personal [hide]

Description: She is a mite stocky and prefers to wear green clothing when she does not wear armor. Her purple hair is knotted and matted. She tend to wears goggles to shield her eyes.

Personality: She is soft-spoken, optimistic and speaks nonstop, as she rather likes the sound of her voice. Her demeanor is somewhat feminine. She refers to her adoptive father for almost all things she is unsure about, which are numerous. She is very much still a child and has not developed a drive for self-dependency.

History: She was born in a small forest village. Being born in the west, she completed her medical training abroad so as to avoid the war. She returned after the war having achieved medical proficiency. She was a general practitioner in the west for years, until she, through no fault of her own, lost a patient who had a very powerful family. Rather than risk reprisal she made her way east. She has been saving her money to try and buy her sister's freedom.

Motivation: Find a way to reverse the transformation of her sister.

Ideals: Optimist. Bonds: Family, Nature. Occupation: Banker

Voice: Boston accent

Attributes [hide]

Anakis Charisma, Female Tiefling Commoner 4
Medium (4'10") Tiefling, True Neutral (CR 4)
Armor Class 12
Hit Points 10 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 11 (+0)10 (+0) 15 (+2)16 (+3)
Skills Athletics +2
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2

Possessions: Just what you see.


Social Check DCs

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