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NPC Generator

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Advanced [show]


Cask Grass, Female Tabaxi [Permalink]

Personal [hide]

Description: An imposing woman with a heavy stainless steel prosthetic left leg, she wears a brown costume with the symbols of the sun god on her torso. She sports a flattop fur cut. Her hazel eyes are desperate and heavily dilated. She has the appearance of someone under the heavy influence of drugs.

Personality: She is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. She seeks to pay back kindness whenever she gets the chance. Whether it be in the form of unwanted serenades or the latest gossip she always seeks to do solids for her friends.

History: She was born to a pair of big game hunters, but was frequently ill as a child. Through the years after Cask was born, her father became increasingly distant from her family, instead choosing to pursue power in the west. Cask's father didn't care for her much, and the feeling was mutual. She now spends her time doing works of charity.

Motivation: She's repulsed by the PC; and she made a deal with a demon which lead to her current lot in life, and she's becoming increasingly nervous about it

Ideals: Philantrophist. Flaws: Addict, Antagonistic, Disease. Occupation: Gardener

Voice: Farmer accent

Attributes [hide]

Cask Grass, Female Tabaxi Ranger 10
Medium (5'6") Tabaxi, Neutral Evil (CR 10)
Armor Class 13
Hit Points 60 (10d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)16 (+3) 13 (+1)10 (+0) 8 (-1)15 (+2)
Skills Nature +4, Performance +6
Senses Passive Perception 9
Languages Common
Attacks Melee +6 / 3d6+2, Ranged +7 / 3d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11

Possessions: 600 gp. Rhodochrosite (14 gp). Golden yellow topaz (600 gp). Alexandrite (600 gp).


Social Check DCs


Jillian Warmwater, Female Halfling [Permalink]

Personal [hide]

Description: This woman is wearing a long, white cloak. She has a penchant for wearing a ring with an oversized aquamarine on her left hand. Her black hair is greying along the sides and has receded to reveal a widow's peak. Her voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: She is erratic and paranoid. She believes giants are coming to abduct people. She is submissive, is generally bored by everything, but will take part in whatever people ask of her. She is by nature obliging.

History: From birth she was tutored by a cruel and relentless mentor. She inherited a moderately successful company from her father. Under her leadership it has flourished, and using capital from her venture she effectively owns an entire region. She knows her nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but her.

Motivation: Several ex partners dislike her way of doing things and want revenge; and she has money and likes to spend it

Flaws: Insane, Shy. Bonds: Rich, Enemies, Mentor, Adventurer. Occupation: Engraver

Voice: Scottish accent

Attributes [hide]

Jillian Warmwater, Female Halfling Barbarian 7
Small (2'11") Halfling, Lawful Good (CR 7)
Armor Class 13
Hit Points 75 (7d12)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)15 (+2) 16 (+3)9 (-1) 12 (+1)11 (+0)
Skills Religion +2, Sleight of Hand +5
Senses Passive Perception 11
Languages Halfling
Attacks Melee +2 / 2d8-1, Ranged +5 / 2d8+2, Grapple +2

Possessions: 9000 sp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Virra Tarkelby, Female Gnome [Permalink]

Personal [hide]

Description: A thin woman, she clearly needs to put on some weight, but she still has a lot of muscle. She is generally shirtless and showing off her tattooed chest. She has styled her red hair well, parting it to the right. She has hazel eyes.

Personality: She is unhospitable to her core. Her small house has "No trespassing" Signs all over it. As long as the job gets done she does not care how it got done.

History: She was born at the edge of vast island. At a young age both her parents were killed in an accident. Her uncle (a powerful person with enemies on both sides of the law) took her in and had her trained in basic self defense. After a long history of fighting, Virra and her spouse have recently divorced.

Motivation: Wishes to resurrect an old love; and she's repulsed by the pc

Ideals: Athletic, Professionalism. Flaws: Antagonistic. Bonds: Nature, Criminal record, In love. Occupation: Baker

Voice: Irish accent

Attributes [hide]

Virra Tarkelby, Female Gnome Wizard 6
Small (3'5") Gnome, Neutral Evil (CR 6)
Armor Class 12
Hit Points 35 (6d4)
Speed 20 ft.
STRDEXCONINTWISCHA
7 (-2)12 (+1) 16 (+3)16 (+3) 6 (-2)13 (+1)
Skills Religion +6, Sleight of Hand +4
Senses Passive Perception 8
Languages Common, Gnome, Ignan, Gnoll, Undercommon
Attacks Melee +1 / 2d6-2, Ranged +4 / 2d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day144332000

Possessions: 300 gp.


Social Check DCs


Manea Judgment, Female Tiefling [Permalink]

Personal [hide]

Description: She is well dressed, constantly wearing a green suit, tan shirt, and grey tie. Her hair is cut close to her head. Her gold eyes are desperate and heavily dilated. She has the appearance of someone under the heavy influence of drugs.

Personality: Her tongue was cut out and she uses sign language. She always tries to repair and not replace. It was this mentality that drove her into the Priest business.

History: Raised by wardens she was only a novice when gnolls swooped upon their monastery and killed most of the order. Her mother was supposedly a charlatan fortune teller, but she insists her mother was legitimate. She got away from her former life and has fallen to alcoholism.

Motivation: Someone believes her a fraud.

Ideals: Persistence. Flaws: Addict, Disease. Bonds: Religious, Enemies. Occupation: Priest

Voice: Old thin voice

Attributes [hide]

Manea Judgment, Female Tiefling Commoner 4
Medium (6'3") Tiefling, Chaotic Neutral (CR 4)
Armor Class 11
Hit Points 14 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 13 (+1)10 (+0) 13 (+1)18 (+4)
Skills Arcana +2, History +2
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 1d10+3, Ranged +3 / 1d10+1, Grapple +3

Possessions: 60 pp. Bloodstone (30 gp). Alexandrite (1000 gp). Tiger eye turquoise (8 gp). Golden pearl (50 gp). 1 Minor magic item.


Social Check DCs

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