Caeldrim Woods, Male Half-Elf [Permalink]
Personal [hide]
Description: A man of a pale complexion, he wears yellow painted combat armor at almost all times. He keeps his silver hair in a flapper bob. This violet eyed northerner is not easily forgotten.
Personality: He likes to brag about his accomplishments and constantly tries to beat others to the punch. He uses his nature as a weapon; he likes to lead opponents to think him in distress.
History: He was always a brilliant, if unscrupulous mind. He dropped out of school before completing his studies. He guards a vault combo very seriously as well as the key needed to open it.
Motivation: He is not mentally stable, and does not behave rationally; and regain custody of his son
Ideals: Passionate, Logical. Flaws: Secretive, Insane. Occupation: Stableman
Voice: Can't modulate volume
Attributes [hide]
Medium (5'0") Half-Elf, Neutral Evil (CR 5)
Armor Class 13
Hit Points 41 (5d12)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 7 (-2) | 17 (+3) | 11 (+0) | 8 (-1) | 8 (-1) | 10 (+0) |
Senses Passive Perception 9
Languages Common, Elven
Attacks Melee +1 / 2d4-2, Ranged +6 / 2d4+3, Grapple +3
Possessions: 600 gp. 1 Masterwork studded leather.
Arjhan Xephyrbahnor, Male Dragonborn [Permalink]
Personal [hide]
Description: A pudgy man standing about 6'8" has a big stupid grin on his face most of the time. He wears a weathered and beat up set of banded mail beneath an oversized black coat. His copper crest is kept up in a ponytail inside a wide-brimmed hat. He is baby faced.
Personality: He can speak with the recently deceased. His philosophy is that everyone needs a friend and as such shows hospitality towards all.
History: He was raised in a white middle class family as the only child. His mother disappeared, and while he tried to raise money to find his mother, he was betrayed dozens of times. Due to his spouse's obsession with being a Masseuse they were divorced and he won custody of their daughter. He worked as a Spice Merchant, and he later adopted a second daughter.
Motivation: Marry his sister to traveling adventurers; and find a way to reverse the transformation of his sister
Ideals: Gifted, Optimist. Flaws: Mundane. Bonds: Family. Occupation: Spice Merchant
Voice: Hard of hearing, loud
Attributes [hide]
Medium (6'8") Dragonborn, Chaotic Good (CR 9)
Armor Class 12
Hit Points 53 (9d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 7 (-2) | 15 (+2) | 13 (+1) | 11 (+0) | 16 (+3) | 10 (+0) |
Senses Passive Perception 13
Languages Common
Attacks Melee +1 / 3d4-2, Ranged +5 / 3d4+2, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 14 | 6 | 4 | 4 | 3 | 2 | 1 | 0 |
Possessions: 2000 gp. Golden pearl (110 gp). Rock crystal (20 gp). Deep blue spinel (1300 gp). Amber (110 gp). Bloodstone (20 gp). Alexandrite (1300 gp). Pink pearl (110 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Irann Serge, Female Half-Elf [Permalink]
Personal [hide]
Description: She very much looks the part of a Guard. She carries with her a set of halberds, each one with a opal on the hilt. She only wears one on her belt and the other on her back. Her hair is golden and curly. Her violet eyes dart from person to person.
Personality: She is highly sensitive about her name. She loathes it, but will not take any guff about it from anyone. She loves being with her children and actually smiles when they are around. She would do anything for them. She dislikes her ex a great deal.
History: She was born the only child of a wealthy merchant. She was one of the best in her class, and was picked up by her current employer. She quickly showed her capability and was soon promoted to a head role. She's also a talented Map Maker, but doesn't like to broadcast it.
Motivation: Regain custody of her daughter; and she'd like to take her coworkers down a peg
Ideals: Fighting, Entrepeneur. Flaws: Sensitive. Bonds: Job, Family. Occupation: Guard
Voice: pre-pubescent
Attributes [hide]
Medium (4'11") Half-Elf, Lawful Evil (CR 2)
Armor Class 11
Hit Points 9 (2d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 10 (+0) | 13 (+1) | 10 (+0) | 14 (+2) | 7 (-2) | 13 (+1) |
Senses Passive Perception 8
Languages Common, Elven, Infernal, Gnoll
Attacks Melee +2 / 1d6+0, Ranged +3 / 1d6+1, Grapple +1
Possessions: 160 gp.
Huru Colton, Female Half-Orc [Permalink]
Personal [hide]
Description: She is lean but muscular and wears a white costume with the symbols of luck on her torso. Her brown hair is still thick. Her violet eyes are slightly larger than normal.
Personality: She is quiet and reserved most of the time, but warms up to people very quickly. Around friends she is liable to tell dirty jokes and enjoy herself. She is very protective of her business, her home, and her spouse. She is willing to work with less than legal methods but maintains the front of legitimacy.
History: Huru was raised in a hard working conservative environment. She found a children's book about a Half-Orc Adept who fought for good and justice and never realised it was just a child's story. She modeled her life after the story, seeing herself destined a hero. She has drifted apart from her friends and has been working freelance. Each gave each other a copy of their signature pickaxe.
Motivation: A need for knowledge about a nearby landmark; and she possesses a valuable artifact that the thieves guild wishes to steal
Ideals: Joker. Bonds: Criminal record, Job, Adventurer, Rich. Occupation: Glassblower
Voice: Low and grunting
Attributes [hide]
Medium (4'11") Half-Orc, Neutral Evil (CR 8)
Armor Class 11
Hit Points 28 (8d6)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 17 (+3) | 13 (+1) | 8 (-1) | 4 (-3) | 14 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +6 / 2d10+3, Ranged +4 / 2d10+1, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 13 | 3 | 3 | 2 | 0 | 0 |
Possessions: 6000 sp. Alexandrite (1300 gp). Star rose quartz (80 gp).
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Their contribution stands as a beacon of hope for all adventurers!

