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NPC Generator

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Advanced [show]


Nimble In the Wind, Male Tabaxi [Permalink]

Personal [hide]

Description: He is constantly adorned with expensive silk clothing, often dyed in bright pastel and white, and wears rings and necklaces with large, colorful gems. He carries a battered greatsword and tarnished kukri as well. His gray fur is braided into rings. He has amber eyes.

Personality: Nimble is depressed about a lot of things. He tends to be a nihilist. He is accommodating to his spouse and as such limits his hospitality. He is brave and levelheaded in the face of danger and has proven himself a capable leader.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He always admired necromantic-users and wanted to develop the talent, but never had the affinity for it. He then took over the family business and is one of the better Knight for hire.

Motivation: He feels kind of lost in life; and further expansion of business

Ideals: Fighting, Gifted. Flaws: Depressed. Bonds: Rich, In love, Job. Occupation: Knight

Voice: Booming voice

Attributes [hide]

Nimble In the Wind, Male Tabaxi Aristocrat 7
Medium (5'5") Tabaxi, Chaotic Good (CR 7)
Armor Class 10
Hit Points 40 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)10 (+0) 15 (+2)11 (+0) 10 (+0)13 (+1)
Skills Arcana +3, Intimidation +4
Senses Passive Perception 10
Languages Common
Attacks Melee +6 / 2d8+3, Ranged +3 / 2d8+0, Grapple +3

Possessions: 100 pp. Large well-done wool tapestry (200 gp). A pair of blacksmith’s puzzle; each has a pair of interlocked iron designs that users try to take apart and put back together (100 gp). Eyepatch with mock eye of sapphire and moonstone (2400 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Quilla Lingenhall, Female Gnome [Permalink]

Personal [hide]

Description: A hulking woman with gigantic muscles, she wears a faded coat and loose pants complete with top hat. Her brown hair, when down, is lengthy. Her eyes are amber and catlike.

Personality: She goes out her way to put a smile on everyone's face. There's no-one she won't accept into her heart. To her fellows she is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.

History: Quilla hails from a village terrorized by drow. Quilla was born on a far southern island where she grew up under the tutelage of her mother, an expert Carter. She now mingles about in high society.

Motivation: Her spouse's relatives view her with great suspicion; and to unite with her brother

Ideals: Optimist. Bonds: Enemies, Immigrant, Rich, Family. Occupation: Carter

Voice: Smooth and feminine

Attributes [hide]

Quilla Lingenhall, Female Gnome Warrior 4
Small (3'5") Gnome, Lawful Evil (CR 4)
Armor Class 13
Hit Points 36 (4d10)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 14 (+2)17 (+3) 9 (-1)16 (+3)
Skills Athletics +2, Stealth +4
Senses Passive Perception 9
Languages Common, Gnome, Orc, Aquan, Terran
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +4

Possessions: 500 gp. 1 Minor magic item.


Social Check DCs


Krimmon Brightmoon, Male Halfling [Permalink]

Personal [hide]

Description: This slender man stands about 3'1". He wears white robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a mace, but if one is not available he will default to his shortspear. His brown hair is styled in orderly dreadlocks. His green eyes have a joyful gleam in them most of the time.

Personality: A skeptical and narcissistic man, Krimmon's first love is himself. His second love is also himself. He is very protective of his business, his home, and his spouse. He is willing to work with less than legal methods but maintains the front of legitimacy.

History: He was born to a pair of big game hunters, but was frequently ill as a child. He struck it rich when he found rare goods in large quantities. After months of barely getting by, Krimmon managed to ambush a major caravan with a load of valuables. Instantly wealthy, he made his way to the capital under a new identity.

Motivation: He feels that his past leaves him morally obligated to help; and he will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. if successful, he will try to sell them to his slave-trader contact

Ideals: Impeccable. Flaws: Disease. Bonds: Criminal record, Rich. Occupation: Gardener

Voice: Scandinavian accent

Attributes [hide]

Krimmon Brightmoon, Male Halfling Sorcerer 1
Small (3'1") Halfling, Neutral Evil (CR 1)
Armor Class 15
Hit Points 3 (1d4)
Speed 20 ft.
STRDEXCONINTWISCHA
6 (-2)18 (+4) 9 (-1)11 (+0) 8 (-1)13 (+1)
Skills Performance +3, Survival +1
Senses Passive Perception 9
Languages Common, Halfling
Attacks Melee +0 / 1d4-2, Ranged +6 / 1d4+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1053

Possessions: 600 sp. Chrysoprase (50 gp).


Social Check DCs


Quelenna Hanali, Female Elf [Permalink]

Personal [hide]

Description: This woman is tall and muscular. She is armored in gleaming platemail with gilded edges. A flowing blue cape and mantle trimmed with soft grey waves gently in the breeze. Her black hair is slicked back into a classic pompadour. Her eyes are blue.

Personality: She is filled with cunning. She likes to feign weakness letting people think she is weak. She will pursue extreme courses of action in the short term, confident that they cannot fail.

History: Her parents moved while she was still in utero so she is the first generation to be born here. She took every job she could get her hands on, but the opportunities for Elves in the east were limited. She guards a vault combo very seriously as well as the key needed to open it.

Motivation: Wants to work out more often; and she is greedy

Ideals: Athletic. Flaws: Secretive, Impulsive. Bonds: Rich, Immigrant. Occupation: Fisher

Voice: Jamaican accent

Attributes [hide]

Quelenna Hanali, Female Elf Aristocrat 7
Medium (4'11") Elf, Neutral Evil (CR 7)
Armor Class 11
Hit Points 32 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)12 (+1) 8 (-1)15 (+2) 13 (+1)9 (-1)
Skills Athletics +2, Religion +5
Senses Passive Perception 11
Languages Common, Elven, Terran, Infernal
Attacks Melee +2 / 2d8-1, Ranged +4 / 2d8+1, Grapple +5

Possessions: 1100 gp. Gold and topaz bottle stopper cork (1000 gp).


Social Check DCs

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