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NPC Generator

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Advanced [show]


Balifra Trueanvil, Female Dwarf [Permalink]

Personal [hide]

Description: She is a small woman, but exceptionally fit. She wears tight fighting clothing, which leaves very little to the imagination. Her moppish chestnut hair is in a traditional bowl cut. Her eyes are violet and she is always smoking a pipe.

Personality: She loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from her. She is the most sanctimonious self-righteous Dwarf in existence. She has no love for corruption and racketeering and views those as crimes of the highest magnitude.

History: Balifra was raised in a hard working conservative environment. She was one of the best in her class, and was picked up by her current employer. She quickly showed her capability and was soon promoted to a head role. She inherited the family business which she has now maintained for 13 years.

Motivation: Wants to open a new tavern; and further expansion of business

Ideals: Fighting, Athletic, Justice. Bonds: Job. Occupation: Dilettante

Voice: Jamaican accent

Attributes [hide]

Balifra Trueanvil, Female Dwarf Cleric 7
Medium (4'3") Dwarf, Lawful Neutral (CR 7)
Armor Class 8
Hit Points 45 (7d8)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)7 (-2) 13 (+1)11 (+0) 13 (+1)14 (+2)
Skills Athletics +4, Performance +5
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +4 / 2d8+1, Ranged +1 / 2d8-2, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day126432

Possessions: Rock crystal (40 gp). Hematite (9 gp). Star rose quartz (40 gp). White opal (1400 gp).


Social Check DCs


Mardnab Waggletop, Female Gnome [Permalink]

Personal [hide]

Description: A well shaped woman just over fifty, she tends to wear a large tan jacket. She wears her auburn hair up. Her eyes, though not visible through her cowl, are hazel.

Personality: Confrontational and typically high on some drug or another. She tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.

History: She was born at the edge of vast island. When she was little, her rather wealthy family often ventured across the island to a summer home near a old dungeon. She would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the island due to the painful memories there. Mardnab took refuge in the old dungeon and found the beat up lance and armor she uses now. She inherited the family business which she has now maintained for 7 years.

Motivation: Expand her business.

Ideals: Optimist. Flaws: Addict. Bonds: Nature, Job. Occupation: Glassblower

Voice: Farmer accent

Attributes [hide]

Mardnab Waggletop, Female Gnome Aristocrat 2
Small (3'3") Gnome, Chaotic Evil (CR 2)
Armor Class 12
Hit Points 14 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)12 (+1) 15 (+2)9 (-1) 14 (+2)11 (+0)
Skills Persuasion +2, Stealth +3
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +1 / 1d6-1, Ranged +3 / 1d6+1, Grapple +1

Possessions: 2000 sp.


Social Check DCs


Shifting Shore, Female Tabaxi [Permalink]

Personal [hide]

Description: A woman with a calm yet intense air about her, she is constantly adorned with expensive silk clothing, often dyed in bright brown and black, and wears rings and necklaces with large, colorful gems. She wears a deerstalker hat to hide her balding. She wears round tiny glasses practically rammed into her face.

Personality: A rambunctious noisy drunk she knows how to make people feel guilty. She is ready at a moment's notice to give into her darker urges. She is a real pyromaniac and does not care who the fire hurts. She often ends up burning people alive in the fires she starts.

History: She grew up in a lower middle class home, but living comfortably wasn't enough. She took every job she could get her hands on, but the opportunities for Tabaxis in the west were limited. Recently she has begun working with bootleggers and crooks.

Motivation: She is not mentally stable, and does not behave rationally.

Flaws: Depressed, Insane, Mundane. Bonds: Rich, Criminal record, Immigrant. Occupation: Bowyer

Voice: Speaks with lips pursed

Attributes [hide]

Shifting Shore, Female Tabaxi Ranger 2
Medium (6'4") Tabaxi, Neutral Evil (CR 2)
Armor Class 15
Hit Points 12 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)20 (+5) 11 (+0)11 (+0) 16 (+3)15 (+2)
Skills Intimidation +4, Sleight of Hand +7
Senses Passive Perception 13
Languages Common
Attacks Melee +2 / 1d6+0, Ranged +7 / 1d6+5, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 330 gp. 2 Antitoxin.


Social Check DCs


Bhevek Sunmeadow, Male Halfling [Permalink]

Personal [hide]

Description: A stocky lighter skinned man, he is constantly adorned with expensive silk clothing, often dyed in bright red and yellow, and wears rings and necklaces with large, colorful gems. His hair is greying and his face has many wrinkles. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. He is a ruthless business man, a trait he acquired from his father.

History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. His father worked until he suffered an accident while they were digging through a hill for a new route. He had to support his now crippled father and took his father's old job. He now mingles about in high society.

Motivation: Doesn't want to be a Carpenter and was forced into it by his family; and he is greedy

Ideals: Disciplined, Entrepeneur. Flaws: Insane. Bonds: Rich, Military, Family. Occupation: Carpenter

Voice: Soft and mumbly

Attributes [hide]

Bhevek Sunmeadow, Male Halfling Sorcerer 6
Small (3'2") Halfling, Lawful Evil (CR 6)
Armor Class 13
Hit Points 27 (6d4)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 15 (+2)12 (+1) 8 (-1)10 (+0)
Skills Acrobatics +5, Religion +4
Senses Passive Perception 9
Languages Common, Halfling, Orc
Attacks Melee +5 / 2d6+2, Ranged +5 / 2d6+2, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12665

Possessions: 800 gp. Alexandrite (400 gp). Coral (60 gp). Sard (30 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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