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NPC Generator

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Advanced [show]


Akmen Peace, Male Tiefling [Permalink]

Personal [hide]

Description: This tall, slender man wears bulky green painted plate armor. His hair, while still mostly white, has prominent grey streaks. He tend to wears goggles to shield his eyes.

Personality: Eccentric and domineering, Akmen will drive conversation. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.

History: He was born to a criminal king-pin and mafia family His martial abilities were realized during a raid on his village. He used his abilities to trick people and travel the world for free.

Motivation: To pay off his debts; and he possesses a valuable artifact that the thieves guild wishes to steal

Ideals: Extrovert, Gifted. Flaws: Antagonistic. Bonds: Criminal record, Debt. Occupation: Miller

Voice: Indian accent

Attributes [hide]

Akmen Peace, Male Tiefling Monk 8
Medium (6'8") Tiefling, Chaotic Evil (CR 8)
Armor Class 8
Hit Points 32 (8d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)7 (-2) 11 (+0)15 (+2) 6 (-2)13 (+1)
Skills Deception +4, History +5
Senses Passive Perception 8
Languages Common, Draconic, Ignan
Attacks Melee +6 / 2d10+3, Ranged +1 / 2d10-2, Grapple +3

Possessions: 4000 sp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Gale Mist, Male Tabaxi [Permalink]

Personal [hide]

Description: This man wears a brown vest with golden trim over his white shirt. His violet leather gloves and pants are well-kept, and his brown boots flare out at the collars. He is muscular with a powerful set of arms. He wears a wide-brimmed hat to hide his balding. He has a tattooed face.

Personality: While he acts the brute, he is far gentler than he would appear. He is harsh and unforgiving.

History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. When the war came and ruined his parents he was left adrift. He was a hard man then and has only learned to fight more as time goes on. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature shortbow.

Motivation: Wants to open a new tavern; and he has passion for adventuring and risk

Ideals: Fighting. Flaws: Antagonistic, PTSD. Bonds: Adventurer, Job. Occupation: Barkeep

Voice: growls and snarls, animalistic

Attributes [hide]

Gale Mist, Male Tabaxi Sorcerer 10
Medium (5'5") Tabaxi, True Neutral (CR 10)
Armor Class 13
Hit Points 42 (10d4)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)17 (+3) 15 (+2)8 (-1) 7 (-2)19 (+4)
Skills Intimidation +8, Perception +2
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 3d6-2, Ranged +7 / 3d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11

Possessions: 700 gp. Emerald (1000 gp). Deep blue spinel (400 gp). Chrysoberyl (120 gp). Rich purple corundum (1000 gp). Deep blue spinel (400 gp). Carnelian (60 gp). Malachite (6 gp).


Social Check DCs


Hadarai Berevan, Male Elf [Permalink]

Personal [hide]

Description: He wears a blue armored body suit, with a simple pastel line shooting up and back down. He carries with him a set of greatswords, each one with a ruby on the hilt. He only wears one on his belt and the other on his back. His hair is greying and his face has many wrinkles. He wears large thick round spectacles.

Personality: Hadarai is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He has a habit of throwing himself into exceedingly dangerous situations.

History: Hadarai lived on a farm with his father, near the main road leading to a nearby town. Being born in the west, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the west for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way east. He has been saving his money to try and buy his sister's freedom.

Motivation: Doesn't want to be a Tailor and was forced into it by his family.

Ideals: Fighting, Extrovert. Flaws: Impulsive. Bonds: Family. Occupation: Tailor

Voice: Forgets to breathe while speaking

Attributes [hide]

Hadarai Berevan, Male Elf Druid 9
Medium (5'5") Elf, Neutral Good (CR 9)
Armor Class 10
Hit Points 51 (9d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)10 (+0) 13 (+1)12 (+1) 15 (+2)15 (+2)
Skills Stealth +3
Senses Passive Perception 12
Languages Common, Elven, Goblin
Attacks Melee +3 / 3d4+0, Ranged +3 / 3d4+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13644321

Possessions: 1900 gp. Citrine (20 gp). Tiger eye turquoise (5 gp). Onyx (20 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Duergath Graybeard, Male Dwarf [Permalink]

Personal [hide]

Description: He wears bulky grey painted plate armor. His brown hair is heavily combed to the right. He tend to wears goggles to shield his eyes.

Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. The war was a terrible time for him, and Duergath does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.

History: He was born several months after his mother was called into army service. Cursed with vampirism at a very young age, Duergath has worked very hard to control his curse. He now spends his time doing works of charity.

Motivation: He wants nothing more than to rejoin the army.

Ideals: Philantrophist. Flaws: Antagonistic, Depressed, Disease. Bonds: Military. Occupation: Dyer

Voice: Smooth and feminine

Attributes [hide]

Duergath Graybeard, Male Dwarf Barbarian 2
Medium (3'11") Dwarf, Chaotic Neutral (CR 2)
Armor Class 12
Hit Points 32 (2d12)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 20 (+5)11 (+0) 10 (+0)10 (+0)
Skills Animal Handling +2, Survival +2
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +2 / 1d6+0, Ranged +4 / 1d6+2, Grapple +2

Possessions: 1 Masterwork Common Ranged Weapon.


Social Check DCs

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