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NPC Generator

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Lvl.
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Ability Scores
Seed

Advanced [show]


Alvyn Beren, Male Gnome [Permalink]

Personal [hide]

Description: He wears a tattered pair of loose tan pants, a matching torn shirt, and a visible pair of similar condition same color briefs. His white hair is thinning but still full. His violet eyes are slightly larger than normal.

Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. He cannot resist a sob story and will often dote over anyone who has one.

History: Alvyn was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. In his youth he was part of a gang. He got caught, but did not rat out his comrades and served his time in prison. He guards a vault combo very seriously as well as the key needed to open it.

Motivation: He possesses a valuable artifact that the thieves guild wishes to steal; and nothing but the best is good enough for him

Ideals: Impeccable, Philantrophist. Flaws: Secretive. Bonds: Poor, Criminal record. Occupation: Miner

Voice: Speaks with a cold

Attributes [hide]

Alvyn Beren, Male Gnome Commoner 4
Small (3'3") Gnome, Chaotic Evil (CR 4)
Armor Class 12
Hit Points 12 (4d4)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 12 (+1)17 (+3) 15 (+2)18 (+4)
Skills Acrobatics +3, Nature +5
Senses Passive Perception 12
Languages Common, Gnome, Undercommon, Giant, Druidic
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +5

Possessions: Just what you see.


Social Check DCs


Millicent Branson, Female Human [Permalink]

Personal [hide]

Description: She has a missing right leg. She wears a tight fitting grey shirt and pants. She has shaved her head bald. She has green eyes and a grey hat with a green feather.

Personality: She is happy with her job as a Actor. She turns her eye from what people do, preferring to live and let live. Energy wise she seems alert and responsive.

History: Born in the south her family was never financially stable. Being born in the south, she completed her medical training abroad so as to avoid the war. She returned after the war having achieved medical proficiency. She was a general practitioner in the south for years, until she, through no fault of her own, lost a patient who had a very powerful family. Rather than risk reprisal she made her way west. She then took over the family business and is one of the better Actor for hire.

Motivation: Her relatives are trying to arrange a marriage; and she'd like to take her coworkers down a peg

Ideals: Professionalism. Bonds: Job, Poor, Family. Occupation: Actor

Voice: Mumbles to self between sentences

Attributes [hide]

Millicent Branson, Female Human Ranger 1
Medium (4'11") Human, Chaotic Evil (CR 1)
Armor Class 10
Hit Points 8 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 10 (+0)14 (+2) 5 (-3)15 (+2)
Skills Perception -1, Stealth +2
Senses Passive Perception 12
Languages Common, Druidic, Terran
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day7

Possessions: 400 sp. Golden pearl (90 gp).


Social Check DCs


Silaqui Rothenel, Female Elf [Permalink]

Personal [hide]

Description: She is a paragon of her species. She is larger and stronger than most Elves. Her skin is light but she possesses many white ritualistic tattoos. She is renowned for her bright blue dresses and hats. She wears a feathered hat to cover her moderate length auburn hair. She has a very pronounced jaw and large eyebrows. She wears rectangular glasses with silver brims.

Personality: She is calm most of the time but flees social interaction. Animals are drawn to her, and she is able to talk to them.

History: Born to a pair of adventurers, Silaqui grew up listening to her father's many stories. She was one of the best in her class, and was picked up by her current employer. She quickly showed her capability and was soon promoted to a head role. Lacking all sense, she decided to go on an adventure. She picked a direction and started trekking.

Motivation: A need for knowledge about a nearby landmark; and regain custody of her daughter

Ideals: Gifted. Flaws: Shy. Bonds: Adventurer, Job, Family. Occupation: Blacksmith

Voice: Sleepy voice

Attributes [hide]

Silaqui Rothenel, Female Elf Cleric 4
Medium (5'4") Elf, Neutral Good (CR 4)
Armor Class 12
Hit Points 26 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)14 (+2) 15 (+2)11 (+0) 15 (+2)10 (+0)
Skills Nature +2, Sleight of Hand +4
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +5 / 1d10+3, Ranged +4 / 1d10+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12532000

Possessions: 40000 sp.


Social Check DCs


Justin Andreantti, Male Half-Elf [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He likes to wear ponchos typically of a light yellow in addition to tight pants. His auburn hair is cut jaggedly and amateurishly. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He has a massive crush on the younger sibling of the Detective who has hired him part-time. He is ready at a moment's notice to give into his darker urges. He is a real pyromaniac and does not care who the fire hurts. He often ends up burning people alive in the fires he starts.

History: From birth he was tutored by a cruel and relentless mentor. He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. Recently he has begun working with bootleggers and crooks.

Motivation: He has comitted a past crime that haunts him to this day.

Flaws: Insomniac, Insane, Disease. Bonds: Has a crush, Criminal record, Mentor. Occupation: Detective

Voice: Jamaican accent

Attributes [hide]

Justin Andreantti, Male Half-Elf Warlock 4
Medium (5'10") Half-Elf, Lawful Evil (CR 4)
Armor Class 11
Hit Points 36 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 14 (+2)9 (-1) 18 (+4)7 (-2)
Skills Animal Handling +6, Intimidation +0
Senses Passive Perception 14
Languages Common, Elven
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 600 gp. Jasper (30 gp). Moss agate (5 gp). Black pearl (1200 gp). 1 Minor magic item.


Social Check DCs

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