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NPC Generator

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Advanced [show]


Zepar Charity, Male Tiefling [Permalink]

Personal [hide]

Description: He wears black leather gloves, a black jacket, and tight pants. His attire stands in sharp contrast to his pickaxe, which is beautifully polished and possesses an ornate carving of a card on it. His hair is cut close to his head. He has a tattooed face.

Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. He has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.

History: His parents moved while he was still in utero so he is the first generation to be born here. He moved from fad to fad and when he turned 15 he discovered painting. He left for the east, certain he would find work there.

Motivation: Find a way to reverse the transformation of his sister; and he has money and likes to spend it

Ideals: Disciplined, Artistic. Bonds: Rich, Immigrant, Family. Occupation: Barkeep

Voice: Stutters

Attributes [hide]

Zepar Charity, Male Tiefling Sorcerer 8
Medium (6'8") Tiefling, Neutral Good (CR 8)
Armor Class 8
Hit Points 30 (8d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)7 (-2) 12 (+1)14 (+2) 8 (-1)14 (+2)
Skills Acrobatics +1, Perception +2
Senses Passive Perception 12
Languages Common, Elven, Goblin
Attacks Melee +5 / 2d10+2, Ranged +1 / 2d10-2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1366653

Possessions: 700 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Senteq Horcusporcus, Male Gnome [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He is typically in his Miller uniform. He wears a top hat to hide his balding. His eyes, though not visible through his cowl, are green.

Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. He is obsessed with finding treasure.

History: Senteq was raised in a hard working conservative environment. He took every job he could get his hands on, but the opportunities for Gnomes in the south were limited. He then took over the family business and is one of the better Miller for hire.

Motivation: A need for knowledge about a nearby landmark.

Flaws: Emotional. Bonds: Job, Immigrant, Adventurer, Slave. Occupation: Miller

Voice: Pronounces O like U

Attributes [hide]

Senteq Horcusporcus, Male Gnome Aristocrat 4
Small (3'8") Gnome, Lawful Evil (CR 4)
Armor Class 12
Hit Points 28 (4d8)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 14 (+2)12 (+1) 10 (+0)11 (+0)
Skills Athletics +4, Deception +2
Senses Passive Perception 10
Languages Common, Gnome, Infernal
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2

Possessions: 100 gp. 1 Minor magic item.


Social Check DCs


Ahrim Trust, Male Tiefling [Permalink]

Personal [hide]

Description: He is a mite stocky and wears tight fighting clothing, which leaves very little to the imagination. His brown hair is thinning but still full. His silver eyes dart from person to person to random spaces in the air.

Personality: He speaks before he thinks and is too direct. He is harsh and unforgiving.

History: Born to a poor family in the city he treasured whatever gifts he got. Like his father and his sister before him, after school he went straight into learning to become a Animal Trainer. Recently a tribe of goblins attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Ahrim fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: He's repulsed by the PC.

Ideals: Fighting. Flaws: Impulsive, Antagonistic. Bonds: Poor, Job. Occupation: Animal Trainer

Voice: Uses sign language

Attributes [hide]

Ahrim Trust, Male Tiefling Cleric 2
Medium (5'4") Tiefling, Lawful Good (CR 2)
Armor Class 9
Hit Points 7 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)8 (-1) 9 (-1)17 (+3) 6 (-2)15 (+2)
Skills Insight +0, Nature +5
Senses Passive Perception 8
Languages Common, Auran, Druidic, Undercommon
Attacks Melee +3 / 1d6+1, Ranged +1 / 1d6-1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 100 gp.


Social Check DCs


Oriel Ilphelkiir, Female Half-Elf [Permalink]

Personal [hide]

Description: She appears as an extremely gaunt Half-Elf, and stands approximately 5'5". She wears a tattered pair of loose violet pants, a matching torn shirt, and a visible pair of similar condition same color briefs, and her gloved hand is found clutching a crossbow. Her hair is greying and her face has many wrinkles. Her gray eyes dart from person to person to random spaces in the air.

Personality: She is extraordinarily passive and rarely speaks, let alone speaks her mind. She is lazy and tries to find solutions quickly.

History: A studious child she never was much for a social life, not because she was unlikable, but because she did not seek it out. She was an athlete and attended two major summer competitions. She never won. She remains aloof and afraid to be herself due to all the ideals others have placed upon her.

Motivation: Wants to work out more often; and she has money and likes to spend it

Ideals: Gifted, Athletic. Flaws: Shy, Lazy. Bonds: Poor. Occupation: Gardener

Voice: French accent

Attributes [hide]

Oriel Ilphelkiir, Female Half-Elf Rogue 1
Medium (5'5") Half-Elf, Lawful Good (CR 1)
Armor Class 10
Hit Points 8 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)11 (+0) 15 (+2)11 (+0) 14 (+2)15 (+2)
Skills Medicine +4, Persuasion +4
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +0

Possessions: 110 gp.


Social Check DCs

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