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NPC Generator

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Lvl.
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Ability Scores
Seed

Advanced [show]


Tim Everly, Male Human [Permalink]

Personal [hide]

Description: He very much looks the part of a Layabout. He carries a battered bastard sword and tarnished greataxe as well. He has shaved his head bald. His eyes are blue and he is always smoking a pipe.

Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.

History: A child with a great deal of music talent his parents made sure he got the chance to thrive. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Layabout. He tends to his Layabout job now, and dutifully fulfills any obligations he has.

Motivation: Expand his business; and he'd like to take his coworkers down a peg

Ideals: Fighting, Justice, Artistic. Flaws: Shy. Bonds: Job. Occupation: Layabout

Voice: Tuts and clicks tongue

Attributes [hide]

Tim Everly, Male Human Fighter 1
Medium (5'3") Human, Lawful Evil (CR 1)
Armor Class 12
Hit Points 10 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 11 (+0)13 (+1) 14 (+2)10 (+0)
Skills Acrobatics +4, Religion +3
Senses Passive Perception 12
Languages Common, Goblin
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +3

Possessions: Moss agate (13 gp).


Social Check DCs


Gilbert Sherwood, Male Human [Permalink]

Personal [hide]

Description: This man stands a little under 5'10" and is a bit bulky. He is very muscular particularly in the legs. He wears bulky brown painted plate armor. His blonde hair is cut short. He has a tattooed face.

Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.

History: Gilbert hails from a village terrorized by dire rats. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He has never given up on his painting dream.

Motivation: He wants random interesting trinkets and junk, hates to throw anything away; and many dire rats want him driven away

Ideals: Artistic. Flaws: Shy, Greedy. Bonds: Rich, Enemies. Occupation: Shepherd

Voice: Sounds elderly

Attributes [hide]

Gilbert Sherwood, Male Human Rogue 11
Medium (5'10") Human, Lawful Neutral (CR 11)
Armor Class 8
Hit Points 51 (11d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)7 (-2) 15 (+2)11 (+0) 11 (+0)17 (+3)
Skills Perception +4
Senses Passive Perception 14
Languages Common
Attacks Melee +6 / 3d8+2, Ranged +2 / 3d8-2, Grapple +2

Possessions: 9000 sp.


Social Check DCs


Peter Floshem, Male Half-Elf [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he prefers to wear fine silks, though has several suits of combat armor for his hunting needs. With a patchy red beard and wild red hair. His brown unseeing eyes seem to look past you.

Personality: Peter wants to be seen as a stoic, levelheaded, noble Fighter, so he tries to act the part. He does a good job, for the most part... A fanatic, his devotion to his small selection of gods is unquestionable. He claims to be doing their will and will base all his actions on whether or not they would be pleasing to the gods.

History: Born to a pair of adventurers, Peter grew up listening to his father's many stories. From there he went from mercenary job to mercenary job. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: He is greedy; and his religion dominates his actions

Ideals: Disciplined, Logical. Flaws: Disease. Bonds: Rich, Religious, Adventurer. Occupation: Herbalist

Voice: Soft and melodious

Attributes [hide]

Peter Floshem, Male Half-Elf Fighter 5
Medium (5'0") Half-Elf, Lawful Good (CR 5)
Armor Class 11
Hit Points 45 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 13 (+1)14 (+2) 12 (+1)13 (+1)
Skills Animal Handling +4, Performance +4
Senses Passive Perception 11
Languages Common, Elven, Giant, Aquan
Attacks Melee +3 / 2d4+0, Ranged +4 / 2d4+1, Grapple +1

Possessions: 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Ovina Hammerstone, Female Dwarf [Permalink]

Personal [hide]

Description: She wears a worn and beaten armor. Her red hair is well kept. Her gray eyes peer out from beneath her top grey hat.

Personality: Prone to second guessing herself, she comes off as nervous. Flattery will make her almost putty in your hands.

History: Born in the north to a Gardener, Ovina learned a great deal about her father's area of expertise. She made a point of taking high paying jobs and getting most of it up front. She has drifted from career to career and currently works as a Gardener.

Motivation: Obtaining odd cultural Tabaxi artifacts is her passion.

Flaws: Shy, Selfish. Bonds: Job, Adventurer. Occupation: Gardener

Voice: Pronounces O like U

Attributes [hide]

Ovina Hammerstone, Female Dwarf Warrior 2
Medium (4'0") Dwarf, Neutral Good (CR 2)
Armor Class 11
Hit Points 19 (2d10)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)12 (+1) 15 (+2)14 (+2) 12 (+1)10 (+0)
Skills Deception +2, Intimidation +2
Senses Passive Perception 11
Languages Common, Dwarven, Druidic, Infernal
Attacks Melee +1 / 1d6-1, Ranged +3 / 1d6+1, Grapple +1

Possessions: 6000 cp.


Social Check DCs

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