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NPC Generator

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Advanced [show]


Mord Dalton, Male Half-Orc [Permalink]

Personal [hide]

Description: He wears a black vest with golden trim over his white shirt. His tan leather gloves and pants are well-kept, and his black boots flare out at the collars. His hair is silver and curly. He wears large thick round spectacles.

Personality: A deeply religious man he believes everything happens for a reason. He is able to make almost anything out of random pieces of junk.

History: Born to a poor family in the city he treasured whatever gifts he got. When money was particularly tight he was walking through alleys when he overheard a Brewer hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He got away from his former life and has fallen to alcoholism.

Motivation: Regain custody of his daughter; and an old rival family wants him found

Ideals: Gifted. Flaws: Addict. Bonds: Religious, Poor, Family. Occupation: Brewer

Voice: American accent

Attributes [hide]

Mord Dalton, Male Half-Orc Paladin 7
Medium (5'7") Half-Orc, Chaotic Good (CR 7)
Armor Class 12
Hit Points 40 (7d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 11 (+0)11 (+0) 11 (+0)9 (-1)
Skills Perception +3, Performance +2
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +4 / 2d8+1, Ranged +5 / 2d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1101

Possessions: 1100 gp.


Social Check DCs


Flask In Woods, Female Tabaxi [Permalink]

Personal [hide]

Description: A well shaped woman just over fifty, she is generally shirtless and showing off her tattooed chest. Her beige fur has been sun bleached extensively. Her hazel eyes dart from person to person.

Personality: She considers herself the protector of her home. She feels this is her duty and calling. She receives visions of the future at random moments

History: Her necromantic talent manifested at a young age. Aiming to upstage a rival house, her parents had her trained. Her necromantic abilities were realized during a raid on her village. During her travels, Flask and her party rested in a cavern that was (unknown to them) infused with powerful dark magic. Upon awakening, Flask discovered the rest of her party dead, transformed into horrible, mindless undead versions of their former selves. Flask fled the cavern, stopping for breath at a small pool, and only then realizing her own horrible transformation.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and obtaining odd cultural halfling artifacts is her passion

Ideals: Gifted, Fighting. Flaws: Disease. Bonds: Guardian, Adventurer. Occupation: Herbalist

Voice: German accent

Attributes [hide]

Flask In Woods, Female Tabaxi Rogue 6
Medium (5'7") Tabaxi, Neutral Good (CR 6)
Armor Class 13
Hit Points 33 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)17 (+3) 12 (+1)13 (+1) 11 (+0)17 (+3)
Skills Athletics +5, Deception +6
Senses Passive Perception 10
Languages Common, Celestial
Attacks Melee +5 / 2d6+2, Ranged +6 / 2d6+3, Grapple +6

Possessions: 1000 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Raymond Garrick, Male Human [Permalink]

Personal [hide]

Description: He wears a large hat to cast shadows over his face and wears ponchos to better hide his body. He is physically well-built. He keeps his brown hair in a flapper bob. His hazel unseeing eyes seem to look past you.

Personality: He snorts whenever he laughs or is feeling confident. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.

History: Raymond was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. A gifted student he started as a Miller, but he got bored and became a Fisher. He then took over the family business and is one of the better Fisher for hire.

Motivation: He wants random interesting trinkets and junk, hates to throw anything away; and he is unsatisfied with his job

Flaws: Disease, Antagonistic, Greedy. Bonds: Poor, Job. Occupation: Fisher

Voice: Breathy voice

Attributes [hide]

Raymond Garrick, Male Human Commoner 2
Medium (5'2") Human, Lawful Good (CR 2)
Armor Class 13
Hit Points 8 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)16 (+3) 12 (+1)14 (+2) 14 (+2)16 (+3)
Skills Animal Handling +4, Investigation +4
Senses Passive Perception 12
Languages Common, Goblin, Aquan
Attacks Melee +5 / 1d6+3, Ranged +5 / 1d6+3, Grapple +3

Possessions: 140 gp. Chalcedony (70 gp).


Social Check DCs


Smoking Hummingbird, Female Tabaxi [Permalink]

Personal [hide]

Description: She is a small woman, but exceptionally fit. She wears a brown vest with golden trim over her white shirt. Her black leather gloves and pants are well-kept, and her brown boots flare out at the collars. Her beige fur is knotted and matted. Judging by the bloodshot nature of her eyes and the massive bags underneath them one would imagine she has not slept for days.

Personality: She is quiet and reserved most of the time, but warms up to people very quickly. Around friends she is liable to tell dirty jokes and enjoy herself. She takes great joy in being the best Dyer in town.

History: She comes from a rich southern family. A gifted student she started as a Cook, but she got bored and became a Dyer. She then took over the family business and is one of the better Dyer for hire.

Motivation: She is unsatisfied with her job.

Ideals: Athletic, Joker. Flaws: Insomniac. Bonds: Job, Rich. Occupation: Dyer

Voice: Sensual and smooth

Attributes [hide]

Smoking Hummingbird, Female Tabaxi Ranger 7
Medium (6'0") Tabaxi, Lawful Neutral (CR 7)
Armor Class 12
Hit Points 53 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)14 (+2) 16 (+3)11 (+0) 18 (+4)11 (+0)
Skills Animal Handling +7, Athletics +2
Senses Passive Perception 14
Languages Common
Attacks Melee +2 / 2d8-1, Ranged +5 / 2d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1501000

Possessions: 300 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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