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NPC Generator

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Advanced [show]


Paymon Serenity, Male Tiefling [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he prefers to wear fine silks, though has several suits of combat armor for his hunting needs. His silver hair has been sun bleached extensively. His white eyes are passionate and lively.

Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. His temper goes off on the smallest of things. He tends to lash out at those around him.

History: Paymon was born the youngest of three triplets. Before the accident, he was one of the most outspoken anti-Tiefling activists. He was mortally wounded, saved by a kind and fast-acting Tiefling doctor. He has been saving his money to try and buy his brother's freedom.

Motivation: To reunite with his absent father; and his spouse's relatives view him with great suspicion

Flaws: Shy, Antagonistic, Racist. Bonds: Rich, Family. Occupation: Brewer

Voice: Low rumbling, strings words together

Attributes [hide]

Paymon Serenity, Male Tiefling Warrior 8
Medium (5'9") Tiefling, Chaotic Good (CR 8)
Armor Class 12
Hit Points 71 (8d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 15 (+2)9 (-1) 17 (+3)16 (+3)
Skills Investigation +2, Stealth +5
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 2d10+1, Ranged +5 / 2d10+2, Grapple +2

Possessions: 1300 gp.


Social Check DCs


Andram Muse, Male Tiefling [Permalink]

Personal [hide]

Description: A man of a pale complexion, he prefers to wear flannel. He wears his brown hair down. His red eyes lackadaisically let the world flow into them.

Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He has a habit of throwing himself into exceedingly dangerous situations.

History: He was born blind and as such lacked many opportunities for work. In his 11th year, his parents were killed by a drow raid, leaving Andram alone in the world. After a stint in an orphanage, he was adopted. Days after completing his studies, news broke out that his hometown was attacked by drow. Andram was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the drow.

Motivation: Many drow want him driven away.

Ideals: Joker. Flaws: Impulsive, Disease. Bonds: Enemies. Occupation: Brewer

Voice: Speaks fast with a slight lisp

Attributes [hide]

Andram Muse, Male Tiefling Adept 7
Medium (6'7") Tiefling, Chaotic Neutral (CR 7)
Armor Class 9
Hit Points 40 (7d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)9 (-1) 12 (+1)12 (+1) 15 (+2)17 (+3)
Skills Acrobatics +2, Sleight of Hand +2
Senses Passive Perception 12
Languages Common, Gnoll
Attacks Melee +6 / 2d8+3, Ranged +2 / 2d8-1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13332000

Possessions: 100 pp.


Social Check DCs


Tûmûg Radcliffe, Male Half-Orc [Permalink]

Personal [hide]

Description: He wears a worn and beaten armor. His hair is short and red. His blue eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.

History: Born in the south to a Tanner, Tûmûg learned a great deal about his mother's area of expertise. He took every job he could get his hands on, but the opportunities for Half-Orcs in the south were limited. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: Wants to open a new tavern; and expand his business

Ideals: Fighting. Flaws: Antagonistic. Bonds: Mentor, Job, Immigrant. Occupation: Tanner

Voice: Boston accent

Attributes [hide]

Tûmûg Radcliffe, Male Half-Orc Ranger 2
Medium (5'1") Half-Orc, Lawful Good (CR 2)
Armor Class 10
Hit Points 7 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)10 (+0) 8 (-1)6 (-2) 10 (+0)5 (-3)
Skills Perception +2, Performance -1
Senses Passive Perception 9
Languages Orc
Attacks Melee +3 / 1d6+1, Ranged +2 / 1d6+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day100

Possessions: 300 gp.


Social Check DCs


Dabbledob Nucklestamp, Male Gnome [Permalink]

Personal [hide]

Description: He wears tan trousers with black and green striped suspenders. He wears various colorful collared shirts, and carries quarterstaffs. His golden hair is smooth and relatively long. His hazel eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He is a Locksmith first and foremost. He believes firmly that knowledge should be universal. Animals are drawn to him, and he is able to talk to them.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. A serious injury left his mother unemployed and in need of constant care. His family became saddled with debt trying to care for his infirm mother. He then took over the family business and is one of the better Locksmith for hire.

Motivation: Further expansion of business; and he made a deal with a demon which lead to his current lot in life, and he's becoming increasingly nervous about it

Ideals: Fighting, Gifted. Bonds: Job, Rich, Debt. Occupation: Locksmith

Voice: Scandinavian accent

Attributes [hide]

Dabbledob Nucklestamp, Male Gnome Druid 2
Small (3'5") Gnome, Lawful Good (CR 2)
Armor Class 12
Hit Points 18 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)12 (+1) 19 (+4)15 (+2) 7 (-2)14 (+2)
Skills Arcana +4, History +4
Senses Passive Perception 8
Languages Common, Gnome, Sylvan, Abyssal
Attacks Melee +1 / 1d6-1, Ranged +3 / 1d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 1800 sp.


Social Check DCs

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