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NPC Generator

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Advanced [show]


Sybil Martell, Female Half-Elf [Permalink]

Personal [hide]

Description: She prefers to wear fine silks, though has several suits of combat armor for her hunting needs. She is portly but not overly obese. Her auburn hair is smooth and relatively long. She has gray eyes and a yellow hat with a grey feather.

Personality: A skeptical and narcissistic woman, Sybil's first love is herself. Her second love is also herself. She has a habit of throwing herself into exceedingly dangerous situations.

History: She was born blind and as such lacked many opportunities for work. Her father was very strict, and drilled into her lessons on being the perfect lady. Due to her spouse's obsession with being a Bather they were divorced and she won custody of their daughter. She worked as a Adventurer, and she later adopted a second daughter.

Motivation: Marry her sister to traveling adventurers; and to clean up the streets

Ideals: Impeccable. Flaws: Impulsive, Disease. Bonds: Rich, Family, Guardian. Occupation: Adventurer

Voice: Relaxed voice

Attributes [hide]

Sybil Martell, Female Half-Elf Aristocrat 5
Medium (5'6") Half-Elf, Lawful Good (CR 5)
Armor Class 12
Hit Points 28 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 9 (-1)13 (+1) 11 (+0)12 (+1)
Skills Intimidation +4, Nature +4
Senses Passive Perception 10
Languages Common, Elven, Celestial
Attacks Melee +3 / 2d4+0, Ranged +5 / 2d4+2, Grapple +2

Possessions: 100 gp. Deep blue spinel (1100 gp). Banded agate (4 gp). Eye agate (4 gp). Blue sapphire (500 gp).


Social Check DCs


Antrara Ebynichtomonis, Female Dragonborn [Permalink]

Personal [hide]

Description: She is a husky woman, who wears rags and sports a simple walking cane. Her silver crest is knotted and matted. Her red eyes dart from person to person.

Personality: She has two modes she varies between. On the job she is cold, steely and emotionless. Off the job she is a party animal. She is obsessed with a lost civilization.

History: Born to a pair of adventurers, Antrara grew up listening to her father's many stories. Her family was being driven out of business by several neighboring competitors. The father sought out extralegal help and others began closing their doors. She saw this and took pride in her father's willingness to do anything to win. By chance she met her brother recently and the two have been together since.

Motivation: To share knowledge with the world; and she'd like to take her coworkers down a peg

Ideals: Logical. Bonds: Poor, Job, Adventurer, Criminal record, Family. Occupation: Shoemaker

Voice: Relaxed voice

Attributes [hide]

Antrara Ebynichtomonis, Female Dragonborn Cleric 8
Medium (6'1") Dragonborn, True Neutral (CR 8)
Armor Class 13
Hit Points 58 (8d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)17 (+3) 16 (+3)15 (+2) 9 (-1)12 (+1)
Skills Arcana +5, Athletics +6
Senses Passive Perception 9
Languages Common, Infernal, Halfling
Attacks Melee +6 / 2d10+3, Ranged +6 / 2d10+3, Grapple +6
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 1100 gp.


Social Check DCs


Griselda Marley, Female Human [Permalink]

Personal [hide]

Description: Her skin has the orange glow of too much sun. She is wearing a long, brown cloak. Her silver hair has been sun bleached extensively. She wears round tiny glasses practically rammed into her face.

Personality: Always inclined to offer people food she seems plenty friendly. She never wears the same outfit twice, unless she absolutely has to.

History: She was raised in a desert tribe. Over the years she perfected her riding and shooting skills. She would ruin relationships and cause injury. She was reprimanded several times before being given her current form and forced to learn humility.

Motivation: She will attempt to ambush and attack anyone she thinks she can take on alone and try to knock them out with non-lethal damage. If successful, she will try to sell them to her slave-trader contact; and to protect her home

Ideals: Philantrophist, Artistic. Bonds: Nature, Criminal record, Guardian. Occupation: Spy

Voice: Voice breaks

Attributes [hide]

Griselda Marley, Female Human Warlock 3
Medium (6'0") Human, Chaotic Neutral (CR 3)
Armor Class 13
Hit Points 18 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)17 (+3) 12 (+1)17 (+3) 17 (+3)16 (+3)
Skills Athletics +3, Medicine +5
Senses Passive Perception 13
Languages Common, Abyssal, Druidic, Auran
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1322200000

Possessions: 100 gp. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Kallista Sorrow, Female Tiefling [Permalink]

Personal [hide]

Description: She wears green painted combat armor at almost all times, but does not cut a very imposing figure. She walks with a slouch but will stand straight to her full 4'11" when asserting herself. Her purple hair is lengthy and is close to two feet long. She has a tattooed face.

Personality: She is happy with her job as a Bricklayer. She turns her eye from what people do, preferring to live and let live. She is obsessed with her god.

History: Her parents moved while she was still in utero so she is the first generation to be born here. While studying, she fell in love. They married and had a son. She ran away from her former home and has been making her living as a Bricklayer for the past few years.

Motivation: Further expansion of business; and expand her business

Bonds: Job, Religious, Immigrant, In love. Occupation: Bricklayer

Voice: Loud with bravado

Attributes [hide]

Kallista Sorrow, Female Tiefling Wizard 7
Medium (4'11") Tiefling, Chaotic Neutral (CR 7)
Armor Class 10
Hit Points 42 (7d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 17 (+3)13 (+1) 15 (+2)16 (+3)
Skills Animal Handling +5, Medicine +5
Senses Passive Perception 12
Languages Common, Gnoll
Attacks Melee +4 / 2d8+1, Ranged +3 / 2d8+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day124432

Possessions: 11000 sp. Emerald (1500 gp).


Social Check DCs

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