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NPC Generator

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Advanced [show]


Emeny Weld, Female Human [Permalink]

Personal [hide]

Description: A stocky darker skinned woman, she wears grey robes with leather pauldrons. Though occasionally she wears more armor. She prefers to carry a kukri, but if one is not available she will default to her hammer. She has slicked back chestnut hair. She wears crescent spectacles with a black brim.

Personality: She is irritable and easily angered. She is a bit of a bully and is not afraid to use her stature and powers to intimidate and hurt. She is ready at a moment's notice to give into her darker urges. She is a real pyromaniac and does not care who the fire hurts. She often ends up burning people alive in the fires she starts.

History: Her parents moved while she was still in utero so she is the first generation to be born here. A few years later when the south was not economically sound they moved to her current location. She used her abilities to trick people and travel the world for free.

Motivation: She feels that her past leaves her morally obligated to help; and she is not mentally stable, and does not behave rationally

Flaws: Antagonistic, Insane. Bonds: Criminal record, Immigrant. Occupation: Tanner

Voice: Gruff and masculine

Attributes [hide]

Emeny Weld, Female Human Barbarian 1
Medium (5'3") Human, Lawful Evil (CR 1)
Armor Class 12
Hit Points 13 (1d12)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)14 (+2) 12 (+1)11 (+0) 10 (+0)12 (+1)
Skills Acrobatics +4, Arcana +2
Senses Passive Perception 10
Languages Common
Attacks Melee +6 / 1d4+4, Ranged +4 / 1d4+2, Grapple +4

Possessions: 110 gp.


Social Check DCs


Trail In the Wind, Male Tabaxi [Permalink]

Personal [hide]

Description: This man is bedraggled and starved. He typically wears a sleeveless long coat of deep pastel leather and dull blue iron scale mail. He keeps his brown fur in a flapper bob. He wears large thick round spectacles.

Personality: Aggressive, abrasive, and angry, Trail embodies much of what other species detest in the Tabaxis. Animals are drawn to him, and he is able to talk to them.

History: Born to a poor family in the city he treasured whatever gifts he got. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Bricklayer work with an outfit from a few towns over. Bricklayer work suited him well, and with each successful project, he earned more gold and more respect from his peers. He's also a talented Dyer, but doesn't like to broadcast it.

Motivation: He feels that his past leaves him morally obligated to help; and he has decided he is irredeemable

Ideals: Gifted. Flaws: Antagonistic. Bonds: Poor, Job, Criminal record. Occupation: Bricklayer

Voice: Low range voice

Attributes [hide]

Trail In the Wind, Male Tabaxi Druid 17
Medium (5'11") Tabaxi, Neutral Evil (CR 17)
Armor Class 11
Hit Points 102 (17d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 14 (+2)11 (+0) 10 (+0)12 (+1)
Skills Arcana +6, Persuasion +7
Senses Passive Perception 10
Languages Common
Attacks Melee +8 / 5d4+2, Ranged +7 / 5d4+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day146

Possessions: 1100 pp. Ceremonial electrum dagger with a star ruby in the pommel (1000 gp). Old masterpiece painting (800 gp). Large well-done wool tapestry (400 gp). Cloth of gold vestments (170 gp). Gold dragon comb with red garnet eye (1000 gp). An abacus with copper, silver and gold markers (170 gp). Jeweled electrum ring (4000 gp). Solid gold idol (300 gp). Carved harp of exotic wood with ivory inlay and zircon gems (300 gp). Ceremonial electrum dagger with a star ruby in the pommel (1000 gp). A pair of blacksmith’s puzzle; each has a pair of interlocked iron designs that users try to take apart and put back together (10 gp). Sapphire pendant on gold chain (700 gp). Carved harp of exotic wood with ivory inlay and zircon gems (300 gp). Solid gold idol (300 gp). Silver comb with moonstones (600 gp). An abacus with copper, silver and gold markers (170 gp). An ornate, electrum-trimmed steel scabbard worked in swirl-patterns (170 gp). Large well-done wool tapestry (400 gp). Solid gold idol (300 gp). Brass mug with jade inlays (400 gp). Silver-plated steel longsword with jet jewel in hilt (600 gp). Fire opal pendant on a fine gold chain (800 gp). 1 Medium magic item.


Social Check DCs


Aldous Meliamne, Male Half-Elf [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he dresses in collared shirts and wears a proper scarf over his head. His golden hair is slicked back into a classic pompadour. His amber eyes dart from person to person.

Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He is a big fan of imagination and believes people should spend more time reading and writing.

History: Born in the north to a Merchant, Aldous learned a great deal about his father's area of expertise. He worked as a nervous Merchant and found it very stressful. He has worked as a Merchant like his father before him.

Motivation: To share knowledge with the world; and he is content

Ideals: Gifted, Logical. Flaws: Mundane. Bonds: Job. Occupation: Merchant

Voice: Ums and uhs a lot

Attributes [hide]

Aldous Meliamne, Male Half-Elf Warrior 5
Medium (5'9") Half-Elf, Lawful Evil (CR 5)
Armor Class 13
Hit Points 51 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)17 (+3) 16 (+3)12 (+1) 7 (-2)12 (+1)
Skills Arcana +4, Performance +4
Senses Passive Perception 8
Languages Common, Elven, Druidic
Attacks Melee +5 / 2d4+2, Ranged +6 / 2d4+3, Grapple +3

Possessions: 300 gp. Eye agate (16 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Hirrathak Nemmonis, Male Dragonborn [Permalink]

Personal [hide]

Description: A hulking man with gigantic muscles, he tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. His green crest is lengthy. He wears a mask on his face.

Personality: A rambunctious noisy drunk he knows how to make people feel guilty. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.

History: Hirrathak was raised in a hard working conservative environment. Through the years after Hirrathak was born, his father became increasingly distant from his family, instead choosing to pursue power in the south. Hirrathak's father didn't care for him much, and the feeling was mutual. He has worked as a Butcher like his father before him.

Motivation: He loathes his own lifestyle; and to reunite with his old friends

Flaws: Depressed, Antagonistic. Bonds: Military, Job, Adventurer. Occupation: Butcher

Voice: Eastern European accent

Attributes [hide]

Hirrathak Nemmonis, Male Dragonborn Monk 6
Medium (6'1") Dragonborn, Neutral Evil (CR 6)
Armor Class 10
Hit Points 37 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 12 (+1)11 (+0) 12 (+1)12 (+1)
Skills History +3, Performance +4
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 2d6+1, Ranged +3 / 2d6+0, Grapple +1

Possessions: 4000 sp.


Social Check DCs

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