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NPC Generator

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Advanced [show]


Yurgunn Aranore, Female Dwarf [Permalink]

Personal [hide]

Description: This southern woman is abnormally tall. She wears a robe, a symbol of the four houses of cards around her neck, and a scythe on her belt. Her whole body is exceptionally muscular. Her red hair is well kept. She has gray eyes and a grey hat with a green feather.

Personality: She hates drow. She views them as having robbed her home of its proper glory. She does not trust anyone and sleeps with one eye open.

History: She was raised happily, as a normal child born to her mother and father. Her mother taught her the rudiments of the Scribe arts, while her father instructed her in etiquette, music and courtly manner. In her 12th year, her parents were killed by a drow raid, leaving Yurgunn alone in the world. After a stint in an orphanage, she was adopted. She now mingles about in high society.

Motivation: She has money and likes to spend it; and several ex partners dislike her way of doing things and want revenge

Ideals: Fighting. Flaws: Insomniac. Bonds: Immigrant, Enemies, Rich. Occupation: Scribe

Voice: Speaks with back of mouth

Attributes [hide]

Yurgunn Aranore, Female Dwarf Monk 2
Medium (3'11") Dwarf, Lawful Good (CR 2)
Armor Class 11
Hit Points 17 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)13 (+1) 16 (+3)13 (+1) 10 (+0)12 (+1)
Skills Athletics +1, Stealth +3
Senses Passive Perception 10
Languages Common, Dwarven, Elven
Attacks Melee +1 / 1d6-1, Ranged +3 / 1d6+1, Grapple +3

Possessions: 1300 sp. Coral (70 gp). Tiger eye turquoise (10 gp).


Social Check DCs


Trym TellPenny, Female Halfling [Permalink]

Personal [hide]

Description: 2'10" and muscular, this northern woman wears an entirely red suit with green socks and a vest with buckled shoes. Her red hair is smooth and relatively long. Her gray eyes are desperate and heavily dilated. She has the appearance of someone under the heavy influence of drugs.

Personality: She will rave to anyone who will listen. She cannot resist a sob story and will often dote over anyone who has one.

History: She comes from a rich northern family. She inherited a moderately successful company from her father. Under her leadership it has flourished, and using capital from her venture she effectively owns an entire region. She got away from her former life and has fallen to alcoholism.

Motivation: She is greedy; and she is not mentally stable, and does not behave rationally

Ideals: Athletic, Philantrophist. Flaws: Addict, Insane. Bonds: Rich. Occupation: Herbalist

Voice: Boston accent

Attributes [hide]

Trym TellPenny, Female Halfling Expert 1
Small (2'10") Halfling, Chaotic Good (CR 1)
Armor Class 12
Hit Points 7 (1d6)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 13 (+1)8 (-1) 17 (+3)11 (+0)
Skills Medicine +5, Religion +1
Senses Passive Perception 13
Languages Common, Halfling
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1

Possessions: 120 gp. Jasper (40 gp).


Social Check DCs


Ishgha Oakley, Male Half-Orc [Permalink]

Personal [hide]

Description: This man is bedraggled and starved. He is wearing colorful clothing, dressed as a Seamstress. His long blonde hair is drawn into a two foot long braid. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He is overprotective of those who hire his services. He believes the world needs to unite to get rid of goblins once and for all.

History: He was born blind and as such lacked many opportunities for work. A freak accident while working with his Adventurer mother left him crippled. Days after completing his studies, news broke out that his hometown was attacked by goblins. Ishgha was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the goblins.

Motivation: A deep hatred of goblins; and someone believes him a fraud

Flaws: Insomniac, Insane, Disease. Bonds: Poor, Guardian, Enemies. Occupation: Seamstress

Voice: Sensual and smooth

Attributes [hide]

Ishgha Oakley, Male Half-Orc Expert 7
Medium (5'11") Half-Orc, Chaotic Good (CR 7)
Armor Class 10
Hit Points 19 (7d6)
Speed 30 ft.
STRDEXCONINTWISCHA
19 (+4)11 (+0) 9 (-1)9 (-1) 12 (+1)13 (+1)
Skills Stealth +3, Survival +4
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +7 / 2d8+4, Ranged +3 / 2d8+0, Grapple +4

Possessions: Bloodstone (70 gp). Freshwater pearl (8 gp). 1 Minor magic item.


Social Check DCs


Birel Hanali, Female Elf [Permalink]

Personal [hide]

Description: She wears a custom-built plate barding that's adorned with blue lining and desert motifs. She has a slight overbite and is overall scrawny. Her chestnut hair, when down, is lengthy. Her eyes are blue and she is always smoking a pipe.

Personality: She is quiet and reserved most of the time, but warms up to people very quickly. Around friends she is liable to tell dirty jokes and enjoy herself. She constantly seizes attention wherever she goes and has come to expect this respect from everyone. She likes to think of herself as merciful, but nonetheless is very strict.

History: Sold as a small child to a necromancer, Birel was an assistant, and all too frequently test subject. She eventually earned her freedom when her former master disappeared. She was one of the best in her class, and was picked up by her current employer. She quickly showed her capability and was soon promoted to a head role. She inherited the family business which she has now maintained for 13 years.

Motivation: She is not mentally stable, and does not behave rationally; and expand her business

Ideals: Joker, Impeccable. Flaws: Insane. Bonds: Mentor, Job. Occupation: Bounty Hunter

Voice: German accent

Attributes [hide]

Birel Hanali, Female Elf Paladin 11
Medium (4'7") Elf, Neutral Evil (CR 11)
Armor Class 14
Hit Points 68 (11d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)19 (+4) 12 (+1)9 (-1) 6 (-2)16 (+3)
Skills Nature +3, Perception +2
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +5 / 3d8+1, Ranged +8 / 3d8+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 3100 gp. Blue quartz (14 gp).


Social Check DCs

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