Orianna Joy, Female Tiefling [Permalink]
Personal [hide]
Description: She typically wears a sleeveless long coat of deep black leather and dull grey iron scale mail. She is physically well-built. Her hair, while still mostly black, has prominent grey streaks. Her gold eyes have a joyful gleam in them most of the time.
Personality: Here is a woman who knows she is the smartest in the room. She talks down to others constantly. She is submissive, is generally bored by everything, but will take part in whatever people ask of her. She is by nature obliging.
History: She was raised happily, as a normal child born to her mother and father. Her mother taught her the rudiments of the Spy arts, while her father instructed her in etiquette, music and courtly manner. Her mother had invested heavily in several trade routes and wanted her to inherit them. She is untrained/undisciplined, which makes her dangerous.
Motivation: She desires power and/or immortality; and meet up once more with her childhood friend
Ideals: Impeccable. Flaws: Shy, Insane. Bonds: Rich, Adventurer. Occupation: Spy
Voice: Cold and demanding tone
Attributes [hide]
Medium (4'11") Tiefling, Lawful Good (CR 2)
Armor Class 9
Hit Points 18 (2d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 15 (+2) | 9 (-1) | 15 (+2) | 11 (+0) | 15 (+2) | 7 (-2) |
Senses Passive Perception 14
Languages Common
Attacks Melee +4 / 1d6+2, Ranged +1 / 1d6-1, Grapple +2
Possessions: 240 gp. Deep green spinel (50 gp). Black opal (400 gp). Malachite (4 gp).
Abalaba Beren, Female Gnome [Permalink]
Personal [hide]
Description: She wears a blue coat over a white low-cut shirt, and a Stetson hat upon her head. Her auburn hair is cut short. Her voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: She likes to fabricate stories about her past exploits and how crazy she is, but in actuality she is rather bland. She does not believe in violence as a means to an end. She is a dedicated Armorer but believes her peers are too gung-ho.
History: Abalaba was born the youngest of three triplets. Her divine abilities were realized during a raid on her village. When her spouse passed she lost her only source of income but claims to her sons to still be retired.
Motivation: To end her boredom; and to unite with her brother
Ideals: Pacifist, Gifted. Flaws: Insane, Mundane. Bonds: Family. Occupation: Armorer
Voice: Speaks with lips pursed
Attributes [hide]
Small (3'2") Gnome, True Neutral (CR 1)
Armor Class 11
Hit Points 11 (1d8)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 12 (+1) | 11 (+0) | 17 (+3) | 15 (+2) | 17 (+3) | 11 (+0) |
Senses Passive Perception 13
Languages Common, Gnome, Giant, Draconic
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 13 | 0 | 0 | 0 | 0 | 0 |
Possessions: 60 gp.
Elizabeth Jenkins, Female Half-Elf [Permalink]
Personal [hide]
Description: This woman wears light armors faded through time and improper care. She has a penchant for wearing a ring with an oversized emerald on her left hand. She sports a flattop hair cut. She has a dull look in her gray eyes.
Personality: She is erratic and paranoid. She believes illithids are coming to abduct people. She has a small toy that she constantly fidgets with.
History: A powerful necromancer made her what she is. She inherited a moderately successful company from her father. Under her leadership it has flourished, and using capital from her venture she effectively owns an entire region. Days after completing her studies, news broke out that her hometown was attacked by illithids. Elizabeth was horrified and prayed that her mother was alright. However, she heard that her mother had died fighting off the illithids.
Motivation: Someone believes her a fraud; and many illithids want her driven away
Flaws: Addict. Bonds: Rich, Enemies, Mentor. Occupation: Tanner
Voice: Prounounces S like Z
Attributes [hide]
Medium (5'5") Half-Elf, Chaotic Good (CR 5)
Armor Class 10
Hit Points 17 (5d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 14 (+2) | 11 (+0) | 8 (-1) | 15 (+2) | 11 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Elven, Gnome, Infernal
Attacks Melee +5 / 2d4+2, Ranged +3 / 2d4+0, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 13 | 3 | 2 | 2 | 2 | 0 | 0 |
Possessions: 400 gp. Amethyst (60 gp). Moss agate (11 gp). Sardonyx (20 gp).
Korfel Horineth, Male Half-Elf [Permalink]
Personal [hide]
Description: A man with a calm yet intense air about him, he wears light armors faded through time and improper care. His hair is chestnut and very short. He has a tattooed face.
Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. A true patriot, Korfel would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.
History: He was born in the north. He dropped out of school before completing his studies. He moves from town to town, unable to find a place to settle.
Motivation: To share knowledge with the world.
Ideals: Logical. Flaws: Depressed. Bonds: Military, Immigrant. Occupation: Soapmaker
Voice: Low rumbling, strings words together
Attributes [hide]
Medium (4'11") Half-Elf, Neutral Evil (CR 5)
Armor Class 10
Hit Points 34 (5d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 15 (+2) | 10 (+0) | 15 (+2) | 10 (+0) | 12 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +5 / 2d4+2, Ranged +3 / 2d4+0, Grapple +2
Possessions: 700 gp. Obsidian (4 gp). Fiery yellow corundum (1400 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!


