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NPC Generator

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Advanced [show]


Mara Casilltenirra, Female Elf [Permalink]

Personal [hide]

Description: A woman with a calm yet intense air about her, she wears an old set of leather armor, nicked and torn by the ravages of time and battle. She has a very tight haircut. She wears round tiny glasses practically rammed into her face.

Personality: Her tongue was cut out and she uses sign language. She is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure she is not cheated out of a speck.

History: Born to a pair of adventurers, Mara grew up listening to her father's many stories. She couldn't stand her childhood mentor and eventually formed a pact with her mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. She hopes to save up enough money to one day pay a cleric to cure her.

Motivation: She has passion for adventuring and risk; and meet up once more with her childhood friend

Ideals: Entrepeneur. Flaws: Disease. Bonds: Adventurer, Mentor. Occupation: Herbalist

Voice: Low range voice

Attributes [hide]

Mara Casilltenirra, Female Elf Wizard 3
Medium (4'10") Elf, Lawful Good (CR 3)
Armor Class 13
Hit Points 4 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)16 (+3) 7 (-2)9 (-1) 5 (-3)14 (+2)
Skills Athletics +1, Insight -1
Senses Passive Perception 7
Languages Common, Elven
Attacks Melee +1 / 1d8-1, Ranged +5 / 1d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: Just what you see.


Social Check DCs


Eleanor Musumeci, Female Half-Elf [Permalink]

Personal [hide]

Description: She has a missing left leg. She tends to wear a yellow poncho over her likewise colored trousers and shirt. She has a very tight haircut. Her eyes are brown and catlike.

Personality: She likes to make people angry or surprised. She uses her nature as a weapon; she likes to lead opponents to think her in distress.

History: A studious child she never was much for a social life, not because she was unlikable, but because she did not seek it out. Brilliant and gifted she never wanted to apply herself. She was granted arcane powers by her dying sister.

Motivation: She has a rivalry with the Church that dominates her actions; and her religion dominates her actions

Ideals: Gifted. Flaws: Antagonistic, Secretive. Bonds: Religious. Occupation: Map Maker

Voice: Low rumbling, strings words together

Attributes [hide]

Eleanor Musumeci, Female Half-Elf Monk 5
Medium (5'9") Half-Elf, Chaotic Good (CR 5)
Armor Class 10
Hit Points 42 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)11 (+0) 17 (+3)15 (+2) 7 (-2)14 (+2)
Skills Insight +1, Sleight of Hand +3
Senses Passive Perception 8
Languages Common, Elven, Auran, Aquan
Attacks Melee +6 / 2d4+3, Ranged +3 / 2d4+0, Grapple +3

Possessions: 60 pp. 1 Minor magic item.


Social Check DCs


Matilda Marley, Female Human [Permalink]

Personal [hide]

Description: This southern woman is abnormally tall. She prefers to wear brown pants and tee shirts. Her whole body is exceptionally muscular. She keeps her white hair in a flapper bob. She wears a mask on her face.

Personality: She tends to agree with only herself unless someone else's opinion sounds like she can profit from it. She tries to control her temper but she can't always stop herself from what she feels what must be done. Her brief stint in the army gave her the idea she was invincible and that she is the toughest woman alive.

History: She was born in the south, but her parents moved at a very young age to the west. Ostracized due to the druidic powers of her oldest sister, she and her siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. She moves from town to town, unable to find a place to settle.

Motivation: She's repulsed by the PC; and she wants nothing more than to rejoin the army

Ideals: Gifted. Flaws: Antagonistic. Bonds: Immigrant, Military, Rich. Occupation: Cook

Voice: Strong lisp

Attributes [hide]

Matilda Marley, Female Human Expert 4
Medium (5'6") Human, Lawful Neutral (CR 4)
Armor Class 11
Hit Points 36 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 17 (+3)14 (+2) 16 (+3)8 (-1)
Skills Deception +1, Investigation +4
Senses Passive Perception 13
Languages Common, Goblin, Aquan
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1

Possessions: 47000 sp. Violet garnet (300 gp). Chrysoberyl (60 gp). White opal (400 gp). Blue star sapphire (400 gp). 1 Minor magic item.


Social Check DCs


Marigold Jamjar, Female Halfling [Permalink]

Personal [hide]

Description: She is well dressed, constantly wearing a white suit, black shirt, and brown tie. She carries with her a set of greatswords, each one with a amethyst on the hilt. She only wears one on her belt and the other on her back. Her silver hair is greying along the sides and has receded to reveal a widow's peak. Her hazel eyes dart around the room hyper actively observing anyone and anything.

Personality: Cocky and sure of herself, she believes she is the best Miller born in the past three hundred years. She is able to fit into much smaller and tighter spaces than normal.

History: Born in a small village she learned the ways of the warrior from her father. When she was little, her rather wealthy family often ventured across the forest to a summer home near a large cave. She would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Marigold took refuge in the large cave and found the beat up greatsword and armor she uses now. Since then, she has sought to make the best of life.

Motivation: Wants to have a good time and be beloved; and sabotage a competitor

Ideals: Fighting, Gifted, Optimist. Bonds: Job, Nature. Occupation: Miller

Voice: Low rumbling, strings words together

Attributes [hide]

Marigold Jamjar, Female Halfling Expert 1
Small (3'1") Halfling, Lawful Neutral (CR 1)
Armor Class 13
Hit Points 7 (1d6)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)14 (+2) 13 (+1)7 (-2) 15 (+2)15 (+2)
Skills Arcana +0, Nature +0
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +1 / 1d4-1, Ranged +4 / 1d4+2, Grapple +2

Possessions: 90 gp.


Social Check DCs

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