Manea Tragedy, Female Tiefling [Permalink]
Personal [hide]
Description: She is an average looking northern female in her early mid-life. She wears baggy black pantaloons and a blue scarf. She has wavy brown hair. Her red eyes are passionate and lively.
Personality: She is filled with cunning. She likes to feign weakness letting people think she is weak. She works hard and plays hard.
History: Trained by her mother for as long as she can remember she had it drilled in her head that it was her duty to serve her country. Through the years after Manea was born, her mother became increasingly distant from her family, instead choosing to pursue power in the north. Manea's mother didn't care for her much, and the feeling was mutual. After a long history of fighting, Manea and her spouse have recently divorced.
Motivation: To find somewhere to settle down; and to end her boredom
Flaws: Secretive, Hedonist, Antagonistic, Mundane. Bonds: Military. Occupation: Navigator
Voice: Speaks with lower jaw sticking out
Attributes [hide]
Medium (5'10") Tiefling, Chaotic Neutral (CR 8)
Armor Class 10
Hit Points 38 (8d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 3 (-4) | 10 (+0) | 9 (-1) | 16 (+3) | 11 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common, Elven, Draconic, Celestial
Attacks Melee -1 / 2d10-4, Ranged +3 / 2d10+0, Grapple +0
Possessions: 4000 sp. Peridot (50 gp). Azurite (11 gp). Moonstone (50 gp).
Zephan Sanity, Male Tiefling [Permalink]
Personal [hide]
Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He is wearing a long, green cloak. His silver hair has been sun bleached extensively. His otherwise smooth face is marked with small tiny scars.
Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. He is a great chef.
History: Born in a small village he learned the ways of the warrior from his father. After coming to the age of reason, Zephan took it upon himself to study the druidic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature mace.
Motivation: He feels the way he acts is they only way to get by in the world; and a need for knowledge about a nearby landmark
Ideals: Gifted, Fighting, Impeccable. Flaws: Antagonistic. Bonds: Immigrant, Adventurer. Occupation: Junk Dealer
Voice: Low and grunting
Attributes [hide]
Medium (5'10") Tiefling, Neutral Evil (CR 13)
Armor Class 11
Hit Points 90 (13d6)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 11 (+0) | 13 (+1) | 16 (+3) | 15 (+2) | 13 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Auran, Aquan
Attacks Melee +4 / 4d4+0, Ranged +5 / 4d4+1, Grapple +1
Possessions: 4000 gp. Amber (150 gp). Alexandrite (1600 gp). Sard (20 gp). Rock crystal (20 gp). Smoky quartz (20 gp). Fire opal (1300 gp). 1 Minor magic item.
Callie Goodearth, Female Halfling [Permalink]
Personal [hide]
Description: A woman with a cold, calculating air about her, she wears a red top hat and red clothes. Her black hair is kept up in a ponytail inside a top hat. She wears large thick round spectacles.
Personality: Here is a woman who knows she is the smartest in the room. She talks down to others constantly. She has a minor phobia of water and hates getting wet.
History: She got into the Marshal business at a young age. At a young age she wooed the heart of her future spouse and the two had a long relationship before they wed. She then took over the family business and is one of the better Marshal for hire.
Motivation: Expand her business; and to unite with her brother
Ideals: Impeccable. Flaws: Fearful. Bonds: Job, In love, Family. Occupation: Marshal
Voice: Pronounces O like U
Attributes [hide]
Small (2'9") Halfling, Chaotic Evil (CR 6)
Armor Class 13
Hit Points 27 (6d6)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 9 (-1) | 15 (+2) | 12 (+1) | 8 (-1) | 9 (-1) | 16 (+3) |
Senses Passive Perception 9
Languages Common, Halfling
Attacks Melee +2 / 2d6-1, Ranged +5 / 2d6+2, Grapple +2
Possessions: 600 gp. Amber (110 gp). Black pearl (1500 gp). Freshwater pearl (11 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Tiaathque Dulmage, Female Half-Elf [Permalink]
Personal [hide]
Description: She wears a robe, a symbol of the four houses of cards around her neck, and a flail on her belt. She carries with her a set of flails, each one with a jet on the hilt. She only wears one on her belt and the other on her back. Her white hair is lengthy and is close to two feet long. She has a dull look in her amber eyes.
Personality: She is a jovial happy person, but she is convinced people are living their lives too quickly. She also is a firm believer in the womanly ideal.
History: Tiaathque was born in the north. At a young age she loved to build and create. When money was particularly tight she was walking through alleys when she overheard a Barkeep hiring some criminals to sabotage a competitor. She made her way to the other competitor and parlayed her knowledge into a job. She tends to her Barkeep job now, and dutifully fulfills any obligations she has.
Motivation: To prove her worth to the world; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Fighting, Optimist, Persistence. Flaws: Impulsive. Bonds: Poor. Occupation: Barkeep
Voice: Puts emphasis on the wrong words
Attributes [hide]
Medium (5'7") Half-Elf, Lawful Evil (CR 9)
Armor Class 10
Hit Points 53 (9d6)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 11 (+0) | 11 (+0) | 12 (+1) | 13 (+1) | 14 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Elven, Celestial
Attacks Melee +3 / 3d4+0, Ranged +3 / 3d4+0, Grapple +4
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 12 | 3 | 3 | 3 | 2 |
Possessions: 13000 sp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!


