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NPC Generator

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Advanced [show]


Harbek Glanhig, Male Dwarf [Permalink]

Personal [hide]

Description: He wears a tattered pair of loose grey pants, a matching torn shirt, and a visible pair of similar condition same color briefs. He has relatively dark skin and is very physically imposing due to his abundance of muscles. His auburn hair is cut short with large spiked bangs in the front. His fierce blue eyes like to dwell on things.

Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. He would rather hide behind his crafts than deal with other people.

History: He was born several months after his mother was called into army service. When money was particularly tight he was walking through alleys when he overheard a Bounty Hunter hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He used his abilities to travel the world and help people.

Motivation: He wants nothing more than to rejoin the army.

Ideals: Philantrophist, Artistic. Flaws: Shy. Bonds: Poor, Military. Occupation: Bounty Hunter

Voice: Australian accent

Attributes [hide]

Harbek Glanhig, Male Dwarf Sorcerer 1
Medium (4'2") Dwarf, Neutral Evil (CR 1)
Armor Class 10
Hit Points 4 (1d4)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 11 (+0)9 (-1) 12 (+1)8 (-1)
Skills Persuasion +1
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +4 / 1d4+2, Ranged +2 / 1d4+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 100 gp.


Social Check DCs


Harvest In the Wind, Male Tabaxi [Permalink]

Personal [hide]

Description: He wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. His gray fur, when down, is lengthy. His copper eyes peer out from beneath his wide-brimmed brown hat.

Personality: Soft-spoken and well mannered, he has an amazing amount of patience and a slow boiling temper. He uses divination through singing.

History: When he was but 5 years old his parents immigrated from the north. A few years later when the east was not economically sound they moved to his current location. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: To reunite with his absent father; and marry his sister to traveling adventurers

Ideals: Disciplined, Gifted. Flaws: Shy. Bonds: Immigrant, Family. Occupation: Miller

Voice: Pronounces O like U

Attributes [hide]

Harvest In the Wind, Male Tabaxi Warrior 4
Medium (6'9") Tabaxi, Chaotic Evil (CR 4)
Armor Class 13
Hit Points 34 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)17 (+3) 15 (+2)9 (-1) 12 (+1)14 (+2)
Skills Insight +3, Persuasion +4
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +5 / 1d10+3, Grapple +3

Possessions: 600 gp. Sard (80 gp). Hematite (9 gp). 1 Minor magic item.


Social Check DCs


Nuthra Dhyrktelonis, Female Dragonborn [Permalink]

Personal [hide]

Description: An older woman who wears a green top hat and green clothes, she is not a threatening figure. Her crest is gold and curly. Her red eyes dart from person to person to random spaces in the air.

Personality: She is a very happy person and has lots of energy. To put it simply, she's a very lovable idiot. She can't help but pocket interesting objects she comes across

History: She got into the Fortune-teller business at a young age. When she came of age, she joined a caravan that would eventually take her to the capital. She would practice along the way and, when she arrived, be apprenticed to a Fortune-teller. After months of barely getting by, Nuthra managed to ambush a major caravan with a load of valuables. Instantly wealthy, she made her way to the capital under a new identity.

Motivation: She desires power and/or immortality; and she is unsatisfied with her job

Ideals: Optimist. Bonds: Criminal record, Job, Rich, Adventurer. Occupation: Fortune-teller

Voice: Excited and jittery

Attributes [hide]

Nuthra Dhyrktelonis, Female Dragonborn Warrior 2
Medium (6'5") Dragonborn, Chaotic Evil (CR 2)
Armor Class 12
Hit Points 17 (2d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)14 (+2) 14 (+2)14 (+2) 17 (+3)15 (+2)
Skills Athletics +5, Survival +5
Senses Passive Perception 13
Languages Common, Dwarven, Gnome
Attacks Melee +5 / 1d6+3, Ranged +4 / 1d6+2, Grapple +5

Possessions: 90 gp. 4 Tanglefoot bags.


Social Check DCs


Murgen Gyula, Female Half-Orc [Permalink]

Personal [hide]

Description: She is wearing a long, white, dusty cloak. She is portly but not overly obese. She wears a feathered hat to hide her balding. Her green eyes dart from person to person.

Personality: She can speak with the dead, and doesn't see much difference between the living and dead. She is accommodating to her spouse and as such limits her hospitality. She is brave and levelheaded in the face of danger and has proven herself a capable leader.

History: Born to a pair of adventurers, Murgen grew up listening to her father's many stories. Ostracized due to the necromantic powers of her oldest brother, she and her siblings struck out on their own. In the process these unassuming Half-Orcs became a terror of the countryside. During her travels, Murgen and her party rested in a cavern that was (unknown to them) infused with powerful dark magic. Upon awakening, Murgen discovered the rest of her party dead, transformed into horrible, mindless undead versions of their former selves. Murgen fled the cavern, stopping for breath at a small pool, and only then realizing her own horrible transformation.

Motivation: She's attracted to the PC; and she would like to get married and retire

Ideals: Gifted. Flaws: Disease. Bonds: In love, Adventurer, Has a crush. Occupation: Carpenter

Voice: Shortens vowels

Attributes [hide]

Murgen Gyula, Female Half-Orc Bard 12
Medium (5'5") Half-Orc, Lawful Neutral (CR 12)
Armor Class 10
Hit Points 72 (12d6)
Speed 30 ft.
STRDEXCONINTWISCHA
20 (+5)11 (+0) 15 (+2)8 (-1) 14 (+2)12 (+1)
Skills Medicine +6, Religion +3
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +9 / 3d10+5, Ranged +4 / 3d10+0, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11

Possessions: 3000 gp. Carved harp of exotic wood with ivory inlay and zircon gems (600 gp). Gold and topaz bottle stopper cork (400 gp). A necklace of small pink pearls (1000 gp). Gold dragon comb with red garnet eye (400 gp). Cloth of gold vestments (100 gp). Sapphire pendant on gold chain (1700 gp). Old masterpiece painting (400 gp). Cloth of gold vestments (100 gp).


Social Check DCs

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