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NPC Generator

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Advanced [show]


Lone In the Wind, Female Tabaxi [Permalink]

Personal [hide]

Description: This woman wears a simple brown robe with grey stripes complete with hood. She has a penchant for wearing a ring with an oversized jet on her right hand. She sports a flattop fur cut. Her voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: She hates Tabaxis with a passion. As such she is filled with self loathing. She invented a lineage for herself and claims to be descended from several legendary heroes.

History: She was born several months after her mother was called into army service. She graduated from the Naval Academy and went to see the world at the rank of Ensign. She advanced relatively quickly due to her good work ethic, understanding of the chain of command, and natural leadership ability. She has dedicated herself to building a better kind of golem.

Motivation: She's looking for her big break; and she has passion for adventuring and risk

Flaws: Insane, Racist. Bonds: Rich, Adventurer, Military. Occupation: Knight

Voice: Pronounces O like U

Attributes [hide]

Lone In the Wind, Female Tabaxi Barbarian 1
Medium (4'7") Tabaxi, Chaotic Neutral (CR 1)
Armor Class 14
Hit Points 11 (1d12)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)18 (+4) 9 (-1)12 (+1) 17 (+3)10 (+0)
Skills History +3, Performance +2
Senses Passive Perception 13
Languages Common, Terran
Attacks Melee +3 / 1d4+1, Ranged +6 / 1d4+4, Grapple +4

Possessions: Rose (40 gp).


Social Check DCs


Hamil Stonebridge, Male Halfling [Permalink]

Personal [hide]

Description: This man is moderately tanned and has just the faintest trace of an accent. He wears a red costume with the symbols of death on his torso. His red hair is cut short. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: Confrontational and typically high on some drug or another. He does not mind isolation but does not hate company and attempts to receive them as best as possible.

History: Gifted from a young age, Hamil studied abroad. Hamil was born on a far eastern island where he grew up under the tutelage of his mother, an expert Slave Trader. He's since become an addict/alcoholic.

Motivation: He is a bit of a kleptomaniac; and to get a good night's sleep

Ideals: Extrovert, Gifted. Flaws: Insomniac, Addict. Bonds: Immigrant. Occupation: Slave Trader

Voice: Speaks with back of mouth

Attributes [hide]

Hamil Stonebridge, Male Halfling Expert 6
Small (3'3") Halfling, Chaotic Good (CR 6)
Armor Class 13
Hit Points 23 (6d6)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 12 (+1)12 (+1) 13 (+1)15 (+2)
Skills Investigation +4, Religion +4
Senses Passive Perception 11
Languages Common, Halfling, Goblin
Attacks Melee +3 / 2d6+0, Ranged +5 / 2d6+2, Grapple +2

Possessions: 200 gp. Fiery yellow corundum (500 gp). 1 Minor magic item.


Social Check DCs


Gruk Westcott, Male Half-Orc [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He wears white robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a scimitar, but if one is not available he will default to his hammer. He has wavy auburn hair. His otherwise smooth face is marked with small tiny scars.

Personality: A deeply religious man he believes everything happens for a reason. He refers to his adoptive mother for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.

History: Born in the west to a Mason, Gruk learned a great deal about his mother's area of expertise. When Gruk reached his early adolescence his Half-Orc mother passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He now owns his own business.

Motivation: To reunite with his absent mother.

Bonds: Religious, Family, Job, Military. Occupation: Mason

Voice: Stutters

Attributes [hide]

Gruk Westcott, Male Half-Orc Cleric 12
Medium (6'9") Half-Orc, Lawful Good (CR 12)
Armor Class 11
Hit Points 63 (12d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)12 (+1) 11 (+0)8 (-1) 16 (+3)11 (+0)
Skills Athletics +7, Persuasion +4
Senses Passive Perception 13
Languages Common, Orc
Attacks Melee +7 / 3d10+3, Ranged +5 / 3d10+1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day156544332

Possessions: 3000 gp. Deep blue spinel (800 gp). Blue-white diamond (3000 gp). Black star sapphire (1500 gp). Moss agate (14 gp). Jet (120 gp). Onyx (50 gp). Bloodstone (50 gp). 1 Minor magic item.


Social Check DCs


Uraim Helcral, Male Dwarf [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he wears an entirely grey suit with black socks and a vest with buckled shoes. He has shaved his head bald. His green unseeing eyes seem to look past you.

Personality: Soft-spoken and well mannered, he has an amazing amount of patience and a slow boiling temper. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. Through the years after Uraim was born, his father became increasingly distant from his family, instead choosing to pursue power in the north. Uraim's father didn't care for him much, and the feeling was mutual. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he wants nothing more than to rejoin the army

Ideals: Disciplined, Fighting, Gifted. Flaws: Disease, Antagonistic. Occupation: Carter

Voice: Mousy voice

Attributes [hide]

Uraim Helcral, Male Dwarf Aristocrat 2
Medium (4'3") Dwarf, Lawful Neutral (CR 2)
Armor Class 12
Hit Points 16 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 12 (+1)11 (+0) 12 (+1)9 (-1)
Skills Athletics +4, Survival +3
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +4 / 1d6+2, Ranged +4 / 1d6+2, Grapple +3

Possessions: 1000 cp.


Social Check DCs

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