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Grisha Asheton, Male Half-Orc [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he wears tight fighting clothing, which leaves very little to the imagination. He wears a broad hat to hide his balding. He has hazel eyes and a white hat with a green feather.

Personality: Overbrimming with self-confidence, Grisha isn't afraid of most anything. He has a strong dislike to people who do not believe in Half-Orc unity. Grisha is a bit of a follower. Usually he is manipulated by his brothers into helping them out, but recently he has become more of a free agent.

History: Raised by wardens he was only a novice when brigands swooped upon their monastery and killed most of the order. Being born in the west, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the west for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way south. Recently a tribe of brigands attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Grisha fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: Doesn't want to be a Butcher and was forced into it by his family; and to unite with his brother

Ideals: Fighting, Impeccable. Bonds: Family, Religious, Enemies. Occupation: Butcher

Voice: Strong lisp

Attributes [hide]

Grisha Asheton, Male Half-Orc Adept 2
Medium (6'10") Half-Orc, Chaotic Evil (CR 2)
Armor Class 12
Hit Points 12 (2d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 10 (+0)14 (+2) 9 (-1)16 (+3)
Skills Athletics +4, Insight +1
Senses Passive Perception 9
Languages Common, Orc, Goblin, Infernal
Attacks Melee +4 / 1d6+2, Ranged +4 / 1d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 130 pp. Silver-plated steel longsword with jet jewel in hilt (400 gp). Silver comb with moonstones (400 gp).


Social Check DCs


Leshanna Ilphelkiir, Female Elf [Permalink]

Personal [hide]

Description: She is well dressed, constantly wearing a blue suit, green shirt, and white tie. She is physically well-built. Her chestnut hair is kept up in a ponytail inside a feathered hat. She has a tattooed face.

Personality: Aside from being a little slow due to sleep deprivation she is generally quite perceptive. She notices little details and can draw good conclusions from them. She always tries to repair and not replace. It was this mentality that drove her into the Dilettante business.

History: Leshanna was born the youngest of three triplets. Being born in the west, she completed her medical training abroad so as to avoid the war. She returned after the war having achieved medical proficiency. She was a general practitioner in the west for years, until she, through no fault of her own, lost a patient who had a very powerful family. Rather than risk reprisal she made her way east. Being a Dilettante kept her interest for a while, but then she became depressed and bored. So she turned to a secret life of crime, taking increasingly more risks and challenges.

Motivation: To reunite with her absent father; and she feels that her past leaves her morally obligated to help

Ideals: Persistence. Flaws: Insomniac. Bonds: Family, Criminal record. Occupation: Dilettante

Voice: Smoker's lung

Attributes [hide]

Leshanna Ilphelkiir, Female Elf Wizard 4
Medium (5'0") Elf, Chaotic Evil (CR 4)
Armor Class 13
Hit Points 19 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)17 (+3) 15 (+2)14 (+2) 10 (+0)15 (+2)
Skills Deception +4, Survival +2
Senses Passive Perception 10
Languages Common, Elven, Sylvan, Goblin
Attacks Melee +3 / 1d10+1, Ranged +5 / 1d10+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1243200

Possessions: 100 gp.


Social Check DCs


Dean Churchill, Male Human [Permalink]

Personal [hide]

Description: He wears a brown cloak and cross-gartered black stockings. He keeps his silver hair in a flapper bob. His green eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: Confrontational and typically high on some drug or another. He uses divination through singing.

History: His druidic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. When he was little, his rather wealthy family often ventured across the plains to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Dean took refuge in the ruined castle and found the beat up nunchaku and armor he uses now. He used his abilities to trick people and travel the world for free.

Motivation: To be a Assassin again; and a rival would like him out of the picture

Ideals: Gifted. Flaws: Addict. Bonds: Nature, Criminal record, Job. Occupation: Mercenary

Voice: Scratchy, weak

Attributes [hide]

Dean Churchill, Male Human Ranger 3
Medium (5'8") Human, True Neutral (CR 3)
Armor Class 11
Hit Points 29 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
5 (-3)12 (+1) 16 (+3)9 (-1) 13 (+1)14 (+2)
Skills History +1, Survival +3
Senses Passive Perception 11
Languages Common
Attacks Melee -1 / 1d8-3, Ranged +3 / 1d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110000

Possessions: Just what you see.


Social Check DCs


Fargrim Daerdahk, Male Dwarf [Permalink]

Personal [hide]

Description: He is a paragon of his species. He is larger and stronger than most Dwarves. His skin is dark but he possesses many pastel ritualistic tattoos. He dresses in brown turtlenecks beneath a pastel coat with green slacks. His golden hair is kept up in a ponytail inside a wide-brimmed hat. His eyes are likewise hazel.

Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. He is a great chef.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. Ostracized due to the martial powers of his oldest brother, he and his siblings struck out on their own. In the process these unassuming Dwarves became a terror of the countryside. By chance he met his brother recently and the two have been together since.

Motivation: Sabotage a competitor; and he feels kind of lost in life

Ideals: Gifted. Flaws: Depressed. Bonds: Job, Family. Occupation: Blacksmith

Voice: Smoker's lung

Attributes [hide]

Fargrim Daerdahk, Male Dwarf Expert 6
Medium (4'0") Dwarf, Lawful Evil (CR 6)
Armor Class 12
Hit Points 31 (6d6)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 15 (+2)8 (-1) 17 (+3)6 (-2)
Skills Acrobatics +5, Nature +2
Senses Passive Perception 13
Languages Common, Dwarven
Attacks Melee +3 / 2d6+0, Ranged +5 / 2d6+2, Grapple +2

Possessions: Red spinel (120 gp). Coral (120 gp). Deep green spinel (120 gp). White opal (1500 gp).


Social Check DCs

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