Falkrunn Foamtankard, Female Dwarf [Permalink]
Personal [hide]
Description: A woman of a pale complexion, she wears well tailored gowns and hats with beautiful decoration. She is almost always dressed for an outing in high society. Her long golden hair is drawn into a two foot long braid. She has gleaming, smiling blue eyes.
Personality: She is a woman who does what she needs to. She will acquiesce to black mail and extortion to avoid trouble. She does suffer from mild PTSD, and the sight of goblins may trigger it at times.
History: Born in a small village she learned the ways of the warrior from her father. Her father took her hunting and taught her how to get in the mind of other creatures. She has taken up leadership of the village's small militia in response to goblins demanding more tribute than usual.
Motivation: She has decided she is irredeemable; and revenge
Ideals: Fighting. Bonds: Rich, Criminal record, Enemies, Nature. Occupation: Barber
Voice: Ums and uhs a lot
Attributes [hide]
Medium (3'9") Dwarf, Lawful Evil (CR 12)
Armor Class 11
Hit Points 100 (12d6)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 10 (+0) | 12 (+1) | 21 (+5) | 12 (+1) | 15 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Dwarven, Gnome
Attacks Melee +4 / 3d10+0, Ranged +5 / 3d10+1, Grapple +1
Possessions: 400 pp. Ceremonial electrum dagger with a star ruby in the pommel (1100 gp). Silver comb with moonstones (700 gp). Carved bone or ivory statuette (100 gp). Silver chalice with lapis lazuli gems (50 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Whurbin Ironfist, Male Dwarf [Permalink]
Personal [hide]
Description: He wears a simple burlap shirt and baggy pants. He conceals his quarterstaff with his veritable burlap sack of a shirt. His tied-back hair is black. His brown eyes are passionate and lively.
Personality: He has always had a great fascination with Half-Elven culture. He is fiercely devoted to his mother, and views his mother's ex-spouse as an evil person for separating him from his legal half-brother.
History: The child of eastern immigrants he idolized his mother. He found a children's book about a Dwarf Rogue who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He moves from town to town, unable to find a place to settle.
Motivation: Wishes to resurrect an old love; and find a way to reverse the transformation of his brother
Flaws: Racist. Bonds: Family, Immigrant, Adventurer, In love. Occupation: Bowyer
Voice: Boston accent
Attributes [hide]
Medium (4'4") Dwarf, Lawful Neutral (CR 2)
Armor Class 11
Hit Points 18 (2d6)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 6 (-2) | 12 (+1) | 17 (+3) | 16 (+3) | 6 (-2) | 16 (+3) |
Senses Passive Perception 8
Languages Common, Dwarven, Ignan, Terran, Elven
Attacks Melee +0 / 1d6-2, Ranged +3 / 1d6+1, Grapple +5
Possessions: 210 gp.
Akmen Haunted, Male Tiefling [Permalink]
Personal [hide]
Description: A man with a calm yet intense air about him, he wears suspenders and black workpants. His shirt is grey, and he wears a heavy black leather apron most of the time. His hair is short and silver. He wears round tiny glasses practically rammed into his face.
Personality: Eccentric and domineering, Akmen will drive conversation. He has a small toy that he constantly fidgets with.
History: Born in the north to a Miller, Akmen learned a great deal about his father's area of expertise. Cursed with a spirit at a very young age, Akmen has worked very hard to control his curse. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: Expand his business; and he wants to meet his childhood hero
Ideals: Extrovert. Flaws: Addict, Disease. Bonds: Job, Adventurer. Occupation: Miller
Voice: Hissing voice
Attributes [hide]
Medium (5'5") Tiefling, Neutral Evil (CR 8)
Armor Class 11
Hit Points 47 (8d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 10 (+0) | 13 (+1) | 14 (+2) | 12 (+1) | 14 (+2) | 12 (+1) |
Senses Passive Perception 15
Languages Common, Gnoll
Attacks Melee +3 / 2d10+0, Ranged +4 / 2d10+1, Grapple +1
Possessions: 400 gp.
Henry Thackeray, Male Human [Permalink]
Personal [hide]
Description: He is a mite stocky and wears a tattered pair of loose grey pants, a matching torn shirt, and a visible pair of similar condition same color briefs. His long red hair reaches down to his waist. His eyes, though not visible through his cowl, are violet.
Personality: Henry hangs on like a leech to those who appreciate him. It was this clingy personality that held back his painting career. He uses his nature as a weapon; he likes to lead opponents to think him in distress.
History: Henry lived on a farm with his father, near the main road leading to a nearby town. He has had some formal painting training, and achieved minor success. He was always very intelligent and has formed a secret society of freemasons.
Motivation: His religion dominates his actions; and doesn't want to be a herbalist and was forced into it by his family
Ideals: Artistic. Flaws: Secretive. Bonds: Poor, Family, Religious. Occupation: Herbalist
Voice: Low and grunting
Attributes [hide]
Medium (5'11") Human, Lawful Good (CR 1)
Armor Class 11
Hit Points 8 (1d6)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 11 (+0) | 12 (+1) | 14 (+2) | 12 (+1) | 13 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Auran
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 11 | 2 | 0 | 0 |
Possessions: 4000 cp.
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Their contribution stands as a beacon of hope for all adventurers!


