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NPC Generator

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Advanced [show]


Nurkara Strongheart, Female Dwarf [Permalink]

Personal [hide]

Description: She wears a faded coat and loose pants complete with broad hat. She carries with her a set of crossbows, each one with a amber on the hilt. She only wears one on her belt and the other on her back. She has a very tight haircut. Her brown eyes dart around the room hyper actively observing anyone and anything.

Personality: She trusts no one. She is not readily capable for forgiveness and her ire never leaves her. Her brief stint in the army gave her the idea she was invincible and that she is the toughest woman alive.

History: Sold as a small child to a slaver, Nurkara was an assistant, and all too frequently test subject. She eventually earned her freedom when her former master disappeared. There was a wharf not far from home where she often wandered off to fish. Recently a tribe of illithids attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Nurkara fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and she wants nothing more than to rejoin the army

Ideals: Fighting. Flaws: Antagonistic. Bonds: Military, Mentor, Nature. Occupation: Banker

Voice: Sounds elderly

Attributes [hide]

Nurkara Strongheart, Female Dwarf Ranger 12
Medium (3'9") Dwarf, Lawful Neutral (CR 12)
Armor Class 13
Hit Points 68 (12d8)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)17 (+3) 13 (+1)15 (+2) 15 (+2)10 (+0)
Skills Athletics +6, Perception +6
Senses Passive Perception 16
Languages Common, Dwarven, Abyssal, Infernal
Attacks Melee +6 / 3d10+2, Ranged +7 / 3d10+3, Grapple +6
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1401110

Possessions: 200 pp. An ornate, electrum-trimmed steel scabbard worked in swirl-patterns (50 gp). A large tome filled with over one hundred recipes written by a former royal chef. (50 gp). Silver ewer (20 gp). Fire opal pendant on a fine gold chain (700 gp). Gold music box (3000 gp). Golden circlet with four aquamarines (2000 gp). Large well-done wool tapestry (100 gp). Sapphire pendant on gold chain (2600 gp).


Social Check DCs


Frederick Brixton, Male Human [Permalink]

Personal [hide]

Description: This man has a large brown mantle and cape that has been intricately interwoven into his green robe. He is muscular with a powerful set of arms. He wears his silver hair down. He wears round tiny glasses practically rammed into his face.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He refers to his adoptive mother for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.

History: Frederick lived on a farm with his mother, near the main road leading to a nearby town. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: Wants to raise his children well.

Flaws: Antagonistic, Shy. Bonds: Family, Rich. Occupation: Slave Trader

Voice: High pitched, excited

Attributes [hide]

Frederick Brixton, Male Human Aristocrat 5
Medium (6'0") Human, True Neutral (CR 5)
Armor Class 10
Hit Points 41 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)11 (+0) 14 (+2)12 (+1) 7 (-2)15 (+2)
Skills Athletics +3, Sleight of Hand +3
Senses Passive Perception 8
Languages Common, Gnome
Attacks Melee +3 / 2d4+0, Ranged +3 / 2d4+0, Grapple +3

Possessions: 100 gp.


Social Check DCs


Aramil Amakiir, Male Elf [Permalink]

Personal [hide]

Description: He is in excellent shape and prefers to wear tan pants and tee shirts. His golden hair is styled in orderly dreadlocks. His violet unseeing eyes seem to look past you.

Personality: Cocky and sure of himself, he believes he is the best Mercenary born in the past three hundred years. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.

History: Born in the south to a Mercenary, Aramil learned a great deal about his mother's area of expertise. He was an athlete and attended two major summer competitions. He never won. He's also a talented Painter, but doesn't like to broadcast it.

Motivation: Wants to work out more often; and balancing his hectic life and new mercenary responsibilities is difficult

Ideals: Athletic. Flaws: Disease, Impulsive. Bonds: Job, Poor. Occupation: Mercenary

Voice: Soft and melodious

Attributes [hide]

Aramil Amakiir, Male Elf Warlock 3
Medium (5'5") Elf, Lawful Evil (CR 3)
Armor Class 13
Hit Points 11 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)17 (+3) 7 (-2)16 (+3) 9 (-1)10 (+0)
Skills Sleight of Hand +5
Senses Passive Perception 9
Languages Common, Elven, Abyssal, Goblin, Gnome
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day132220000

Possessions: 300 gp. Star rose quartz (60 gp). Aquamarine (300 gp). Red garnet (80 gp).


Social Check DCs


Roge Shadowquick, Male Halfling [Permalink]

Personal [hide]

Description: He wears a red collared shirt and black pants. He accessorizes with a yellow scarf around the waist and a strap diagonally across his shirt. He carries with him a set of crossbows on his belt, each one with a aquamarine on the hilt. His long silver hair is drawn into a two foot long braid. His eyes are blue and he is always smoking a pipe.

Personality: Overbrimming with self-confidence, Roge isn't afraid of most anything. He has a strong dislike to people who do not believe in Halfling unity. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.

History: He was born several months after his father was called into army service. He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. Recently he has begun working with bootleggers and crooks.

Motivation: He feels that his past leaves him morally obligated to help.

Ideals: Fighting, Impeccable, Justice. Bonds: Military, Criminal record. Occupation: Mason

Voice: Speaks with back of mouth

Attributes [hide]

Roge Shadowquick, Male Halfling Expert 6
Small (3'1") Halfling, True Neutral (CR 6)
Armor Class 10
Hit Points 38 (6d6)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)9 (-1) 16 (+3)12 (+1) 13 (+1)11 (+0)
Skills Athletics +5, Stealth +2
Senses Passive Perception 11
Languages Common, Halfling, Undercommon
Attacks Melee +5 / 2d6+2, Ranged +2 / 2d6-1, Grapple +2

Possessions: 600 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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