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NPC Generator

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Advanced [show]


Sun In Woods, Male Tabaxi [Permalink]

Personal [hide]

Description: He is of a modest build and height, but he carries himself more imposing than he is. He prefers to wear flannel. His fur, while still mostly gray, has prominent grey streaks. His eyes are likewise copper.

Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He uses his nature as a weapon; he likes to lead opponents to think him in distress.

History: He got into the Locksmith business at a young age. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Locksmith. He now owns his own business.

Motivation: A strong sense of loyalty to Tabaxi people; and wants to open a new tavern

Flaws: Depressed, Secretive, Racist. Bonds: Job. Occupation: Locksmith

Voice: Strong lisp

Attributes [hide]

Sun In Woods, Male Tabaxi Sorcerer 10
Medium (6'1") Tabaxi, True Neutral (CR 10)
Armor Class 10
Hit Points 65 (10d4)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)10 (+0) 18 (+4)17 (+3) 12 (+1)17 (+3)
Skills Sleight of Hand +4
Senses Passive Perception 11
Languages Common, Abyssal, Elven, Dwarven
Attacks Melee +3 / 3d6-1, Ranged +4 / 3d6+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1566665300

Possessions: 2200 gp.


Social Check DCs


Manfred Tindall, Male Human [Permalink]

Personal [hide]

Description: A stocky darker skinned man, he sports grey clothing, slightly heavier than average wear. He has a small bristly mustache and wavy brown hair. He has several tiny emerald earrings on each ear.

Personality: Cocky and sure of himself, he believes he is the best Mason born in the past three hundred years. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.

History: He comes from a rich northern family. When he was little, his rather wealthy family often ventured across the mountains to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the mountains due to the painful memories there. Manfred took refuge in the large cave and found the beat up shortspear and armor he uses now. He's also a talented Jeweler, but doesn't like to broadcast it.

Motivation: He feels threatened by others; and money/treasure

Ideals: Gifted. Flaws: Fearful. Bonds: Rich, Job, Nature. Occupation: Mason

Voice: Thin and wheezing

Attributes [hide]

Manfred Tindall, Male Human Paladin 1
Medium (5'7") Human, Lawful Evil (CR 1)
Armor Class 9
Hit Points 12 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)8 (-1) 14 (+2)10 (+0) 11 (+0)13 (+1)
Skills Insight +2, Nature +2
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 1d4+3, Ranged +1 / 1d4-1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1000

Possessions: Just what you see.


Social Check DCs


Theodoric Clapham, Male Human [Permalink]

Personal [hide]

Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. His red hair is heavily combed to the left. His brown eyes dart from person to person to random spaces in the air.

Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage son.

History: He was raised in a white middle class family as the only child. Brilliant and gifted he never wanted to apply himself. When his spouse passed he lost his only source of income but claims to his sons to still be retired.

Motivation: Doesn't want to be a Mortician and was forced into it by his family.

Ideals: Fighting, Athletic, Gifted. Flaws: Cynical, Mundane. Bonds: Family. Occupation: Mortician

Voice: Sore throat, cough

Attributes [hide]

Theodoric Clapham, Male Human Druid 1
Medium (6'4") Human, Lawful Good (CR 1)
Armor Class 12
Hit Points 9 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 12 (+1)17 (+3) 12 (+1)14 (+2)
Skills Deception +4, Insight +3
Senses Passive Perception 11
Languages Common, Gnome, Draconic, Terran
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11310

Possessions: Just what you see.


Social Check DCs


Quelenna Othronus, Female Elf [Permalink]

Personal [hide]

Description: An older woman who is wearing colorful clothing, dressed as a Mayor, she is not a threatening figure. Her brown hair is braided into rings. She wears large thick round spectacles.

Personality: She will use flattery and sarcasm to attack and weaken her opponents. Despite her formidable combat skills she remains a coward. She is kind towards other women and children and will generally offer women help without question. Others will generally need to prove themselves to her.

History: Her parents moved while she was still in utero so she is the first generation to be born here. Her spouse left her for another, whom she beat to an almost bloody pulp. She did not win them back, but she came to a realization. To get what you want from life, you must take it. She knows her nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but her.

Motivation: A need for knowledge about a nearby landmark; and obtaining odd cultural elven artifacts is her passion

Ideals: Fighting, Philantrophist. Bonds: Immigrant, Rich, Adventurer. Occupation: Mayor

Voice: High pitched and raspy

Attributes [hide]

Quelenna Othronus, Female Elf Warlock 3
Medium (5'0") Elf, Neutral Evil (CR 3)
Armor Class 14
Hit Points 21 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)19 (+4) 13 (+1)12 (+1) 11 (+0)15 (+2)
Skills Intimidation +4, Persuasion +4
Senses Passive Perception 10
Languages Common, Elven, Druidic
Attacks Melee +2 / 1d8+0, Ranged +6 / 1d8+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11222

Possessions: 100 gp. 1 Masterwork Heavy wooden shield.


Social Check DCs

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