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NPC Generator

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Advanced [show]


Helja Thrahak, Female Dwarf [Permalink]

Personal [hide]

Description: This woman is unhealthily muscled, almost every single one of her veins is visible when she is not flexing. Her shirts and pants tend to be short and undersized for her due to the difficulty of finding a good tailor. Her blonde hair is braided into rings. Her voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: She likes to be helpful to her clients. She likes to prescribe proper advice to her clients. She passes on several rewards to people in need. She makes a point to leave places better than she found them.

History: She got into the Tailor business at a young age. When she came of age, she joined a caravan that would eventually take her to the capital. She would practice along the way and, when she arrived, be apprenticed to a Tailor. She has gone from town to town till she finds a spot where she can set up a sustainable business.

Motivation: She is not mentally stable, and does not behave rationally; and wants to open a new tavern

Ideals: Fighting, Athletic, Philantrophist. Flaws: Insane. Bonds: Job. Occupation: Tailor

Voice: Shortens vowels

Attributes [hide]

Helja Thrahak, Female Dwarf Barbarian 3
Medium (4'0") Dwarf, Neutral Evil (CR 3)
Armor Class 9
Hit Points 28 (3d12)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)9 (-1) 16 (+3)12 (+1) 18 (+4)9 (-1)
Skills Performance +1
Senses Passive Perception 14
Languages Common, Dwarven, Abyssal
Attacks Melee +2 / 1d8+0, Ranged +1 / 1d8-1, Grapple +0

Possessions: 500 sp.


Social Check DCs


Rolf Wordsworth, Male Human [Permalink]

Personal [hide]

Description: Standing 5'10", this man wears a grey tunic with black highlights, and long grey pants that bunch up around his shoes. He wears his black hair up in a very large beehive style do. His violet eyes are slightly larger than normal.

Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. He refers to his adoptive father for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.

History: He was born on a small isolated farm. Rolf liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He hasn't been sleeping well lately.

Motivation: His relatives are trying to arrange a marriage; and wants a kiss

Flaws: Shy, Insomniac. Bonds: Family, Nature, Has a crush. Occupation: Slave Trader

Voice: Speaks in third person

Attributes [hide]

Rolf Wordsworth, Male Human Monk 1
Medium (5'10") Human, Neutral Evil (CR 1)
Armor Class 9
Hit Points 10 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)8 (-1) 15 (+2)15 (+2) 9 (-1)13 (+1)
Skills Animal Handling +1, Deception +3
Senses Passive Perception 9
Languages Common, Gnome, Elven
Attacks Melee +2 / 1d4+0, Ranged +1 / 1d4-1, Grapple +0

Possessions: 100 sp. Brass mug with jade inlays (200 gp).


Social Check DCs


Rael Gracey, Male Half-Elf [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He is wearing colorful clothing, dressed as a Fletcher. His hair is cut close to his head. His eyes, though not visible through his cowl, are brown.

Personality: He is a very happy person and has lots of energy. To put it simply, he's a very lovable idiot. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.

History: He served in the navy to pay for his family's outstanding loans. While he appears to be a normal Half-Elf, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. Since then, he has sought to make the best of life.

Motivation: A need for knowledge about a nearby landmark; and he is not mentally stable, and does not behave rationally

Ideals: Optimist. Flaws: Hedonist, Insane. Bonds: Military, Adventurer. Occupation: Fletcher

Voice: Spanish accent

Attributes [hide]

Rael Gracey, Male Half-Elf Cleric 5
Medium (5'3") Half-Elf, True Neutral (CR 5)
Armor Class 10
Hit Points 19 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 8 (-1)14 (+2) 11 (+0)13 (+1)
Skills Medicine +3, Nature +5
Senses Passive Perception 10
Languages Common, Elven, Giant, Draconic
Attacks Melee +5 / 2d4+2, Ranged +3 / 2d4+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1153

Possessions: 1 Minor magic item.


Social Check DCs


Wymar Moreno, Male Human [Permalink]

Personal [hide]

Description: He is a mite stocky and is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. He has golden hair. He has several tiny aquamarine earrings on each ear.

Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. He is obsessed with a lost civilization.

History: Wymar hails from a village terrorized by goblins. A serious injury left his father unemployed and in need of constant care. His family became saddled with debt trying to care for his infirm father. Days after completing his studies, news broke out that his hometown was attacked by goblins. Wymar was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the goblins.

Motivation: He wants revenge against goblins; and he made a deal with a demon which lead to his current lot in life, and he's becoming increasingly nervous about it

Flaws: Antagonistic. Bonds: Rich, Adventurer, Enemies, Debt. Occupation: Fletcher

Voice: Rhymes sentences (sorry)

Attributes [hide]

Wymar Moreno, Male Human Bard 1
Medium (6'3") Human, Lawful Evil (CR 1)
Armor Class 10
Hit Points 5 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 8 (-1)13 (+1) 14 (+2)13 (+1)
Skills History +3, Nature +3
Senses Passive Perception 12
Languages Common, Undercommon
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day112000

Possessions: 60 gp. 1 Masterwork Uncommon Weapon.


Social Check DCs

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