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NPC Generator

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Advanced [show]


Norûk Clapham, Male Half-Orc [Permalink]

Personal [hide]

Description: This light-skinned male dresses in black turtlenecks beneath a brown coat with grey slacks. He is tall, broad shouldered and powerfully built. His hair, while still mostly silver, has prominent grey streaks. He has several tiny opal earrings on each ear.

Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He is a logical person and will generally grow upset if things defy logic and science.

History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. After coming to the age of reason, Norûk took it upon himself to study the arcane arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. After a long history of fighting, Norûk and his spouse have recently divorced.

Motivation: He is greedy; and he has money and likes to spend it

Ideals: Logical, Gifted. Flaws: Antagonistic. Bonds: Rich, Military. Occupation: Doctor

Voice: growls and snarls, animalistic

Attributes [hide]

Norûk Clapham, Male Half-Orc Expert 4
Medium (6'9") Half-Orc, Chaotic Good (CR 4)
Armor Class 10
Hit Points 18 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)11 (+0) 14 (+2)5 (-3) 10 (+0)12 (+1)
Skills Arcana -1, Performance +3
Senses Passive Perception 10
Languages Orc
Attacks Melee +2 / 1d10+0, Ranged +2 / 1d10+0, Grapple +0

Possessions: 26000 cp. Rock crystal (80 gp). 1 Masterwork studded leather.


Social Check DCs


Dreali Firahel, Male Elf [Permalink]

Personal [hide]

Description: He wears a tan vest with golden trim over his white shirt. His pastel leather gloves and pants are well-kept, and his tan boots flare out at the collars. He is portly but not overly obese. He has moderate length red hair. He wears crescent spectacles with a black brim.

Personality: Aggressive, abrasive, and angry, Dreali embodies much of what other species detest in the Elves. Dreali is a bit of a follower. Usually he is manipulated by his brothers into helping them out, but recently he has become more of a free agent.

History: His parents moved while he was still in utero so he is the first generation to be born here. He took every job he could get his hands on, but the opportunities for Elves in the west were limited. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: He wants nothing more than to rejoin the army; and he's repulsed by the pc

Flaws: Antagonistic, Disease. Bonds: Family, Immigrant, Military. Occupation: Server

Voice: Strong lisp

Attributes [hide]

Dreali Firahel, Male Elf Warrior 3
Medium (5'1") Elf, Lawful Evil (CR 3)
Armor Class 8
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)7 (-2) 10 (+0)7 (-2) 13 (+1)15 (+2)
Skills Medicine +3, Religion +0
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +3 / 1d8+1, Ranged +0 / 1d8-2, Grapple +1

Possessions: 100 gp. 1 Climber’s kit.


Social Check DCs


Salanop Musgraben, Female Gnome [Permalink]

Personal [hide]

Description: She very much looks the part of a Miller, but does not cut a very imposing figure. She walks with a slouch but will stand straight to her full 3'1" when asserting herself. Her brown hair is cut jaggedly and amateurishly. She wears crescent spectacles with a black brim.

Personality: Always inclined to offer people food she seems plenty friendly. She moves from fascination to fascination almost instantaneously. If something can keep her interest for a month it is impressive.

History: The child of a Unemployed, who enjoyed hunting, Salanop was taken on many hunting expeditions. She was one of the best in her class, and was picked up by her current employer. She quickly showed her capability and was soon promoted to a head role. She has gone from town to town till she finds a spot where she can set up a sustainable business.

Motivation: Sabotage a competitor; and she'd like to take her coworkers down a peg

Ideals: Philantrophist, Logical. Flaws: Hedonist. Bonds: Job, Nature. Occupation: Miller

Voice: Old thin voice

Attributes [hide]

Salanop Musgraben, Female Gnome Rogue 1
Small (3'1") Gnome, Chaotic Good (CR 1)
Armor Class 11
Hit Points 9 (1d6)
Speed 20 ft.
STRDEXCONINTWISCHA
6 (-2)11 (+0) 17 (+3)15 (+2) 15 (+2)15 (+2)
Skills Insight +4
Senses Passive Perception 12
Languages Common, Gnome, Auran, Sylvan
Attacks Melee +0 / 1d4-2, Ranged +2 / 1d4+0, Grapple +0

Possessions: Just what you see.


Social Check DCs


Akra Bhenkumbyrznaax, Female Dragonborn [Permalink]

Personal [hide]

Description: A woman with a calm yet intense air about her, she wears a well pressed and immaculate suit (or dress). Her crest, while still mostly black, has prominent grey streaks. Her red unseeing eyes seem to look past you.

Personality: Akra is a sociable creature first and foremost. She loves to listen to people at length before talking their ear off. She can carry on conversation for hours and will do so. Her philosophy is that everyone needs a friend and as such shows hospitality towards all.

History: Akra hails from a village terrorized by giants. Akra abandoned her home at a very young age, living in the fields and plains. She survived everyday through hunting and stealing from passersby. She did whatever it took for her to survive. When she grew older, she became a bit more civilized, usually hanging around bars and taverns. She began work as a mercenary for hire. She would embark on any mission as long as the price was right.

Motivation: A need for knowledge about a nearby landmark.

Ideals: Extrovert, Optimist. Flaws: Disease. Bonds: Enemies, Adventurer. Occupation: Brewer

Voice: Scottish accent

Attributes [hide]

Akra Bhenkumbyrznaax, Female Dragonborn Barbarian 3
Medium (6'2") Dragonborn, Chaotic Evil (CR 3)
Armor Class 11
Hit Points 27 (3d12)
Speed 30 ft.
STRDEXCONINTWISCHA
20 (+5)12 (+1) 11 (+0)15 (+2) 16 (+3)14 (+2)
Skills Insight +5, Medicine +5
Senses Passive Perception 13
Languages Common, Gnome, Dwarven
Attacks Melee +7 / 1d8+5, Ranged +3 / 1d8+1, Grapple +5

Possessions: 400 gp. 1 Masterwork Thieves’ tools.


Social Check DCs

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