Helen Langston, Female Human [Permalink]
Personal [hide]
Description: A hulking woman with gigantic muscles, she prefers to wear fine silks, though has several suits of combat armor for her hunting needs. Her white hair is cut short with large spiked bangs in the front. Her face possesses mild wrinkles. Her smile is extraordinarily sincere though she does not smile often.
Personality: While she acts the brute, she is far gentler than she would appear. She lacks moral complications. She does what she is told to by employers but not much else. She spends her money on whatever she fancies at the time.
History: Born to a pair of adventurers, Helen grew up listening to her father's many stories. Her parents died when she was young, and she was unceremoniously dumped in the city orphanage. Helen grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Helen. Recently she has begun working with bootleggers and crooks.
Motivation: Nothing but the best is good enough for her; and meet up once more with her childhood friend
Ideals: Fighting, Impeccable. Bonds: Rich, Job, Adventurer, Criminal record. Occupation: Sculptor
Voice: Prounounces S like Z
Attributes [hide]
Medium (6'0") Human, True Neutral (CR 1)
Armor Class 9
Hit Points 10 (1d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 10 (+0) | 9 (-1) | 15 (+2) | 17 (+3) | 15 (+2) | 18 (+4) |
Senses Passive Perception 12
Languages Common, Druidic, Aquan, Gnoll
Attacks Melee +2 / 1d4+0, Ranged +1 / 1d4-1, Grapple +0
Possessions: 60 gp.
Geva Payton, Female Human [Permalink]
Personal [hide]
Description: She prefers to wear flannel, but does not cut a very imposing figure. She walks with a slouch but will stand straight to her full 5'10" when asserting herself. Her tied-back hair is golden. Her eyes are a pleasant gray.
Personality: She is intelligent and cunning, but she will too often allow her rage to get the better of her. She will lose her cool and rely on brute force to carry the day. She is a bit of a xeno-phobe, disliking non-Humans.
History: Geva was born in the north. At a young age she loved to build and create. Her mother was a mechanic, and taught her how to fix just about anything. She became a plane-shifter, and is stopping over on this plane for a brief visit.
Motivation: She desires power and/or immortality; and a need for knowledge about a nearby landmark
Ideals: Persistence. Flaws: Antagonistic, Racist. Bonds: Adventurer. Occupation: Sailor
Voice: German accent
Attributes [hide]
Medium (5'10") Human, Lawful Good (CR 5)
Armor Class 12
Hit Points 19 (5d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 9 (-1) | 15 (+2) | 13 (+1) | 8 (-1) | 14 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 2d4-1, Ranged +5 / 2d4+2, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 10 |
Possessions: 700 gp. A roughly beaten golden orb (140 gp). A delicate silver chain set with a tourmaline (100 gp).
Delg Caebrek, Male Dwarf [Permalink]
Personal [hide]
Description: He wears a faded coat and loose pants complete with small hat. He wears a small hat to cover his moderate length red hair. His amber eyes are slightly larger than normal.
Personality: He snorts whenever he laughs or is feeling confident. He has a hair trigger and will fly into rage over the tiniest perceived slights.
History: Born to a Scribe, his father struggled to pay the bills. He worked as a nervous Healer and found it very stressful. He then took over the family business and is one of the better Healer for hire.
Motivation: He feels threatened by others; and he is terrified, and will act out of fear
Flaws: Antagonistic, Fearful. Bonds: Poor, Job. Occupation: Healer
Voice: Puts emphasis on the wrong words
Attributes [hide]
Medium (4'5") Dwarf, Chaotic Evil (CR 12)
Armor Class 12
Hit Points 78 (12d8)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 12 (+1) | 14 (+2) | 10 (+0) | 16 (+3) | 7 (-2) | 5 (-3) |
Senses Passive Perception 8
Languages Common, Dwarven, Goblin, Aquan, Abyssal
Attacks Melee +5 / 3d10+1, Ranged +6 / 3d10+2, Grapple +2
Possessions: 300 pp. Chrysoberyl (90 gp). Blue diamond (3000 gp). Jasper (30 gp). Tourmaline (90 gp). Pink pearl (90 gp).
Hubert Browning, Male Human [Permalink]
Personal [hide]
Description: He wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. He has a moderate pudge and is not very fit. He has a small bristly mustache and wavy red hair. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.
Personality: Stoic and calm, he prefers to meditate than take action. He will pursue extreme courses of action in the short term, confident that they cannot fail.
History: His father raised him in a mountain cabin. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Spy. He's also a talented Actor, but doesn't like to broadcast it.
Motivation: Several ex partners dislike his way of doing things and want revenge; and balancing his hectic life and new spy responsibilities is difficult
Ideals: Disciplined. Flaws: Insomniac, Impulsive. Bonds: Nature, Job, Enemies. Occupation: Spy
Voice: Smooth and feminine
Attributes [hide]
Medium (5'4") Human, Lawful Evil (CR 11)
Armor Class 10
Hit Points 44 (11d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 15 (+2) | 11 (+0) | 11 (+0) | 13 (+1) | 17 (+3) | 14 (+2) |
Senses Passive Perception 13
Languages Common, Abyssal
Attacks Melee +6 / 3d8+2, Ranged +4 / 3d8+0, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 13 | 4 | 3 | 3 | 3 |
Possessions: 800 gp. Chrysoberyl (70 gp). Blue sapphire (1100 gp). Azurite (10 gp). Rhodochrosite (10 gp). Blue quartz (10 gp). Black pearl (400 gp). Azurite (10 gp). Clear bright green emerald (3000 gp).
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Their contribution stands as a beacon of hope for all adventurers!


