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NPC Generator

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Lvl.
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Ability Scores
Seed

Advanced [show]


Williamina Winchester, Female Human [Permalink]

Personal [hide]

Description: She wears a grey armored body suit, with a simple black line shooting up and back down. She carries with her a set of falchions, each one with a jet on the hilt. She only wears one on her belt and the other on her back. Her black hair is kept up in a ponytail inside a deerstalker hat. Her fierce violet eyes like to dwell on things.

Personality: She will rave to anyone who will listen. She also hits on women, regardless of circumstances.

History: A powerful wizard made her what she is. She couldn't stand her childhood mentor and eventually formed a pact with her mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. She is untrained/undisciplined, which makes her dangerous.

Motivation: She has a crush on the local Miner; and to settle down with her crush

Ideals: Fighting. Flaws: Insane. Bonds: Has a crush, Mentor. Occupation: Scribe

Voice: Nasally tone

Attributes [hide]

Williamina Winchester, Female Human Commoner 1
Medium (5'9") Human, Neutral Evil (CR 1)
Armor Class 9
Hit Points 5 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)9 (-1) 12 (+1)15 (+2) 10 (+0)13 (+1)
Skills Intimidation +3, Persuasion +3
Senses Passive Perception 10
Languages Common, Elven, Druidic
Attacks Melee +3 / 1d4+1, Ranged +1 / 1d4-1, Grapple +1

Possessions: Just what you see.


Social Check DCs


Nurkara Glanhig, Female Dwarf [Permalink]

Personal [hide]

Description: She prefers to wear the grand gowns of high society. She carries her fan with her everywhere and carries herself as the perfect lady. She carries with her a set of sickles, each one with a aquamarine on the hilt. She only wears one on her belt and the other on her back. Her chestnut hair is slicked back into a classic pompadour. She has amber eyes and a brown hat with a grey feather.

Personality: She tends to agree with only herself unless someone else's opinion sounds like she can profit from it. She tries to control her temper but she can't always stop herself from what she feels what must be done. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: She was born in a small plains village. Nurkara liked to wander the woods near her home when she was young, something she still likes to do at least once a week. She never liked modest clothing or shoes, so she would wander the woods barefoot and lightly dressed, and she developed a good sense of balance and learned how to climb and swim well. She has built up a small fortune and can afford her own way.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever.

Ideals: Fighting, Joker. Flaws: Antagonistic. Bonds: Rich, Nature. Occupation: Guard

Voice: Whispers

Attributes [hide]

Nurkara Glanhig, Female Dwarf Expert 5
Medium (4'1") Dwarf, Neutral Good (CR 5)
Armor Class 10
Hit Points 42 (5d6)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)11 (+0) 18 (+4)15 (+2) 14 (+2)10 (+0)
Skills Medicine +5, Stealth +3
Senses Passive Perception 12
Languages Common, Dwarven, Gnome, Abyssal
Attacks Melee +3 / 2d4+0, Ranged +3 / 2d4+0, Grapple +0

Possessions: 2000 sp.


Social Check DCs


Nim Iathrana, Male Elf [Permalink]

Personal [hide]

Description: This man wears a tan small hat and tan clothes. He has a penchant for wearing a ring with an oversized amber on his right hand. His golden hair is styled in orderly dreadlocks. This green eyed northerner is not easily forgotten.

Personality: He is witty, but his monotone delivery comes off as unnerving He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.

History: He is the product a well kept family trust fund and as such has never really known need. Ostracized due to the martial powers of his oldest brother, he and his siblings struck out on their own. In the process these unassuming Elves became a terror of the countryside. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: Money/treasure; and he is unsatisfied with his job

Ideals: Joker, Gifted. Bonds: Rich, Adventurer, Job. Occupation: Knight

Voice: Raspy

Attributes [hide]

Nim Iathrana, Male Elf Commoner 3
Medium (4'11") Elf, Chaotic Good (CR 3)
Armor Class 14
Hit Points 11 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)19 (+4) 12 (+1)9 (-1) 10 (+0)13 (+1)
Skills Animal Handling +2, Investigation +1
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +3 / 1d8+1, Ranged +6 / 1d8+4, Grapple +4

Possessions: 1500 sp. Silver pearl (60 gp). Azurite (4 gp).


Social Check DCs


Rael Arnuanna, Male Elf [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he wears baggy tan pantaloons and a green scarf. His auburn hair and beard is wavy and long. He wears a mask on his face.

Personality: Stoic and calm, he prefers to meditate than take action. He is stubborn though. He always likes to keep a trick up his sleeve. He likes to fight dirty and will kick and punch below the belt if he feels he even has a chance of losing.

History: He was born in a small island village. As a young adult he joined a group advocating for an improvement in Elven conditions. Recently he has begun working with bootleggers and crooks.

Motivation: He is not mentally stable, and does not behave rationally; and he will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. if successful, he will try to sell them to his slave-trader contact

Ideals: Disciplined. Flaws: Racist, Insane. Bonds: Criminal record, Nature. Occupation: Knight

Voice: Laughs frequently while speaking

Attributes [hide]

Rael Arnuanna, Male Elf Monk 3
Medium (5'0") Elf, True Neutral (CR 3)
Armor Class 12
Hit Points 23 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 14 (+2)14 (+2) 17 (+3)12 (+1)
Skills Deception +3, Investigation +4
Senses Passive Perception 13
Languages Common, Elven, Auran, Sylvan
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2

Possessions: 200 gp. Deep green spinel (120 gp). Jasper (60 gp). Aquamarine (600 gp).


Social Check DCs

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