Ahrim Care, Male Tiefling [Permalink]
Personal [hide]
Description: He is a husky man, who very much looks the part of a Blacksmith. His hair, while still mostly black, has prominent grey streaks. His silver unseeing eyes seem to look past you.
Personality: He hates gnolls. He views them as having robbed his home of its proper glory. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.
History: When he was but 4 years old his parents immigrated from the south. After coming to the age of reason, Ahrim took it upon himself to study the druidic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He left for the south, certain he would find work there.
Motivation: Further expansion of business; and balancing his hectic life and new blacksmith responsibilities is difficult
Ideals: Gifted. Flaws: Disease. Bonds: Job, Enemies, Immigrant. Occupation: Blacksmith
Voice: Sighs a lot, exhausted
Attributes [hide]
Medium (6'4") Tiefling, Lawful Good (CR 2)
Armor Class 11
Hit Points 13 (2d6)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 10 (+0) | 13 (+1) | 16 (+3) | 13 (+1) | 13 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Undercommon
Attacks Melee +2 / 1d6+0, Ranged +3 / 1d6+1, Grapple +1
Possessions: 70 gp.
Flame Candle, Male Tabaxi [Permalink]
Personal [hide]
Description: He usually wears his pastel robe and has his longsword always slung over his shoulder. He carries with him a set of longswords on his belt, each one with a aquamarine on the hilt. He has cinnamon fur. He wears round tiny glasses practically rammed into his face.
Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. He is harsh and unforgiving.
History: Heir to a fortune, his parents put a great deal of effort into curing his disease. Through the years after Flame was born, his father became increasingly distant from his family, instead choosing to pursue power in the west. Flame's father didn't care for him much, and the feeling was mutual. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.
Motivation: He has money and likes to spend it; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Fighting. Flaws: Shy, Antagonistic, Disease. Bonds: Rich. Occupation: Fisher
Voice: Excited and jittery
Attributes [hide]
Medium (6'10") Tabaxi, Chaotic Good (CR 5)
Armor Class 12
Hit Points 22 (5d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 9 (-1) | 15 (+2) | 9 (-1) | 10 (+0) | 15 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 2d4-1, Ranged +5 / 2d4+2, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 13 | 5 | 3 | 2 | 1 | 0 | 0 |
Possessions: 700 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Windy Fang, Male Tabaxi [Permalink]
Personal [hide]
Description: He wears a fine chain shirt which he covers with pastel colored cloaks and clothing. He carries with him a set of bastard swords on his belt, each one with a amber on the hilt. He wears a wide-brimmed hat to hide his balding. His eyes are likewise blue.
Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. He misses his home and complains about the freezing weather, even in summer.
History: Born the oldest of a large religious northern family, he was no stranger to responsibility. At a young age his mother died while driving off some dire rats. His father being the stubborn sort decided to stay and helped train him in bastard sword use. Days after completing his studies, news broke out that his hometown was attacked by dire rats. Windy was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the dire rats.
Motivation: He is compelled to act according to his religious beliefs; and his religion dominates his actions
Ideals: Fighting. Flaws: Shy. Bonds: Immigrant, Religious, Enemies. Occupation: Guard
Voice: Speaks fast with a slight lisp
Attributes [hide]
Medium (6'2") Tabaxi, Lawful Evil (CR 6)
Armor Class 11
Hit Points 38 (6d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 10 (+0) | 13 (+1) | 14 (+2) | 11 (+0) | 16 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 2d6+0, Ranged +4 / 2d6+1, Grapple +1
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 14 | 5 | 3 | 3 | 2 | 0 | 0 | 0 |
Possessions: 7000 sp. 1 Masterwork Musical instrument.
Vola Landon, Female Half-Orc [Permalink]
Personal [hide]
Description: This woman is armored in gleaming platemail with gilded edges. A flowing black cape and mantle trimmed with soft grey waves gently in the breeze. She has a penchant for wearing a ring with an oversized opal on her right hand. Sporting a blonde mohawk this woman's hair draws a lot of attention. Her eyes, though not visible through her cowl, are blue.
Personality: She likes to brag about her accomplishments and constantly tries to beat others to the punch. She uses divination through singing.
History: Her necromantic talent manifested at a young age. Aiming to upstage a rival house, her parents had her trained. She has chosen to use the inheritance that was left to her frivolously. She now travels the world, in search of power and loot.
Motivation: She has money and likes to spend it.
Ideals: Passionate, Gifted. Bonds: Rich, Adventurer. Occupation: Actor
Voice: Voice breaks
Attributes [hide]
Medium (4'11") Half-Orc, Lawful Good (CR 4)
Armor Class 12
Hit Points 40 (4d12)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 11 (+0) | 14 (+2) | 12 (+1) | 10 (+0) | 16 (+3) | 6 (-2) |
Senses Passive Perception 13
Languages Common, Orc
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +0
Possessions: Blue quartz (12 gp). Violet garnet (300 gp). Rose (80 gp). 1 Masterwork Uncommon Weapon. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon.
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