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NPC Generator

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Lvl.
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Ability Scores
Seed

Advanced [show]


Patrick Rutland, Male Human [Permalink]

Personal [hide]

Description: He dresses in grey turtlenecks beneath a tan coat with red slacks. His attire stands in sharp contrast to his bow, which is beautifully polished and possesses an ornate carving of a skull on it. His golden hair is smooth and relatively long. His eyes are a pleasant green.

Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. He receives visions of the future at random moments

History: He grew up in a lower middle class home, but living comfortably wasn't enough. After coming to the age of reason, Patrick took it upon himself to study the martial arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He now spends his time doing works of charity.

Motivation: He is currently in port desperately looking for someone to get him out; and he's repulsed by the pc

Ideals: Gifted, Philantrophist. Flaws: Antagonistic, Mundane. Bonds: Slave. Occupation: Shepherd

Voice: German accent

Attributes [hide]

Patrick Rutland, Male Human Barbarian 1
Medium (5'4") Human, Lawful Neutral (CR 1)
Armor Class 9
Hit Points 13 (1d12)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)9 (-1) 13 (+1)15 (+2) 11 (+0)11 (+0)
Skills Perception +2, Religion +4
Senses Passive Perception 14
Languages Common, Halfling, Druidic
Attacks Melee +5 / 1d4+3, Ranged +1 / 1d4-1, Grapple +3

Possessions: 110 gp. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Herleva Dalton, Female Human [Permalink]

Personal [hide]

Description: Standing 5'8", this woman tends to wear a large grey jacket. Her hair is red and curly. She has a very pronounced jaw and large eyebrows. She wears rectangular glasses with silver brims.

Personality: She trusts no one. She is not readily capable for forgiveness and her ire never leaves her. Animals are drawn to her, and she is able to talk to them.

History: She comes from a rich western family. Brilliant and gifted she never wanted to apply herself. She now travels the world, in search of power and loot.

Motivation: Expand her business; and she's repulsed by the pc

Ideals: Gifted. Flaws: Antagonistic. Bonds: Rich, Adventurer, Job. Occupation: Junk Dealer

Voice: Scratchy, weak

Attributes [hide]

Herleva Dalton, Female Human Barbarian 1
Medium (5'8") Human, Lawful Evil (CR 1)
Armor Class 12
Hit Points 14 (1d12)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)14 (+2) 14 (+2)9 (-1) 11 (+0)13 (+1)
Skills Performance +3, Sleight of Hand +4
Senses Passive Perception 10
Languages Common
Attacks Melee +1 / 1d4-1, Ranged +4 / 1d4+2, Grapple +2

Possessions: 1000 cp.


Social Check DCs


Purson Temperance, Male Tiefling [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He is dressed in a clean green cloak covering his clean studded leather. He wears his blue hair down. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep red.

Personality: He dislikes all the random violence that takes place in the east. He is obsessed with finding treasure.

History: Born in the east to a Fletcher, Purson learned a great deal about his father's area of expertise. His father had invested heavily in several trade routes and wanted him to inherit them. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: To reunite with his old friends; and he has passion for adventuring and risk

Ideals: Pacifist. Bonds: Adventurer, Job, Rich. Occupation: Fletcher

Voice: Boston accent

Attributes [hide]

Purson Temperance, Male Tiefling Bard 12
Medium (5'5") Tiefling, Chaotic Good (CR 12)
Armor Class 8
Hit Points 81 (12d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)6 (-2) 15 (+2)16 (+3) 15 (+2)20 (+5)
Skills Athletics +6, History +7
Senses Passive Perception 12
Languages Common, Auran, Sylvan, Gnoll
Attacks Melee +6 / 3d10+2, Ranged +2 / 3d10-2, Grapple +7
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day153333200

Possessions: 200 pp.


Social Check DCs


Edge Grass, Male Tabaxi [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. His fur is beige and very short. His hazel eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He is calm most of the time but flees social interaction. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: Edge was born the youngest of three triplets. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: Find a way to reverse the transformation of his brother; and he has a rivalry with the church that dominates his actions

Ideals: Joker. Flaws: Shy. Bonds: Family, Mentor, Religious. Occupation: Engraver

Voice: Speaks with back of mouth

Attributes [hide]

Edge Grass, Male Tabaxi Bard 10
Medium (5'11") Tabaxi, Neutral Good (CR 10)
Armor Class 12
Hit Points 62 (10d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 15 (+2)9 (-1) 15 (+2)16 (+3)
Skills History +3, Religion +3
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 3d6+1, Ranged +6 / 3d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11

Possessions: 600 gp.


Social Check DCs

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