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NPC Generator

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Advanced [show]


Altho Whispermouse, Male Halfling [Permalink]

Personal [hide]

Description: He very much looks the part of a Mayor. He carries with him a set of tridents on his belt, each one with a emerald on the hilt. With a patchy black beard and wild black hair. His fierce green eyes like to dwell on things.

Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.

History: Born in a small village he learned the ways of the warrior from his mother. He always admired martial-users and wanted to develop the talent, but never had the affinity for it. He tends to his Mayor job now, and dutifully fulfills any obligations he has.

Motivation: Wants to open a new tavern.

Ideals: Fighting, Impeccable, Justice, Gifted. Bonds: Job. Occupation: Mayor

Voice: Italian accent

Attributes [hide]

Altho Whispermouse, Male Halfling Wizard 6
Small (3'4") Halfling, Lawful Evil (CR 6)
Armor Class 12
Hit Points 16 (6d4)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)13 (+1) 10 (+0)14 (+2) 10 (+0)12 (+1)
Skills Investigation +5, Sleight of Hand +4
Senses Passive Perception 10
Languages Common, Halfling, Terran, Gnoll
Attacks Melee +2 / 2d6-1, Ranged +4 / 2d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1343320

Possessions: A roughly beaten golden orb (50 gp). Old masterpiece painting (400 gp). A pair of silk slippers encrusted with tiny pearls. (50 gp). Large well-done wool tapestry (200 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Kelter Wildheart, Male Halfling [Permalink]

Personal [hide]

Description: He stands about 3'3" and wears a custom-built plate barding that's adorned with red lining and desert motifs. His left hand appears badly burned and disfigured. He has moderate length silver hair. His violet eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: Kelter is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.

History: He was born the only child of a wealthy merchant. Kelter liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He has been a successful dealer in antiques buying low and selling high.

Motivation: Retire the richest man in the north; and he wants nothing more than to rejoin the army

Ideals: Extrovert, Justice, Entrepeneur. Bonds: Nature. Occupation: Mortician

Voice: Mumbles to self between sentences

Attributes [hide]

Kelter Wildheart, Male Halfling Rogue 6
Small (3'3") Halfling, Chaotic Good (CR 6)
Armor Class 14
Hit Points 24 (6d6)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)17 (+3) 10 (+0)14 (+2) 7 (-2)17 (+3)
Skills Animal Handling +1, Medicine +1
Senses Passive Perception 8
Languages Common, Halfling, Draconic, Sylvan
Attacks Melee +3 / 2d6+0, Ranged +6 / 2d6+3, Grapple +3

Possessions: 500 gp.


Social Check DCs


Werydd Helcral, Female Dwarf [Permalink]

Personal [hide]

Description: A woman with a calm yet intense air about her, she wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. Her hair is brown and very short. She has several tiny amethyst earrings on each ear.

Personality: She is happy with her job as a Shepherd. She turns her eye from what people do, preferring to live and let live. She cannot resist a sob story and will often dote over anyone who has one.

History: She grew up in a lower middle class home, but living comfortably wasn't enough. When she came of age, she joined a caravan that would eventually take her to the capital. She would practice along the way and, when she arrived, be apprenticed to a Shepherd. She has built up a small fortune and can afford her own way.

Motivation: To end her boredom.

Ideals: Entrepeneur, Philantrophist. Flaws: Mundane. Bonds: Rich, Job. Occupation: Shepherd

Voice: German accent

Attributes [hide]

Werydd Helcral, Female Dwarf Cleric 7
Medium (4'0") Dwarf, Lawful Good (CR 7)
Armor Class 12
Hit Points 42 (7d8)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 14 (+2)13 (+1) 18 (+4)10 (+0)
Skills Deception +3, Survival +7
Senses Passive Perception 14
Languages Common, Dwarven, Draconic
Attacks Melee +4 / 2d8+1, Ranged +5 / 2d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day15643210000

Possessions: 1000 gp. Hematite (14 gp). Freshwater pearl (14 gp). Deep green spinel (110 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Rose Wildheart, Female Halfling [Permalink]

Personal [hide]

Description: A hulking woman with gigantic muscles, she wears clothing that is held on in multiple layers but all of it is in poor condition. Her tied-back hair is red. Her face is covered beneath a completely black helmet.

Personality: The woman has a huge range of feeling. She will range from being happy and joking with the occasional self put down to crying stating how she will be a better person from this day on. She is a ruthless business woman, a trait she acquired from her father.

History: Born the oldest of a large religious northern family, she was no stranger to responsibility. Her mother was supposedly a charlatan fortune teller, but she insists her mother was legitimate. She has been a successful dealer in antiques buying low and selling high.

Motivation: Her religion dominates her actions.

Ideals: Entrepeneur. Flaws: Emotional. Bonds: Poor, Religious. Occupation: Architect

Voice: Pirate accent

Attributes [hide]

Rose Wildheart, Female Halfling Ranger 4
Small (2'10") Halfling, Chaotic Good (CR 4)
Armor Class 12
Hit Points 26 (4d8)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 14 (+2)14 (+2) 9 (-1)11 (+0)
Skills Insight +1, Persuasion +2
Senses Passive Perception 9
Languages Common, Halfling, Celestial, Gnome
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 1 Minor magic item.


Social Check DCs

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