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NPC Generator

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Advanced [show]


Anverth Garrick, Male Gnome [Permalink]

Personal [hide]

Description: He typically wears tan cloth garments or leather armor, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 3'7" when asserting himself. He has shaved his head bald. His blue eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He does not mind isolation but does not hate company and attempts to receive them as best as possible.

History: He was born in the east. Ostracized due to the martial powers of his oldest sister, he and his siblings struck out on their own. In the process these unassuming Gnomes became a terror of the countryside. He's since become an addict/alcoholic.

Motivation: He loathes his own lifestyle; and he feels kind of lost in life

Ideals: Extrovert, Gifted. Flaws: Addict, Depressed. Bonds: Immigrant. Occupation: Sailor

Voice: Mumbles to self between sentences

Attributes [hide]

Anverth Garrick, Male Gnome Rogue 4
Small (3'7") Gnome, Chaotic Neutral (CR 4)
Armor Class 10
Hit Points 12 (4d6)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)8 (-1) 10 (+0)13 (+1) 15 (+2)13 (+1)
Skills History +3, Perception +4
Senses Passive Perception 14
Languages Common, Gnome, Undercommon
Attacks Melee +3 / 1d10+1, Ranged +1 / 1d10-1, Grapple +1

Possessions: 5000 cp.


Social Check DCs


Riswynn Holderhek, Female Dwarf [Permalink]

Personal [hide]

Description: She is wearing the road beaten gear of a warrior. She has wavy silver hair. Her eyes, though not visible through her cowl, are violet.

Personality: She is not truly malevolent, but she is obsessed with writing. She constantly tries to fill her life with writing. She is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.

History: The child of eastern immigrants she idolized her father. She helped her father out around the business and became quite the natural. Recently a tribe of goblins attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Riswynn fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: Find a way to reverse the transformation of her sister; and regain custody of her son

Ideals: Fighting, Artistic, Joker. Bonds: Immigrant, Job, Family. Occupation: Fletcher

Voice: Forgets to breathe while speaking

Attributes [hide]

Riswynn Holderhek, Female Dwarf Ranger 1
Medium (4'0") Dwarf, Lawful Neutral (CR 1)
Armor Class 8
Hit Points 10 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)7 (-2) 14 (+2)13 (+1) 14 (+2)11 (+0)
Skills Acrobatics +0, Sleight of Hand +0
Senses Passive Perception 12
Languages Common, Dwarven, Draconic
Attacks Melee +3 / 1d4+1, Ranged +0 / 1d4-2, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1200000

Possessions: 4000 cp.


Social Check DCs


Fargrim Rumnaheim, Male Dwarf [Permalink]

Personal [hide]

Description: He wears dull grey sweaters, loose green pants, and alligator leather shoes. Beneath his sweater he keeps a concealed rapier, just in case. His white hair is braided into rings. His otherwise smooth face is marked with small tiny scars.

Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. He is able to make almost anything out of random pieces of junk.

History: He is the product a well kept family trust fund and as such has never really known need. A gifted student he started as a Map Maker, but he got bored and became a Cartwright. Since then, he has sought to make the best of life.

Motivation: A deep hatred of giants; and to be a map maker again

Ideals: Gifted, Optimist. Bonds: Job, Rich, Enemies. Occupation: Cartwright

Voice: Nasally tone

Attributes [hide]

Fargrim Rumnaheim, Male Dwarf Paladin 2
Medium (4'4") Dwarf, Chaotic Evil (CR 2)
Armor Class 13
Hit Points 19 (2d10)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)16 (+3) 19 (+4)10 (+0) 8 (-1)5 (-3)
Skills Animal Handling +1, Insight +1
Senses Passive Perception 9
Languages Common, Dwarven
Attacks Melee +2 / 1d6+0, Ranged +5 / 1d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 280 gp.


Social Check DCs


Bathin Justice, Male Tiefling [Permalink]

Personal [hide]

Description: He wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. His red hair is drawn into a tight pony tail with a cross scrunchie. He tend to wears goggles to shield his eyes.

Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He has a minor phobia of water and hates getting wet.

History: He was born in the east. He took every job he could get his hands on, but the opportunities for Tieflings in the east were limited. He was granted druidic powers by his dying sister.

Motivation: He has comitted a past crime that haunts him to this day; and he is terrified, and will act out of fear

Ideals: Joker, Gifted. Flaws: Fearful. Bonds: Immigrant, Criminal record. Occupation: Merchant

Voice: Speaks with squeezed throat

Attributes [hide]

Bathin Justice, Male Tiefling Warlock 13
Medium (6'3") Tiefling, Chaotic Evil (CR 13)
Armor Class 13
Hit Points 68 (13d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)16 (+3) 11 (+0)16 (+3) 14 (+2)16 (+3)
Skills Nature +7, Stealth +7
Senses Passive Perception 12
Languages Common, Druidic, Infernal, Abyssal
Attacks Melee +7 / 4d4+3, Ranged +7 / 4d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day154333331

Possessions: 4000 gp. Hematite (5 gp). Alexandrite (700 gp). Eye agate (5 gp). Smoky quartz (20 gp). Malachite (5 gp). Chalcedony (20 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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