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NPC Generator

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Lvl.
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Ability Scores
Seed

Advanced [show]


Don Shelley, Male Human [Permalink]

Personal [hide]

Description: He is a husky man, who is well dressed, constantly wearing a brown suit, grey shirt, and red tie. He has moderate length blonde hair. His fierce blue eyes like to dwell on things.

Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.

History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. His mother was very strict, and drilled into him lessons on being the perfect gentleman. By chance he met his sister recently and the two have been together since.

Motivation: Balancing his hectic life and new Mortician responsibilities is difficult; and he wants nothing more than to rejoin the army

Ideals: Impeccable. Bonds: Military, Family, Job. Occupation: Mortician

Voice: Boston accent

Attributes [hide]

Don Shelley, Male Human Paladin 3
Medium (5'6") Human, Chaotic Neutral (CR 3)
Armor Class 12
Hit Points 20 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 10 (+0)8 (-1) 15 (+2)14 (+2)
Skills Animal Handling +4, Religion +1
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1200000

Possessions: 50 pp. 1 Half-Plate.


Social Check DCs


Chad Berevan, Male Half-Elf [Permalink]

Personal [hide]

Description: He has a missing left arm. He is well dressed, constantly wearing a yellow suit, red shirt, and brown tie. He wears his chestnut hair down. His brown eyes dart from person to person to random spaces in the air.

Personality: He is almost excessively polite to everyone, even when angry. He always tries to repair and not replace. It was this mentality that drove him into the Stableman business.

History: He was born at the edge of vast desert. He was an adventurer many years ago and he formed a blood bond with his Tabaxi companion (his 'brother'). He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: Obtaining odd cultural Tabaxi artifacts is his passion; and meet up once more with his childhood friend

Ideals: Persistence. Flaws: Shy. Bonds: Nature, Adventurer. Occupation: Stableman

Voice: Speaks with lower jaw sticking out

Attributes [hide]

Chad Berevan, Male Half-Elf Aristocrat 5
Medium (5'11") Half-Elf, Lawful Good (CR 5)
Armor Class 10
Hit Points 42 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)11 (+0) 14 (+2)16 (+3) 14 (+2)15 (+2)
Skills Arcana +6, Medicine +5
Senses Passive Perception 12
Languages Common, Elven, Terran, Druidic, Halfling
Attacks Melee +3 / 2d4+0, Ranged +3 / 2d4+0, Grapple +0

Possessions: 700 gp. Violet garnet (1400 gp). 1 Minor magic item.


Social Check DCs


Cockaby Gummen, Male Gnome [Permalink]

Personal [hide]

Description: He wears just a blue suit. He carries with him a set of scythes on his belt, each one with a topaz on the hilt. His black hair is smooth and relatively long. His eyes are a pleasant violet.

Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.

History: Sold as a small child to a wizard, Cockaby was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. His parents divorced when he was young, and his mother gained full cudstody. He was regularly beaten by his mother, who blamed him for driving them apart. He was granted divine powers by his dying brother.

Motivation: To end his boredom; and he seems to be bored by most things

Ideals: Fighting, Gifted. Flaws: Mundane, Antagonistic. Bonds: Mentor. Occupation: Sellsword

Voice: Speaks through clenched teeth

Attributes [hide]

Cockaby Gummen, Male Gnome Adept 3
Small (3'4") Gnome, Lawful Evil (CR 3)
Armor Class 12
Hit Points 21 (3d6)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)13 (+1) 15 (+2)10 (+0) 14 (+2)11 (+0)
Skills Performance +2, Religion +2
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1232000

Possessions: Just what you see.


Social Check DCs


Thea TellPenny, Female Halfling [Permalink]

Personal [hide]

Description: A 2'11" southern woman, she wears clothing that is held on in multiple layers but all of it is in poor condition. She has golden hair. This green eyed southerner is not easily forgotten.

Personality: She can speak with the dead, and doesn't see much difference between the living and dead. She is a logical person and will generally grow upset if things defy logic and science.

History: Thea was born in the south. At a young age she loved to build and create. She dropped out of school to support her sick mother, and resented it. She routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: An old rival family wants her found.

Ideals: Gifted, Logical, Persistence. Bonds: Poor, Family. Occupation: Apothecary

Voice: Voice breaks

Attributes [hide]

Thea TellPenny, Female Halfling Adept 6
Small (2'11") Halfling, Chaotic Neutral (CR 6)
Armor Class 14
Hit Points 25 (6d6)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)17 (+3) 12 (+1)8 (-1) 10 (+0)12 (+1)
Skills Religion +2, Sleight of Hand +6
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee +2 / 2d6-1, Ranged +6 / 2d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113

Possessions: 700 gp.


Social Check DCs

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