Beast Of Storm, Male Tabaxi [Permalink]
Personal [hide]
Description: A man with a calm yet intense air about him, he is well dressed, but even with his fine clothing he looks run-down. His gray fur is slicked back into a classic pompadour. He wears a mask on his face.
Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He does not mind isolation but does not hate company and attempts to receive them as best as possible.
History: He comes from a rich western family. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He has built up a small fortune and can afford his own way.
Motivation: Wants to open a new tavern; and he is greedy
Ideals: Extrovert. Flaws: Antagonistic. Bonds: Rich, Job. Occupation: Bather
Voice: Excited and jittery
Attributes [hide]
Medium (5'0") Tabaxi, Chaotic Neutral (CR 10)
Armor Class 10
Hit Points 90 (10d12)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 9 (-1) | 11 (+0) | 13 (+1) | 12 (+1) | 17 (+3) | 16 (+3) |
Senses Passive Perception 13
Languages Common, Giant
Attacks Melee +3 / 3d6-1, Ranged +4 / 3d6+0, Grapple +0
Possessions: 220 pp.
Ozyman Swiftwhistle, Male Halfling [Permalink]
Personal [hide]
Description: This tall, slender man wears baggy white pantaloons and a blue scarf. His blonde hair is knotted and matted. His violet eyes peer out from beneath his small white hat.
Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.
History: Born to a pair of adventurers, Ozyman grew up listening to his father's many stories. He made a point of taking high paying jobs and getting most of it up front. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.
Motivation: He's looking for his big break; and his religion dominates his actions
Ideals: Opinionated. Flaws: Antagonistic. Bonds: Adventurer, Rich, Religious. Occupation: Unemployed
Voice: Dutch accent
Attributes [hide]
Small (3'2") Halfling, Lawful Evil (CR 11)
Armor Class 15
Hit Points 74 (11d6)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 15 (+2) | 19 (+4) | 15 (+2) | 16 (+3) | 15 (+2) | 12 (+1) |
Senses Passive Perception 16
Languages Common, Halfling, Gnoll, Goblin, Auran
Attacks Melee +6 / 3d8+2, Ranged +8 / 3d8+4, Grapple +4
Possessions: Golden yellow topaz (600 gp). Alexandrite (600 gp). Blue quartz (16 gp). Rich purple corundum (700 gp). Bloodstone (40 gp).
Orsik Ironfist, Male Dwarf [Permalink]
Personal [hide]
Description: Dark and lean, he is a relatively plain man. He wears dull grey sweaters, loose brown pants, and alligator leather shoes. Beneath his sweater he keeps a concealed halberd, just in case. His white hair is cut jaggedly and amateurishly. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.
Personality: He has always had a great fascination with Gnomish culture. He does not mind isolation but does not hate company and attempts to receive them as best as possible.
History: Orsik was born in the north. At a young age he loved to build and create. He was an apprentice working in his father's forge. He inherited the family business which he has now maintained for 15 years.
Motivation: He desires power and/or immortality; and he has passion for adventuring and risk
Ideals: Extrovert, Persistence. Flaws: Racist. Bonds: Job, Adventurer. Occupation: Carter
Voice: Sounds elderly
Attributes [hide]
Medium (4'4") Dwarf, Lawful Good (CR 2)
Armor Class 12
Hit Points 12 (2d8)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 16 (+3) | 14 (+2) | 12 (+1) | 8 (-1) | 14 (+2) | 3 (-4) |
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +5 / 1d6+3, Ranged +4 / 1d6+2, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 12 | 4 | 2 | 0 | 0 | 0 |
Possessions: 240 gp. 1 Darkwood Buckler.
Yebe Dunben, Female Gnome [Permalink]
Personal [hide]
Description: She tends to wear a large blue jacket. She has relatively dark skin and is very physically imposing due to her abundance of muscles. Her red hair is cut short. Her eyes are hazel.
Personality: Her tongue was cut out and she uses sign language. She is a bit of a macho woman and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.
History: Sold as a small child to a wizard, Yebe was an assistant, and all too frequently test subject. She eventually earned her freedom when her former master disappeared. She moved from fad to fad and when she turned 15 she discovered painting. She hopes to save up enough money to one day pay a cleric to cure her.
Motivation: Find a way to reverse the transformation of her sister; and doesn't want to be a crown-heir and was forced into it by her family
Ideals: Fighting, Artistic. Flaws: Disease. Bonds: Nature, Mentor, Family. Occupation: Crown-heir
Voice: Jamaican accent
Attributes [hide]
Small (3'1") Gnome, Chaotic Good (CR 4)
Armor Class 10
Hit Points 33 (4d8)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 15 (+2) | 9 (-1) | 15 (+2) | 12 (+1) | 17 (+3) | 10 (+0) |
Senses Passive Perception 13
Languages Common, Gnome, Gnoll
Attacks Melee +4 / 1d10+2, Ranged +1 / 1d10-1, Grapple +2
Possessions: 16000 cp. White pearl (110 gp).
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Their contribution stands as a beacon of hope for all adventurers!


