Armara Pursuit, Female Tiefling [Permalink]
Personal [hide]
Description: She is well dressed, but even with her fine clothing she looks run-down. She is bristling with hidden weapons, mostly flails and maces. Her silver hair is braided into rings. Judging by the bloodshot nature of her eyes and the massive bags underneath them one would imagine she has not slept for days.
Personality: She tends to agree with only herself unless someone else's opinion sounds like she can profit from it. She tries to control her temper but she can't always stop herself from what she feels what must be done. She is fiercely devoted to her father, and views her father's ex-spouse as an evil person for separating her from her legal half-brother.
History: She was a bastard born out of an affair, and her father always resented and mistreated her for it out of spite. Her parents divorced when she was young, and her father gained full cudstody. She was regularly beaten by her father, who blamed her for driving them apart. She has since lost track of the people in her past.
Motivation: She has decided she is irredeemable; and doesn't want to be a barkeep and was forced into it by her family
Flaws: Insomniac, Antagonistic. Bonds: Criminal record, In love, Family. Occupation: Barkeep
Voice: Slurs words
Attributes [hide]
Medium (5'4") Tiefling, True Neutral (CR 8)
Armor Class 10
Hit Points 30 (8d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 14 (+2) | 10 (+0) | 13 (+1) | 12 (+1) | 16 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Common, Celestial
Attacks Melee +5 / 2d10+2, Ranged +3 / 2d10+0, Grapple +2
Possessions: 1000 gp. Jasper (40 gp). Golden yellow topaz (600 gp). White pearl (120 gp). Red garnet (120 gp).
Eva Harrington, Female Human [Permalink]
Personal [hide]
Description: This woman is unhealthily muscled, almost every single one of her veins is visible when she is not flexing. Her shirts and pants tend to be short and undersized for her due to the difficulty of finding a good tailor. Her hair is greying and her face has many wrinkles. Her blue eyes dart from person to person to random spaces in the air.
Personality: She is business-like. She takes instructions and follows them to the letter. Eva is a bit of a follower. Usually she is manipulated by her brothers into helping them out, but recently she has become more of a free agent.
History: She got into the Merchant business at a young age. While she appears to be a normal Human, she's... not quite right. Perhaps she's slightly insane, or otherwise so mentally alien to the rest of the world that she plain doesn't fit in. Due to her spouse's obsession with being a Carpenter they were divorced and she won custody of their daughter. She worked as a Merchant, and she later adopted a second daughter.
Motivation: She is not mentally stable, and does not behave rationally; and marry her brother to traveling adventurers
Ideals: Fighting, Athletic, Professionalism. Flaws: Insane. Bonds: Family, Job. Occupation: Merchant
Voice: Italian accent
Attributes [hide]
Medium (4'9") Human, Lawful Good (CR 1)
Armor Class 12
Hit Points 14 (1d12)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 11 (+0) | 15 (+2) | 14 (+2) | 10 (+0) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +3
Possessions: Brass mug with jade inlays (200 gp).
Nykkan Verthisathurgiesh, Male Dragonborn [Permalink]
Personal [hide]
Description: This southern man is abnormally tall. He wears skinny pants and wears a black and blue robe with the hood down. His whole body is exceptionally muscular. He wears his brass crest down. His eyes are gold.
Personality: He hates giants. He views them as having robbed his home of its proper glory. Nykkan is a bit of a follower. Usually he is manipulated by his sisters into helping them out, but recently he has become more of a free agent.
History: Nykkan lived on a farm with his mother, near the main road leading to a nearby town. His childhood dream was to be a Cartwright, but he was a colossal failure. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: His relatives are trying to arrange a marriage.
Flaws: Disease. Bonds: Immigrant, Enemies, Family, Job. Occupation: Shoemaker
Voice: Uses lots of figures of speech
Attributes [hide]
Medium (6'3") Dragonborn, Neutral Good (CR 3)
Armor Class 9
Hit Points 25 (3d12)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 17 (+3) | 9 (-1) | 11 (+0) | 13 (+1) | 13 (+1) | 4 (-3) |
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +5 / 1d8+3, Ranged +1 / 1d8-1, Grapple +3
Possessions: 300 gp.
Charles Fawcett, Male Human [Permalink]
Personal [hide]
Description: He is wearing colorful clothing, dressed as a Guard. He carries with him a set of shortbows on his belt, each one with a amber on the hilt. His auburn hair, when down, is lengthy. He has violet eyes.
Personality: He has a very dry and sarcastic sense of humor. He is not one for noise or eating so much, which is in direct contrast with his big mouthed big gutted partner. His partner is his best friend in the world. The two are very close despite being more or less each other's opposites. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.
History: He was born the only child of a wealthy merchant. From there he went from mercenary job to mercenary job. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: He feels the way he acts is they only way to get by in the world; and he has passion for adventuring and risk
Ideals: Fighting, Joker, Entrepeneur, Impeccable. Flaws: Disease. Bonds: Adventurer. Occupation: Guard
Voice: Loud with bravado
Attributes [hide]
Medium (6'4") Human, Lawful Evil (CR 1)
Armor Class 13
Hit Points 8 (1d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 17 (+3) | 17 (+3) | 11 (+0) | 9 (-1) | 9 (-1) | 12 (+1) |
Senses Passive Perception 9
Languages Common
Attacks Melee +5 / 1d4+3, Ranged +5 / 1d4+3, Grapple +5
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 9 |
Possessions: 20 pp. 1 Banded mail.
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Their contribution stands as a beacon of hope for all adventurers!


