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NPC Generator

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Advanced [show]


Barbena Daraln, Female Dwarf [Permalink]

Personal [hide]

Description: This southern woman is abnormally tall. She wears an old set of leather armor, nicked and torn by the ravages of time and battle. Her whole body is exceptionally muscular. Her black hair is thinning but still full. She has green eyes and a brown hat with a green feather.

Personality: She believes there is no problem she cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. She has no love for corruption and racketeering and views those as crimes of the highest magnitude.

History: Barbena was raised in a hard working conservative environment. Barbena was born on a far southern mountains where she grew up under the tutelage of her father, an expert Junk Dealer. She ran away from her former home and has been making her living as a Junk Dealer for the past few years.

Motivation: Wants to open a new tavern.

Ideals: Persistence, Justice. Bonds: Immigrant, Job. Occupation: Junk Dealer

Voice: Tuts and clicks tongue

Attributes [hide]

Barbena Daraln, Female Dwarf Paladin 4
Medium (3'9") Dwarf, Chaotic Evil (CR 4)
Armor Class 12
Hit Points 24 (4d10)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 10 (+0)14 (+2) 9 (-1)14 (+2)
Skills History +4, Medicine +1
Senses Passive Perception 9
Languages Common, Dwarven, Celestial, Giant
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 24000 sp. 1 Half-Plate.


Social Check DCs


Dustin Royal, Male Human [Permalink]

Personal [hide]

Description: This man tends to wear a large grey jacket, and sports empty pouches on his belt. His long white hair is drawn into a two foot long braid. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: Dustin speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. He does not believe in violence as a means to an end. He is a dedicated Carter but believes his peers are too gung-ho.

History: Sold as a small child to a slaver, Dustin was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He was always very intelligent and has formed a secret society of specialists.

Motivation: Find a way to reverse the transformation of his sister; and regain custody of his son

Ideals: Impeccable, Pacifist. Flaws: Insane, Secretive. Bonds: Mentor, Family. Occupation: Carter

Voice: American accent

Attributes [hide]

Dustin Royal, Male Human Expert 1
Medium (5'1") Human, Neutral Evil (CR 1)
Armor Class 11
Hit Points 7 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 12 (+1)11 (+0) 15 (+2)14 (+2)
Skills Athletics +4, Nature +2
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2

Possessions: 20 pp.


Social Check DCs


Gardain Steelfist, Male Dwarf [Permalink]

Personal [hide]

Description: He is of a modest build and height, but he carries himself more imposing than he is. He is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. His chestnut hair is thinning but still full. This amber eyed easterner is not easily forgotten.

Personality: Soft-spoken and well mannered, he has an amazing amount of patience and a slow boiling temper. He has a small toy that he constantly fidgets with.

History: Gardain was raised in a hard working conservative environment. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He is searching for what he claims is his rightful reward.

Motivation: Wants a kiss; and a need for knowledge about a nearby landmark

Ideals: Disciplined. Flaws: Addict. Bonds: Job, Adventurer, Has a crush. Occupation: Laborer

Voice: Rhymes sentences (sorry)

Attributes [hide]

Gardain Steelfist, Male Dwarf Druid 9
Medium (3'11") Dwarf, Chaotic Neutral (CR 9)
Armor Class 11
Hit Points 47 (9d8)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 13 (+1)11 (+0) 13 (+1)10 (+0)
Skills Perception +4, Stealth +4
Senses Passive Perception 14
Languages Common, Dwarven
Attacks Melee +4 / 3d4+1, Ranged +4 / 3d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day126443

Possessions: 5000 sp. Silver pearl (80 gp).


Social Check DCs


Bulzo Quickstep, Male Halfling [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He wears a white collared shirt and brown pants. He accessorizes with a violet scarf around the waist and a strap diagonally across his shirt. His blonde hair and beard is wavy and long. His eyes are hazel.

Personality: He never swears and excessively uses polite adverbs when speaking. The war was a terrible time for him, and Bulzo does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.

History: A child with a great deal of singing talent his parents made sure he got the chance to thrive. He took every job he could get his hands on, but the opportunities for Halflings in the east were limited. He moves from town to town, unable to find a place to settle.

Motivation: He wants nothing more than to rejoin the army; and he loathes his own lifestyle

Ideals: Optimist, Artistic. Flaws: Depressed. Bonds: Immigrant, Military. Occupation: Mason

Voice: Hard of hearing, loud

Attributes [hide]

Bulzo Quickstep, Male Halfling Wizard 15
Small (2'10") Halfling, Lawful Evil (CR 15)
Armor Class 14
Hit Points 73 (15d4)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)17 (+3) 14 (+2)17 (+3) 11 (+0)13 (+1)
Skills Deception +6, Nature +8
Senses Passive Perception 10
Languages Common, Halfling, Gnome, Druidic, Dwarven
Attacks Melee +4 / 4d8-1, Ranged +8 / 4d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1644444432

Possessions: 2000 gp. Ceremonial electrum dagger with a star ruby in the pommel (300 gp). A pair of blacksmith’s puzzle; each has a pair of interlocked iron designs that users try to take apart and put back together (80 gp). Silver comb with moonstones (400 gp). A pair of blacksmith’s puzzle; each has a pair of interlocked iron designs that users try to take apart and put back together (80 gp). Embroidered silk and velvet mantle with numerous moonstones (3000 gp). Gold and topaz bottle stopper cork (300 gp). Eyepatch with mock eye of sapphire and moonstone (1800 gp). Carved harp of exotic wood with ivory inlay and zircon gems (400 gp). A silver and pearl hairclip (80 gp).


Social Check DCs

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