Andram Turmoil, Male Tiefling [Permalink]
Personal [hide]
Description: A man with a warm, jovial air about him, he wears a fine chain shirt which he covers with black colored cloaks and clothing. He keeps his long silver hair kept up in a rat tail. His silver eyes have a joyful gleam in them most of the time.
Personality: He acts crazy and hedonistic. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.
History: He was raised in a white middle class family as the only child. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.
Motivation: Retire the richest man in the north; and to end his boredom
Ideals: Logical, Entrepeneur. Flaws: Hedonist, Insane, Mundane. Occupation: Shoemaker
Voice: Speaks with lower jaw sticking out
Attributes [hide]
Medium (6'5") Tiefling, Lawful Good (CR 8)
Armor Class 10
Hit Points 35 (8d6)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 10 (+0) | 11 (+0) | 11 (+0) | 10 (+0) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 2d10+0, Ranged +3 / 2d10+0, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 12 | 3 | 3 | 2 | 0 |
Possessions: 1200 gp.
Ar-Baruk Acton, Male Half-Orc [Permalink]
Personal [hide]
Description: A man with a calm yet intense air about him, he wears a simple burlap shirt and baggy pants. He conceals his flail with his veritable burlap sack of a shirt. His hair is golden and curly. His gray eyes peer out from beneath his top white hat.
Personality: He is a man who does what he needs to. He will acquiesce to black mail and extortion to avoid trouble. He is a big fan of imagination and believes people should spend more time reading and writing.
History: Born in the east to a Stylist, Ar-Baruk learned a great deal about his mother's area of expertise. In his youth he was part of a gang. He got caught, but did not rat out his comrades and served his time in prison. Recently the stress of being a Stylist has made it difficult for him to sleep.
Motivation: Further expansion of business.
Ideals: Logical. Flaws: Insomniac. Bonds: Criminal record, Job. Occupation: Stylist
Voice: Slurs words
Attributes [hide]
Medium (6'6") Half-Orc, Neutral Evil (CR 13)
Armor Class 10
Hit Points 63 (13d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 12 (+1) | 10 (+0) | 15 (+2) | 13 (+1) | 11 (+0) | 9 (-1) |
Senses Passive Perception 10
Languages Common, Orc, Druidic
Attacks Melee +5 / 4d4+1, Ranged +4 / 4d4+0, Grapple +1
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 13 | 6 | 6 | 6 | 6 |
Possessions: 4000 gp. Large well-done wool tapestry (100 gp). Ceremonial electrum dagger with a star ruby in the pommel (1600 gp). Embroidered silk and velvet mantle with numerous moonstones (800 gp). Old masterpiece painting (1900 gp). Jeweled anklet (4000 gp). Gold and ruby ring (2000 gp). Brass mug with jade inlays (100 gp). Finely wrought small gold bracelet (100 gp).
Sethrekar Argenthrixus, Male Dragonborn [Permalink]
Personal [hide]
Description: This southern man is abnormally tall. He typically wears black cloth garments or leather armor. His whole body is exceptionally muscular. He wears his brass crest up. His gold eyes peer out from beneath his deerstalker black hat.
Personality: He snorts whenever he laughs or is feeling confident. He also hits on women, regardless of circumstances.
History: Born to a pair of adventurers, Sethrekar grew up listening to his father's many stories. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He hasn't been sleeping well lately.
Motivation: Nothing but the best is good enough for him; and he has a crush on the local bather
Ideals: Impeccable. Flaws: Insomniac. Bonds: Immigrant, Has a crush, Adventurer. Occupation: Shoemaker
Voice: Jamaican accent
Attributes [hide]
Medium (6'4") Dragonborn, Chaotic Good (CR 9)
Armor Class 10
Hit Points 38 (9d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 11 (+0) | 11 (+0) | 12 (+1) | 16 (+3) | 7 (-2) | 11 (+0) |
Senses Passive Perception 8
Languages Common, Gnoll, Undercommon, Celestial
Attacks Melee +3 / 3d4+0, Ranged +3 / 3d4+0, Grapple +0
Possessions: 1300 gp.
Nelkin Reedfellow, Male Halfling [Permalink]
Personal [hide]
Description: He is a paragon of his species. He is larger and stronger than most Halflings. His skin is light but he possesses many brown ritualistic tattoos. He prefers to wear flannel. His hair is long and brown with streaks of chestnut, and is pulled back with small white clips. His beard is chestnut, braided, and well cared for. He has a tattooed face.
Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He is obsessed with a lost civilization.
History: The child of a Guard, who enjoyed hunting, Nelkin was taken on many hunting expeditions. Over the years he perfected his riding and shooting skills. He has built up a small fortune and can afford his own way.
Motivation: He possesses a valuable artifact that the thieves guild wishes to steal; and meet up once more with his childhood friend
Ideals: Gifted. Bonds: Adventurer, Nature, Rich, Criminal record. Occupation: Armorer
Voice: Slurs words
Attributes [hide]
Small (3'3") Halfling, Chaotic Neutral (CR 7)
Armor Class 14
Hit Points 36 (7d4)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 11 (+0) | 16 (+3) | 17 (+3) | 11 (+0) | 16 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Halfling
Attacks Melee +3 / 2d8+0, Ranged +6 / 2d8+3, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 11 | 6 | 6 |
Possessions: 1000 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!


